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Namespace UE4.UnrealEd

Classes

ActorFactory

Actor Factory

ActorFactoryAmbientSound

Actor Factory Ambient Sound

ActorFactoryAnimationAsset

Actor Factory Animation Asset

ActorFactoryAtmosphericFog

Actor Factory Atmospheric Fog

ActorFactoryBasicShape

Actor Factory Basic Shape

ActorFactoryBlueprint

Actor Factory Blueprint

ActorFactoryBoxReflectionCapture

Actor Factory Box Reflection Capture

ActorFactoryBoxVolume

Actor Factory Box Volume

ActorFactoryCameraActor

Actor Factory Camera Actor

ActorFactoryCharacter

Actor Factory Character

ActorFactoryClass

Actor Factory Class

ActorFactoryCylinderVolume

Actor Factory Cylinder Volume

ActorFactoryDeferredDecal

Actor Factory Deferred Decal

ActorFactoryDirectionalLight

Actor Factory Directional Light

ActorFactoryEmitter

Actor Factory Emitter

ActorFactoryEmptyActor

Actor Factory Empty Actor

ActorFactoryExponentialHeightFog

Actor Factory Exponential Height Fog

ActorFactoryInteractiveFoliage

Actor Factory Interactive Foliage

ActorFactoryMatineeActor

Actor Factory Matinee Actor

ActorFactoryMovieScene

Actor Factory Movie Scene

ActorFactoryNote

Actor Factory Note

ActorFactoryPawn

Actor Factory Pawn

ActorFactoryPhysicsAsset

Actor Factory Physics Asset

ActorFactoryPlanarReflection

Actor Factory Planar Reflection

ActorFactoryPlaneReflectionCapture

Actor Factory Plane Reflection Capture

ActorFactoryPlayerStart

Actor Factory Player Start

ActorFactoryPointLight

Actor Factory Point Light

ActorFactoryRectLight

Actor Factory Rect Light

ActorFactorySkeletalMesh

Actor Factory Skeletal Mesh

ActorFactorySkyLight

Actor Factory Sky Light

ActorFactorySphereReflectionCapture

Actor Factory Sphere Reflection Capture

ActorFactorySphereVolume

Actor Factory Sphere Volume

ActorFactorySpotLight

Actor Factory Spot Light

ActorFactoryStaticMesh

Actor Factory Static Mesh

ActorFactoryTargetPoint

Actor Factory Target Point

ActorFactoryTextRender

Actor Factory Text Render

ActorFactoryTriggerBox

Actor Factory Trigger Box

ActorFactoryTriggerCapsule

Actor Factory Trigger Capsule

ActorFactoryTriggerSphere

Actor Factory Trigger Sphere

ActorFactoryVectorFieldVolume

Actor Factory Vector Field Volume

ActorFactoryVolume

Actor Factory Volume

ActorGroupingUtils

Helper class for grouping actors in the level editor

AimOffsetBlendSpaceFactory1D

Aim Offset Blend Space Factory 1D

AimOffsetBlendSpaceFactoryNew

Aim Offset Blend Space Factory New

AnalyticsPrivacySettings

Analytics Privacy Settings

AnimationThumbnailSkeletalMeshActor

Animation Thumbnail Skeletal Mesh Actor

AnimBlueprintFactory

Anim Blueprint Factory

AnimBlueprintThumbnailRenderer

Anim Blueprint Thumbnail Renderer

AnimCompositeFactory

Anim Composite Factory

AnimMontageFactory

Anim Montage Factory

AnimSequenceExporterFBX

Anim Sequence Exporter FBX

AnimSequenceFactory

Anim Sequence Factory

AnimSequenceThumbnailRenderer

Anim Sequence Thumbnail Renderer

AssetImportTask

Contains data for a group of assets to import

AssetRegUtilCommandlet

Asset Reg Util Commandlet

AudioMixerCommandlet

Commandlet used to test various aspects of audio mixer without loading UI.

AudioTestCommandlet

Audio Test Commandlet

AutomatedAssetImportData

Contains data for a group of assets to import

AutoReimportManager

Deals with auto reimporting of objects when the objects file on disk is modified

BaseWidgetBlueprint

Base Widget Blueprint

BlendSpaceFactory1D

Blend Space Factory 1D

BlendSpaceFactoryNew

Blend Space Factory New

BlendSpaceThumbnailRenderer

Blend Space Thumbnail Renderer

BlueprintEditorProjectSettings

Blueprint Editor Project Settings

BlueprintFactory

Blueprint Factory

BlueprintFunctionLibraryFactory

Blueprint Function Library Factory

BlueprintInterfaceFactory

Blueprint Interface Factory

BlueprintMacroFactory

Blueprint Macro Factory

BlueprintThumbnailRenderer

Blueprint Thumbnail Renderer

CameraAnimFactory

Camera Anim Factory

CanvasRenderTarget2DFactoryNew

Canvas Render Target 2DFactory New

CascadeOptions

Cascade Options

ChunkDependencyInfo

This is read out of config and defines a tree of chunk dependencies

ClassThumbnailRenderer

Class Thumbnail Renderer

ClassViewerSettings

Implements the Class Viewer's loading and saving settings.

CompileAllBlueprintsCommandlet

Compile All Blueprints Commandlet

CompositeCurveTableFactory

Composite Curve Table Factory

CompositeDataTableFactory

Composite Data Table Factory

CompressAnimationsCommandlet

Compress Animations Commandlet

CompressionHolder

Compression Holder

ConeBuilder

Cone Builder

ContentBrowserSettings

Implements content browser settings. These are global not per-project

CookCommandlet

Cook Commandlet

CookerSettings

Various cooker settings.

CookOnTheFlyServer

Cook on the Fly Server

CrashReporterSettings

Implements per-project cooker settings exposed to the editor

CSVImportFactory

CSVImport Factory

CubeBuilder

Cube Builder

CurvedStairBuilder

Curved Stair Builder

CurveEdOptions

Curve Ed Options

CurveFactory

Factory that creates curve assets, prompting to pick the kind of curve at creation time

CurveFloatFactory

Factory that creates float curve assets

CurveImportFactory

Curve Import Factory

CurveLinearColorAtlasFactory

Curve Linear Color Atlas Factory

CurveLinearColorFactory

Factory that creates linear color curve assets

CurveLinearColorThumbnailRenderer

Curve Linear Color Thumbnail Renderer

CurveVectorFactory

Factory that creates vector curve assets

CylinderBuilder

Cylinder Builder

DataAssetFactory

Data Asset Factory

DataTableFactory

Data Table Factory

DebugSkelMeshComponent

Debug Skel Mesh Component

DEditorFontParameterValue

DEditor Font Parameter Value

DEditorMaterialLayersParameterValue

DEditor Material Layers Parameter Value

DEditorParameterValue

DEditor Parameter Value

DEditorScalarParameterValue

DEditor Scalar Parameter Value

DEditorStaticComponentMaskParameterValue

DEditor Static Component Mask Parameter Value

DEditorStaticSwitchParameterValue

DEditor Static Switch Parameter Value

DEditorTextureParameterValue

DEditor Texture Parameter Value

DEditorVectorParameterValue

DEditor Vector Parameter Value

DefaultSizedThumbnailRenderer

Default Sized Thumbnail Renderer

DerivedDataCacheCommandlet

Derived Data Cache Commandlet

DiffAssetRegistriesCommandlet

Diff Asset Registries Commandlet

DiffAssetsCommandlet

Diff Assets Commandlet

DiffFilesCommandlet

Diff Files Commandlet

DiffPackagesCommandlet

Diff Packages Commandlet

DumpBlueprintsInfoCommandlet

Dump Blueprints Info Commandlet

DumpHiddenCategoriesCommandlet

Dump Hidden Categories Commandlet

EdGraphNode_Comment

Ed Graph Node Comment

EditorActorFolders

Actor Folder UObject. This is used to support undo/redo reliably

EditorAnimBaseObj

Editor Anim Base Obj

EditorAnimCompositeSegment

Editor Anim Composite Segment

EditorAnimCurveBoneLinks

Editor Anim Curve Bone Links

EditorAnimSegment

Editor Anim Segment

EditorBrushBuilder

Editor Brush Builder

EditorCompositeSection

Editor Composite Section

EditorEngine

Engine that drives the Editor.

EditorExperimentalSettings

Implements Editor settings for experimental features.

EditorLevelUtils

Editor Level Utils

EditorLoadingAndSavingUtils

This class is a wrapper for editor loading and saving functionality It is meant to contain only functions that can be executed in script (but are also allowed in C++).

EditorLoadingSavingSettings

Implements the Level Editor's loading and saving settings.

EditorMiscSettings

Implements the miscellaneous Editor settings.

EditorNotifyObject

Editor Notify Object

EditorParentPlayerListObj

Editor Parent Player List Obj

EditorPerformanceSettings

Settings to tweak the performance of the editor

EditorPerProjectUserSettings

Editor Per Project User Settings

EditorProjectAppearanceSettings

Editor project appearance settings. Stored in default config, per-project

EditorSettings

Editor Settings

EditorSkeletonNotifyObj

Editor Skeleton Notify Obj

EditorWorldExtension

Editor World Extension

EditorWorldExtensionCollection

Holds a collection of UEditorExtension

EditorWorldExtensionManager

Holds a map of extension collections paired with worlds

EnumFactory

Enum Factory

ExportDialogueScriptCommandlet

UExportDialogueScriptCommandlet: Handles exporting localized script sheets for dialogue wave assets.

ExporterFBX

Exporter FBX

ExportPakDependenciesCommandlet

Export Pak Dependencies Commandlet

ExportTextContainer

Export Text Container

Factory

Base class for all factories An object responsible for creating and importing new objects.

FbxAnimSequenceImportData

Import data and options used when importing any mesh from FBX

FbxAssetImportData

Base class for import data and options used when importing any asset from FBX

FbxExportOption

Fbx Export Option

FbxFactory

Fbx Factory

FbxImportUI

Fbx Import UI

FbxMeshImportData

Import data and options used when importing any mesh from FBX

FbxSceneImportData

Fbx Scene Import Data

FbxSceneImportFactory

Fbx Scene Import Factory

FbxSceneImportOptions

Fbx_AddToBlueprint UMETA(DisplayName = "Add to an existing Blueprint asset"),

FbxSceneImportOptionsSkeletalMesh

Fbx Scene Import Options Skeletal Mesh

FbxSceneImportOptionsStaticMesh

Fbx Scene Import Options Static Mesh

FbxSkeletalMeshImportData

Import data and options used when importing a static mesh from fbx

FbxStaticMeshImportData

Fbx Static Mesh Import Data

FbxTestPlan

Container for detailing collision automated test data.

FbxTextureImportData

Import data and options used when importing any mesh from FBX

FileServerCommandlet

Implements a file server commandlet.

FixConflictingLocalizationKeysCommandlet

Internal commandlet to fix any conflicting localization keys that are found in a manifest.

FixupNeedsLoadForEditorGameCommandlet

Fixup Needs Load for Editor Game Commandlet

FontFactory

Font Factory

FontFileImportFactory

Font File Import Factory

FontThumbnailRenderer

Font Thumbnail Renderer

ForceFeedbackAttenuationFactory

Force Feedback Attenuation Factory

ForceFeedbackEffectFactory

Force Feedback Effect Factory

GatherTextCommandlet

UGatherTextCommandlet: One commandlet to rule them all. This commandlet loads a config file and then calls other localization commandlets. Allows localization system to be easily extendable and flexible.

GatherTextCommandletBase

UGatherTextCommandletBase: Base class for localization commandlets. Just to force certain behaviors and provide helper functionality.

GatherTextFromAssetsCommandlet

UGatherTextFromAssetsCommandlet: Localization commandlet that collects all text to be localized from the game assets.

GatherTextFromMetaDataCommandlet

UGatherTextFromMetaDataCommandlet: Localization commandlet that collects all text to be localized from generated metadata.

GatherTextFromSourceCommandlet

UGatherTextFromSourceCommandlet: Localization commandlet that collects all text to be localized from the source code.

GenerateAssetManifestCommandlet

Commandlet for generating a filtered list of assets from the asset registry (intended use is for replacing assets with cooked version)

GenerateBlueprintAPICommandlet

Generate Blueprint APICommandlet

GenerateDistillFileSetsCommandlet

Generate Distill File Sets Commandlet

GenerateGatherArchiveCommandlet

UGenerateGatherArchiveCommandlet: Generates a localisation archive; generally used as a gather step.

GenerateGatherManifestCommandlet

UGenerateGatherManifestCommandlet: Generates a localisation manifest; generally used as a gather step.

GenerateTextLocalizationReportCommandlet

Generate Text Localization Report Commandlet

GenerateTextLocalizationResourceCommandlet

UGenerateTextLocalizationResourceCommandlet: Localization commandlet that generates a table of FText keys to localized string values.

GroupActor

Group Actor

HapticFeedbackEffectBufferFactory

Haptic Feedback Effect Buffer Factory

HapticFeedbackEffectCurveFactory

Haptic Feedback Effect Curve Factory

HapticFeedbackEffectSoundWaveFactory

Haptic Feedback Effect Sound Wave Factory

HierarchicalLODSettings

Hierarchical LODSettings

HierarchicalLODVolume

An invisible volume used to manually define/create a HLOD cluster.

ImportAssetsCommandlet

Import Assets Commandlet

ImportDialogueScriptCommandlet

UImportDialogueScriptCommandlet: Handles importing localized script sheets to update the translated archive text.

ImportLocalizedDialogueCommandlet

UImportLocalizedDialogueCommandlet: Handles synchronizing localized raw audio files with dialogue and sound wave assets.

InternationalizationConditioningCommandlet

UInternationalizationConditioningCommandlet: Commandlet that contains various misc functionality to prepare, modify, and condition Internationalization manifest and archive data.

InternationalizationExportCommandlet

UInternationalizationExportCommandlet: Commandlet used to export internationalization data to various standard formats.

InterpDataFactoryNew

Interp Data Factory New

LevelEditor2DSettings

Configure settings for the 2D Level Editor

LevelEditorMiscSettings

Configure miscellaneous settings for the Level Editor.

LevelEditorPlaySettings

Implements the Editor's play settings.

LevelEditorViewportSettings

Implements the Level Editor's view port settings.

LevelExporterFBX

Level Exporter FBX

LevelExporterLOD

Level Exporter LOD

LevelExporterOBJ

Level Exporter OBJ

LevelExporterSTL

Level Exporter STL

LevelExporterT3D

Level Exporter T3D

LevelFactory

Level Factory

LevelThumbnailRenderer

Level Thumbnail Renderer

LightmassOptionsObject

Lightmass Options Object

LinearStairBuilder

Linear Stair Builder

ListMaterialsUsedWithMeshEmittersCommandlet

List Materials Used with Mesh Emitters Commandlet

ListStaticMeshesImportedFromSpeedTreesCommandlet

List Static Meshes Imported from Speed Trees Commandlet

LoadPackageCommandlet

Load Package Commandlet

MaterialEditorInstanceConstant

Material Editor Instance Constant

MaterialEditorMeshComponent

Material Editor Mesh Component

MaterialEditorOptions

Material Editor Options

MaterialEditorPreviewParameters

Material Editor Preview Parameters

MaterialFactoryNew

Material Factory New

MaterialFunctionFactoryNew

Material Function Factory New

MaterialFunctionInstanceFactory

Material Function Instance Factory

MaterialFunctionMaterialLayerBlendFactory

Material Function Material Layer Blend Factory

MaterialFunctionMaterialLayerBlendInstanceFactory

Material Function Material Layer Blend Instance Factory

MaterialFunctionMaterialLayerFactory

Material Function Material Layer Factory

MaterialFunctionMaterialLayerInstanceFactory

Material Function Material Layer Instance Factory

MaterialFunctionThumbnailRenderer

Material Function Thumbnail Renderer

MaterialGraph

Material Graph

MaterialGraphNode

Material Graph Node

MaterialGraphNode_Base

Material Graph Node Base

MaterialGraphNode_Comment

Material Graph Node Comment

MaterialGraphNode_Knot

Material Graph Node Knot

MaterialGraphNode_Root

Material Graph Node Root

MaterialGraphSchema

Material Graph Schema

MaterialImportHelpers

Material Import Helpers

MaterialInstanceConstantFactoryNew

Material Instance Constant Factory New

MaterialInstanceThumbnailRenderer

Material Instance Thumbnail Renderer

MaterialParameterCollectionFactoryNew

Material Parameter Collection Factory New

MaterialStatsOptions

Material Stats Options

MergeShaderPipelineCachesCommandlet

Merge Shader Pipeline Caches Commandlet

ModelExporterT3D

Model Exporter T3D

ModelFactory

Model Factory

NativeCodeGenCommandlet

Native Code Gen Commandlet

ObjectExporterT3D

Object Exporter T3D

ObjectLibraryFactory

Object Library Factory

PackageFactory

Package Factory

PackageTools

Package Tools

PackFactory

Factory for unpacking upack files

ParticleSystemAuditCommandlet

Particle System Audit Commandlet

ParticleSystemFactoryNew

Particle System Factory New

ParticleSystemThumbnailRenderer

Particle System Thumbnail Renderer

PersonaOptions

Persona Options

PhysicalMaterialFactoryNew

Physical Material Factory New

PhysicsAssetEditorOptions

Physics Asset Editor Options

PhysicsAssetFactory

Physics Asset Factory

PhysicsAssetGenerationSettings

Physics Asset Generation Settings

PhysicsAssetThumbnailRenderer

Physics Asset Thumbnail Renderer

PkgInfoCommandlet

Pkg Info Commandlet

PolysExporterOBJ

Polys Exporter OBJ

PolysExporterT3D

Polys Exporter T3D

PolysFactory

Polys Factory

PopulateDialogueWaveFromCharacterSheetCommandlet

Populate Dialogue Wave from Character Sheet Commandlet

PoseAssetFactory

Pose Asset Factory

PreviewMaterial

Preview Material

PreviewMeshCollectionFactory

Preview Mesh Collection Factory

ProjectPackagingSettings

Implements the Editor's user settings.

PropertyEditorTestObject

Property Editor Test Object

ReimportCurveFactory

Reimport Curve Factory

ReimportCurveTableFactory

Reimport Curve Table Factory

ReimportDataTableFactory

Reimport Data Table Factory

ReimportFbxAnimSequenceFactory

Reimport Fbx Anim Sequence Factory

ReimportFbxSceneFactory

Reimport Fbx Scene Factory

ReimportFbxSkeletalMeshFactory

Reimport Fbx Skeletal Mesh Factory

ReimportFbxStaticMeshFactory

Reimport Fbx Static Mesh Factory

ReimportTextureFactory

Reimport Texture Factory

ReimportVectorFieldStaticFactory

Reimport Vector Field Static Factory

RenderTargetExporterHDR

Render Target Exporter HDR

ReplaceActorCommandlet

Commandlet for replacing one kind of actor with another kind of actor, copying changed properties from the most-derived common superclass

ReplaceAssetsCommandlet

Commandlet for replacing assets with those from another location (intended use is replacing with cooked assets)

ResavePackagesCommandlet

Resave Packages Commandlet

SceneImportFactory

  • Base class for all factories that import objects into a scene (e.g in a level)

SceneThumbnailInfo

Scene Thumbnail Info

SceneThumbnailInfoWithPrimitive

Scene Thumbnail Info with Primitive

SequenceExporterT3D

Sequence Exporter T3D

ShaderPipelineCacheToolsCommandlet

Shader Pipeline Cache Tools Commandlet

SheetBuilder

Sheet Builder

SkeletalMeshEditorSettings

Implements the settings for the skeletal mesh editor.

SkeletalMeshExporterFBX

Skeletal Mesh Exporter FBX

SkeletalMeshThumbnailRenderer

Skeletal Mesh Thumbnail Renderer

SkeletonFactory

Skeleton Factory

SlateBrushAssetFactory

Factory for creating SlateBrushAssets

SlateBrushThumbnailRenderer

Slate Brush Thumbnail Renderer

SlateWidgetStyleAssetFactory

Factory for creating SlateStyles

SoundExporterOGG

Sound Exporter OGG

SoundExporterWAV

Sound Exporter WAV

SoundSurroundExporterWAV

Sound Surround Exporter WAV

SoundWaveThumbnailRenderer

Sound Wave Thumbnail Renderer

SpiralStairBuilder

Spiral Stair Builder

StabilizeLocalizationKeysCommandlet

Stabilize Localization Keys Commandlet

StaticMeshExporterFBX

Static Mesh Exporter FBX

StaticMeshExporterOBJ

Static Mesh Exporter OBJ

StaticMeshThumbnailRenderer

Static Mesh Thumbnail Renderer

StringTableFactory

String Table Factory

StructureFactory

Structure Factory

SubsurfaceProfileFactory

Subsurface Profile Factory

SubsurfaceProfileRenderer

Subsurface Profile Renderer

SubUVAnimationFactory

Sub UVAnimation Factory

SwapSoundForDialogueInCuesCommandlet

Swap Sound for Dialogue in Cues Commandlet

TemplateMapMetadata

Template Map Metadata

TetrahedronBuilder

Tetrahedron Builder

TexAligner

Tex Aligner

TexAlignerBox

Tex Aligner Box

TexAlignerDefault

Tex Aligner Default

TexAlignerFit

Tex Aligner Fit

TexAlignerPlanar

Tex Aligner Planar

TextAssetCommandlet

Text Asset Commandlet

TextBufferExporterTXT

Text Buffer Exporter TXT

Texture2DFactoryNew

Texture 2DFactory New

TextureCubeExporterHDR

Texture Cube Exporter HDR

TextureCubeThumbnailRenderer

Texture Cube Thumbnail Renderer

TextureExporterBMP

Texture Exporter BMP

TextureExporterHDR

Texture Exporter HDR

TextureExporterPCX

Texture Exporter PCX

TextureExporterTGA

Texture Exporter TGA

TextureFactory

Texture Factory

TextureRenderTargetCubeFactoryNew

Texture Render Target Cube Factory New

TextureRenderTargetFactoryNew

Texture Render Target Factory New

TextureThumbnailRenderer

Texture Thumbnail Renderer

ThumbnailManager

Thumbnail Manager

ThumbnailRenderer

Thumbnail Renderer

TouchInterfaceFactory

Touch Interface Factory

Transactor

Transactor

TransBuffer

Trans Buffer

TrueTypeFontFactory

True Type Font Factory

UnrealEdEngine

Unreal Ed Engine

UnrealEdKeyBindings

Unreal Ed Key Bindings

UnrealEdOptions

Unreal Ed Options

UnrealEdTypes

Unreal Ed Types

UnrealPakCommandlet

Unreal Pak Commandlet

UpdateGameProjectCommandlet

Update Game Project Commandlet

UserDefinedStructEditorData

User Defined Struct Editor Data

VectorFieldStaticFactory

Vector Field Static Factory

VolumeTextureFactory

Factory for creating volume texture

VolumeTextureThumbnailRenderer

Volume Texture Thumbnail Renderer

VolumetricBuilder

Volumetric Builder

WorldFactory

World Factory

WorldThumbnailInfo

World Thumbnail Info

WorldThumbnailRenderer

World Thumbnail Renderer

WrangleContentCommandlet

Wrangle Content Commandlet

Structs

ActorFolderProps

Actor Folder Props

AssetEditorOptions

Options that should be unique per asset editor (like skeletal mesh or anim sequence editors)

AutoReimportDirectoryConfig

Auto reimport settings for a specific directory

AutoReimportWildcard

A filter used by the auto reimport manager to explicitly include/exclude files matching the specified wildcard

ChunkDependency

A single dependency, read from ini file

ClassMoveInfo

Used during asset renaming/duplication to specify class-specific package/group targets.

ClassPickerDefaults

Default Classes for the Class Picker Dialog

ComponentMaskParameter

Component Mask Parameter

CopySelectedInfo

Copy Selected Info

CSVImportSettings

CSVImport Settings

DComponentMaskParameter

DComponent Mask Parameter

DFontParameters

DFont Parameters

DialogueScriptEntry

Dialogue Script Entry

EditorCommand

A parameterless exec command that can be bound to hotkeys and menu items in the editor.

EditorCommandCategory

A category to store a list of commands.

EditorFontParameterValue

Editor Font Parameter Value

EditorKeyBinding

An editor hotkey binding to a parameterless exec.

EditorMaterialLayersParameterValue

Editor Material Layers Parameter Value

EditorParameterGroup

Editor Parameter Group

EditorParameterValue

Editor Parameter Value

EditorScalarParameterValue

Editor Scalar Parameter Value

EditorStaticComponentMaskParameterValue

Editor Static Component Mask Parameter Value

EditorStaticSwitchParameterValue

Editor Static Switch Parameter Value

EditorTextureParameterValue

Editor Texture Parameter Value

EditorVectorParameterValue

Editor Vector Parameter Value

EditorWorldExtensionActorData

Editor World Extension Actor Data

FbxTestPlanExpectedResult

Container for detailing collision automated test data.

ImportMeshLodSectionsData

Action to add nodes to the graph based on selected objects

LevelEditorViewportInstanceSettings

Implements the Level Editor's per-instance view port settings.

LevelEditorViewportInstanceSettingsKeyValuePair

Implements a key -> value pair for the per-instance view port settings

LightmassBooleanParameterValue

Boolean parameter value

LightmassParameterizedMaterialSettings

Structure for 'parameterized' Lightmass settings

LightmassParameterValue

Base LightmassParameterValue class

LightmassScalarParameterValue

Scalar parameter value

MaterialGraphSchemaAction_NewComment

Action to add a comment node to the graph

MaterialGraphSchemaAction_NewFunctionCall

Action to add a Material Function call to the graph

MaterialGraphSchemaAction_NewNode

Action to add an expression node to the graph

MaterialGraphSchemaAction_Paste

Action to paste clipboard contents into the graph

Mode2DLayer

2D layer settings

PhysAssetCreateParams

Parameters for PhysicsAsset creation

PIELoginInfo

Data structure for storing PIE login credentials

PlayScreenResolution

Holds information about a screen resolution to be used for playing.

PropertyEditorTestBasicStruct

This structs properties should be pushed out to categories inside its parent category unless it is in an array

PropertyEditorTestSubStruct

Property Editor Test Sub Struct

ScalarParameterAtlasData

Scalar Parameter Atlas Data

SelectedSocketInfo

Selected Socket Info

SelectionStateOfLevel

Represents the current selection state of a level (its selected actors and components) from a given point in a time, in a way that can be safely restored later even if the level is reloaded

SlatePlayInEditorInfo

Slate Play in Editor Info

SnapToSurfaceSettings

Settings that control the behavior of the "snap to surface" feature

StructVariableDescription

Struct Variable Description

TemplateMapInfo

Used during asset renaming/duplication to specify class-specific package/group targets.

ThumbnailRenderingInfo

Holds the settings for a class that needs a thumbnail renderer.

ViewportConfigOptions

Persistent per-viewport options

Enums

ArrayLabelEnum

Array Label Enum

EAnimationViewportCameraFollowMode

Persisted camera follow mode

EClassViewerDeveloperType

The developer folder view modes used in SClassViewer

ECommentBoxMode

EComment Box Mode

ECookMode

ECook Mode

ECookProgressDisplayMode

ECook Progress Display Mode

ECookTickFlags

ECook Tick Flags

ECSVImportType

Enum to indicate what to import CSV as

EDefaultLocationUnit

UENUM to define the specific set of allowable default units

EditColor

Edit Color

EFBXAnimationLengthImportType

Animation length type when importing

EFBXExpectedResultPreset

Import mesh type

EFbxExportCompatibility

Fbx export compatibility

EFBXImportContentType

EFBXImport Content Type

EFBXImportType

Import mesh type

EFBXNormalGenerationMethod

EFBXNormal Generation Method

EFBXNormalImportMethod

EFBXNormal Import Method

EFBXSceneNormalGenerationMethod

EFBXScene Normal Generation Method

EFBXSceneNormalImportMethod

EFBXScene Normal Import Method

EFBXSceneOptionsCreateHierarchyType

EFBXScene Options Create Hierarchy Type

EFbxSceneReimportStatusFlags

EFbx Scene Reimport Status Flags

EFbxSceneVertexColorImportOption

EFbx Scene Vertex Color Import Option

EFBXTestPlanActionType

Import mesh type

ELabelAnchorMode

Enumerates label anchor modes.

ELandscapeFoliageEditorControlType

Is Ctrl key required for editing landscape/foliage?

ELaunchModeType

ELaunch Mode Type

ELevelEditor2DAxis

ELevel Editor 2DAxis

ELevelViewportType

ELevelViewportType

ELoadLevelAtStartup

ELoad Level at Startup

EMapSetBrushFlags

Things to set in mapSetBrush.

EMaterialSearchLocation

EMaterial Search Location

EMeasuringToolUnits

Units used by measuring tool

EOrthoThumbnailDirection

EOrtho Thumbnail Direction

EPackageNotifyState

EPackage Notify State

EPasteTo

EPaste To

EPhysAssetFitGeomType

EPhys Asset Fit Geom Type

EPhysAssetFitVertWeight

EPhys Asset Fit Vert Weight

EPhysicsAssetEditorConstraintViewMode

EPhysics Asset Editor Constraint View Mode

EPhysicsAssetEditorRenderMode

EPhysics Asset Editor Render Mode

EPlayModeLocations

EPlay Mode Locations

EPlayModeType

EPlay Mode Type

EPlayNetMode

EPlay Net Mode

EPlayOnBuildMode

Determines whether to build the executable when launching on device. Note the equivalence between these settings and EProjectPackagingBuild.

EPlayOnLaunchConfiguration

Configuration to use when launching on device.

EProjectPackagingBlueprintNativizationMethod

Enumerates the available methods for Blueprint nativization during project packaging.

EProjectPackagingBuild

Determines whether to build the executable when packaging. Note the equivalence between these settings and EPlayOnBuildMode.

EProjectPackagingBuildConfigurations

Enumerates the available build configurations for project packaging.

EProjectPackagingInternationalizationPresets

Enumerates the available internationalization data presets for project packaging.

ERotationGridMode

Enumerates modes for the viewport's rotation grid.

EScrollGestureDirection

Scroll gesture direction

ESheetAxis

ESheet Axis

ETexAlign

Alignment types.

EThumbnailPrimType

Types of primitives for drawing thumbnails of resources.

EUnitDisplay

UENUM to define the specific set of allowable unit types

EVertexColorImportOption

EVertex Color Import Option

EWASDType

Enumerates camera control types for the W, A, S and D keys.

EWriteDisallowedWarningState

EWrite Disallowed Warning State

PropertEditorTestEnum

Propert Editor Test Enum

Delegates

Factory.ScriptFactoryCanImport_delegate

Factory.ScriptFactoryCreateFile_delegate

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