Namespace UE4.UnrealEd
Classes
ActorFactory
Actor Factory
ActorFactoryAmbientSound
Actor Factory Ambient Sound
ActorFactoryAnimationAsset
Actor Factory Animation Asset
ActorFactoryAtmosphericFog
Actor Factory Atmospheric Fog
ActorFactoryBasicShape
Actor Factory Basic Shape
ActorFactoryBlueprint
Actor Factory Blueprint
ActorFactoryBoxReflectionCapture
Actor Factory Box Reflection Capture
ActorFactoryBoxVolume
Actor Factory Box Volume
ActorFactoryCameraActor
Actor Factory Camera Actor
ActorFactoryCharacter
Actor Factory Character
ActorFactoryClass
Actor Factory Class
ActorFactoryCylinderVolume
Actor Factory Cylinder Volume
ActorFactoryDeferredDecal
Actor Factory Deferred Decal
ActorFactoryDirectionalLight
Actor Factory Directional Light
ActorFactoryEmitter
Actor Factory Emitter
ActorFactoryEmptyActor
Actor Factory Empty Actor
ActorFactoryExponentialHeightFog
Actor Factory Exponential Height Fog
ActorFactoryInteractiveFoliage
Actor Factory Interactive Foliage
ActorFactoryMatineeActor
Actor Factory Matinee Actor
ActorFactoryMovieScene
Actor Factory Movie Scene
ActorFactoryNote
Actor Factory Note
ActorFactoryPawn
Actor Factory Pawn
ActorFactoryPhysicsAsset
Actor Factory Physics Asset
ActorFactoryPlanarReflection
Actor Factory Planar Reflection
ActorFactoryPlaneReflectionCapture
Actor Factory Plane Reflection Capture
ActorFactoryPlayerStart
Actor Factory Player Start
ActorFactoryPointLight
Actor Factory Point Light
ActorFactoryRectLight
Actor Factory Rect Light
ActorFactorySkeletalMesh
Actor Factory Skeletal Mesh
ActorFactorySkyLight
Actor Factory Sky Light
ActorFactorySphereReflectionCapture
Actor Factory Sphere Reflection Capture
ActorFactorySphereVolume
Actor Factory Sphere Volume
ActorFactorySpotLight
Actor Factory Spot Light
ActorFactoryStaticMesh
Actor Factory Static Mesh
ActorFactoryTargetPoint
Actor Factory Target Point
ActorFactoryTextRender
Actor Factory Text Render
ActorFactoryTriggerBox
Actor Factory Trigger Box
ActorFactoryTriggerCapsule
Actor Factory Trigger Capsule
ActorFactoryTriggerSphere
Actor Factory Trigger Sphere
ActorFactoryVectorFieldVolume
Actor Factory Vector Field Volume
ActorFactoryVolume
Actor Factory Volume
ActorGroupingUtils
Helper class for grouping actors in the level editor
AimOffsetBlendSpaceFactory1D
Aim Offset Blend Space Factory 1D
AimOffsetBlendSpaceFactoryNew
Aim Offset Blend Space Factory New
AnalyticsPrivacySettings
Analytics Privacy Settings
AnimationThumbnailSkeletalMeshActor
Animation Thumbnail Skeletal Mesh Actor
AnimBlueprintFactory
Anim Blueprint Factory
AnimBlueprintThumbnailRenderer
Anim Blueprint Thumbnail Renderer
AnimCompositeFactory
Anim Composite Factory
AnimMontageFactory
Anim Montage Factory
AnimSequenceExporterFBX
Anim Sequence Exporter FBX
AnimSequenceFactory
Anim Sequence Factory
AnimSequenceThumbnailRenderer
Anim Sequence Thumbnail Renderer
AssetImportTask
Contains data for a group of assets to import
AssetRegUtilCommandlet
Asset Reg Util Commandlet
AudioMixerCommandlet
Commandlet used to test various aspects of audio mixer without loading UI.
AudioTestCommandlet
Audio Test Commandlet
AutomatedAssetImportData
Contains data for a group of assets to import
AutoReimportManager
Deals with auto reimporting of objects when the objects file on disk is modified
BaseWidgetBlueprint
Base Widget Blueprint
BlendSpaceFactory1D
Blend Space Factory 1D
BlendSpaceFactoryNew
Blend Space Factory New
BlendSpaceThumbnailRenderer
Blend Space Thumbnail Renderer
BlueprintEditorProjectSettings
Blueprint Editor Project Settings
BlueprintFactory
Blueprint Factory
BlueprintFunctionLibraryFactory
Blueprint Function Library Factory
BlueprintInterfaceFactory
Blueprint Interface Factory
BlueprintMacroFactory
Blueprint Macro Factory
BlueprintThumbnailRenderer
Blueprint Thumbnail Renderer
CameraAnimFactory
Camera Anim Factory
CanvasRenderTarget2DFactoryNew
Canvas Render Target 2DFactory New
CascadeOptions
Cascade Options
ChunkDependencyInfo
This is read out of config and defines a tree of chunk dependencies
ClassThumbnailRenderer
Class Thumbnail Renderer
ClassViewerSettings
Implements the Class Viewer's loading and saving settings.
CompileAllBlueprintsCommandlet
Compile All Blueprints Commandlet
CompositeCurveTableFactory
Composite Curve Table Factory
CompositeDataTableFactory
Composite Data Table Factory
CompressAnimationsCommandlet
Compress Animations Commandlet
CompressionHolder
Compression Holder
ConeBuilder
Cone Builder
ContentBrowserSettings
Implements content browser settings. These are global not per-project
CookCommandlet
Cook Commandlet
CookerSettings
Various cooker settings.
CookOnTheFlyServer
Cook on the Fly Server
CrashReporterSettings
Implements per-project cooker settings exposed to the editor
CSVImportFactory
CSVImport Factory
CubeBuilder
Cube Builder
CurvedStairBuilder
Curved Stair Builder
CurveEdOptions
Curve Ed Options
CurveFactory
Factory that creates curve assets, prompting to pick the kind of curve at creation time
CurveFloatFactory
Factory that creates float curve assets
CurveImportFactory
Curve Import Factory
CurveLinearColorAtlasFactory
Curve Linear Color Atlas Factory
CurveLinearColorFactory
Factory that creates linear color curve assets
CurveLinearColorThumbnailRenderer
Curve Linear Color Thumbnail Renderer
CurveVectorFactory
Factory that creates vector curve assets
CylinderBuilder
Cylinder Builder
DataAssetFactory
Data Asset Factory
DataTableFactory
Data Table Factory
DebugSkelMeshComponent
Debug Skel Mesh Component
DEditorFontParameterValue
DEditor Font Parameter Value
DEditorMaterialLayersParameterValue
DEditor Material Layers Parameter Value
DEditorParameterValue
DEditor Parameter Value
DEditorScalarParameterValue
DEditor Scalar Parameter Value
DEditorStaticComponentMaskParameterValue
DEditor Static Component Mask Parameter Value
DEditorStaticSwitchParameterValue
DEditor Static Switch Parameter Value
DEditorTextureParameterValue
DEditor Texture Parameter Value
DEditorVectorParameterValue
DEditor Vector Parameter Value
DefaultSizedThumbnailRenderer
Default Sized Thumbnail Renderer
DerivedDataCacheCommandlet
Derived Data Cache Commandlet
DiffAssetRegistriesCommandlet
Diff Asset Registries Commandlet
DiffAssetsCommandlet
Diff Assets Commandlet
DiffFilesCommandlet
Diff Files Commandlet
DiffPackagesCommandlet
Diff Packages Commandlet
DumpBlueprintsInfoCommandlet
Dump Blueprints Info Commandlet
DumpHiddenCategoriesCommandlet
Dump Hidden Categories Commandlet
EdGraphNode_Comment
Ed Graph Node Comment
EditorActorFolders
Actor Folder UObject. This is used to support undo/redo reliably
EditorAnimBaseObj
Editor Anim Base Obj
EditorAnimCompositeSegment
Editor Anim Composite Segment
EditorAnimCurveBoneLinks
Editor Anim Curve Bone Links
EditorAnimSegment
Editor Anim Segment
EditorBrushBuilder
Editor Brush Builder
EditorCompositeSection
Editor Composite Section
EditorEngine
Engine that drives the Editor.
EditorExperimentalSettings
Implements Editor settings for experimental features.
EditorLevelUtils
Editor Level Utils
EditorLoadingAndSavingUtils
This class is a wrapper for editor loading and saving functionality It is meant to contain only functions that can be executed in script (but are also allowed in C++).
EditorLoadingSavingSettings
Implements the Level Editor's loading and saving settings.
EditorMiscSettings
Implements the miscellaneous Editor settings.
EditorNotifyObject
Editor Notify Object
EditorParentPlayerListObj
Editor Parent Player List Obj
EditorPerformanceSettings
Settings to tweak the performance of the editor
EditorPerProjectUserSettings
Editor Per Project User Settings
EditorProjectAppearanceSettings
Editor project appearance settings. Stored in default config, per-project
EditorSettings
Editor Settings
EditorSkeletonNotifyObj
Editor Skeleton Notify Obj
EditorWorldExtension
Editor World Extension
EditorWorldExtensionCollection
Holds a collection of UEditorExtension
EditorWorldExtensionManager
Holds a map of extension collections paired with worlds
EnumFactory
Enum Factory
ExportDialogueScriptCommandlet
UExportDialogueScriptCommandlet: Handles exporting localized script sheets for dialogue wave assets.
ExporterFBX
Exporter FBX
ExportPakDependenciesCommandlet
Export Pak Dependencies Commandlet
ExportTextContainer
Export Text Container
Factory
Base class for all factories An object responsible for creating and importing new objects.
FbxAnimSequenceImportData
Import data and options used when importing any mesh from FBX
FbxAssetImportData
Base class for import data and options used when importing any asset from FBX
FbxExportOption
Fbx Export Option
FbxFactory
Fbx Factory
FbxImportUI
Fbx Import UI
FbxMeshImportData
Import data and options used when importing any mesh from FBX
FbxSceneImportData
Fbx Scene Import Data
FbxSceneImportFactory
Fbx Scene Import Factory
FbxSceneImportOptions
Fbx_AddToBlueprint UMETA(DisplayName = "Add to an existing Blueprint asset"),
FbxSceneImportOptionsSkeletalMesh
Fbx Scene Import Options Skeletal Mesh
FbxSceneImportOptionsStaticMesh
Fbx Scene Import Options Static Mesh
FbxSkeletalMeshImportData
Import data and options used when importing a static mesh from fbx
FbxStaticMeshImportData
Fbx Static Mesh Import Data
FbxTestPlan
Container for detailing collision automated test data.
FbxTextureImportData
Import data and options used when importing any mesh from FBX
FileServerCommandlet
Implements a file server commandlet.
FixConflictingLocalizationKeysCommandlet
Internal commandlet to fix any conflicting localization keys that are found in a manifest.
FixupNeedsLoadForEditorGameCommandlet
Fixup Needs Load for Editor Game Commandlet
FontFactory
Font Factory
FontFileImportFactory
Font File Import Factory
FontThumbnailRenderer
Font Thumbnail Renderer
ForceFeedbackAttenuationFactory
Force Feedback Attenuation Factory
ForceFeedbackEffectFactory
Force Feedback Effect Factory
GatherTextCommandlet
UGatherTextCommandlet: One commandlet to rule them all. This commandlet loads a config file and then calls other localization commandlets. Allows localization system to be easily extendable and flexible.
GatherTextCommandletBase
UGatherTextCommandletBase: Base class for localization commandlets. Just to force certain behaviors and provide helper functionality.
GatherTextFromAssetsCommandlet
UGatherTextFromAssetsCommandlet: Localization commandlet that collects all text to be localized from the game assets.
GatherTextFromMetaDataCommandlet
UGatherTextFromMetaDataCommandlet: Localization commandlet that collects all text to be localized from generated metadata.
GatherTextFromSourceCommandlet
UGatherTextFromSourceCommandlet: Localization commandlet that collects all text to be localized from the source code.
GenerateAssetManifestCommandlet
Commandlet for generating a filtered list of assets from the asset registry (intended use is for replacing assets with cooked version)
GenerateBlueprintAPICommandlet
Generate Blueprint APICommandlet
GenerateDistillFileSetsCommandlet
Generate Distill File Sets Commandlet
GenerateGatherArchiveCommandlet
UGenerateGatherArchiveCommandlet: Generates a localisation archive; generally used as a gather step.
GenerateGatherManifestCommandlet
UGenerateGatherManifestCommandlet: Generates a localisation manifest; generally used as a gather step.
GenerateTextLocalizationReportCommandlet
Generate Text Localization Report Commandlet
GenerateTextLocalizationResourceCommandlet
UGenerateTextLocalizationResourceCommandlet: Localization commandlet that generates a table of FText keys to localized string values.
GroupActor
Group Actor
HapticFeedbackEffectBufferFactory
Haptic Feedback Effect Buffer Factory
HapticFeedbackEffectCurveFactory
Haptic Feedback Effect Curve Factory
HapticFeedbackEffectSoundWaveFactory
Haptic Feedback Effect Sound Wave Factory
HierarchicalLODSettings
Hierarchical LODSettings
HierarchicalLODVolume
An invisible volume used to manually define/create a HLOD cluster.
ImportAssetsCommandlet
Import Assets Commandlet
ImportDialogueScriptCommandlet
UImportDialogueScriptCommandlet: Handles importing localized script sheets to update the translated archive text.
ImportLocalizedDialogueCommandlet
UImportLocalizedDialogueCommandlet: Handles synchronizing localized raw audio files with dialogue and sound wave assets.
InternationalizationConditioningCommandlet
UInternationalizationConditioningCommandlet: Commandlet that contains various misc functionality to prepare, modify, and condition Internationalization manifest and archive data.
InternationalizationExportCommandlet
UInternationalizationExportCommandlet: Commandlet used to export internationalization data to various standard formats.
InterpDataFactoryNew
Interp Data Factory New
LevelEditor2DSettings
Configure settings for the 2D Level Editor
LevelEditorMiscSettings
Configure miscellaneous settings for the Level Editor.
LevelEditorPlaySettings
Implements the Editor's play settings.
LevelEditorViewportSettings
Implements the Level Editor's view port settings.
LevelExporterFBX
Level Exporter FBX
LevelExporterLOD
Level Exporter LOD
LevelExporterOBJ
Level Exporter OBJ
LevelExporterSTL
Level Exporter STL
LevelExporterT3D
Level Exporter T3D
LevelFactory
Level Factory
LevelThumbnailRenderer
Level Thumbnail Renderer
LightmassOptionsObject
Lightmass Options Object
LinearStairBuilder
Linear Stair Builder
ListMaterialsUsedWithMeshEmittersCommandlet
List Materials Used with Mesh Emitters Commandlet
ListStaticMeshesImportedFromSpeedTreesCommandlet
List Static Meshes Imported from Speed Trees Commandlet
LoadPackageCommandlet
Load Package Commandlet
MaterialEditorInstanceConstant
Material Editor Instance Constant
MaterialEditorMeshComponent
Material Editor Mesh Component
MaterialEditorOptions
Material Editor Options
MaterialEditorPreviewParameters
Material Editor Preview Parameters
MaterialFactoryNew
Material Factory New
MaterialFunctionFactoryNew
Material Function Factory New
MaterialFunctionInstanceFactory
Material Function Instance Factory
MaterialFunctionMaterialLayerBlendFactory
Material Function Material Layer Blend Factory
MaterialFunctionMaterialLayerBlendInstanceFactory
Material Function Material Layer Blend Instance Factory
MaterialFunctionMaterialLayerFactory
Material Function Material Layer Factory
MaterialFunctionMaterialLayerInstanceFactory
Material Function Material Layer Instance Factory
MaterialFunctionThumbnailRenderer
Material Function Thumbnail Renderer
MaterialGraph
Material Graph
MaterialGraphNode
Material Graph Node
MaterialGraphNode_Base
Material Graph Node Base
MaterialGraphNode_Comment
Material Graph Node Comment
MaterialGraphNode_Knot
Material Graph Node Knot
MaterialGraphNode_Root
Material Graph Node Root
MaterialGraphSchema
Material Graph Schema
MaterialImportHelpers
Material Import Helpers
MaterialInstanceConstantFactoryNew
Material Instance Constant Factory New
MaterialInstanceThumbnailRenderer
Material Instance Thumbnail Renderer
MaterialParameterCollectionFactoryNew
Material Parameter Collection Factory New
MaterialStatsOptions
Material Stats Options
MergeShaderPipelineCachesCommandlet
Merge Shader Pipeline Caches Commandlet
ModelExporterT3D
Model Exporter T3D
ModelFactory
Model Factory
NativeCodeGenCommandlet
Native Code Gen Commandlet
ObjectExporterT3D
Object Exporter T3D
ObjectLibraryFactory
Object Library Factory
PackageFactory
Package Factory
PackageTools
Package Tools
PackFactory
Factory for unpacking upack files
ParticleSystemAuditCommandlet
Particle System Audit Commandlet
ParticleSystemFactoryNew
Particle System Factory New
ParticleSystemThumbnailRenderer
Particle System Thumbnail Renderer
PersonaOptions
Persona Options
PhysicalMaterialFactoryNew
Physical Material Factory New
PhysicsAssetEditorOptions
Physics Asset Editor Options
PhysicsAssetFactory
Physics Asset Factory
PhysicsAssetGenerationSettings
Physics Asset Generation Settings
PhysicsAssetThumbnailRenderer
Physics Asset Thumbnail Renderer
PkgInfoCommandlet
Pkg Info Commandlet
PolysExporterOBJ
Polys Exporter OBJ
PolysExporterT3D
Polys Exporter T3D
PolysFactory
Polys Factory
PopulateDialogueWaveFromCharacterSheetCommandlet
Populate Dialogue Wave from Character Sheet Commandlet
PoseAssetFactory
Pose Asset Factory
PreviewMaterial
Preview Material
PreviewMeshCollectionFactory
Preview Mesh Collection Factory
ProjectPackagingSettings
Implements the Editor's user settings.
PropertyEditorTestObject
Property Editor Test Object
ReimportCurveFactory
Reimport Curve Factory
ReimportCurveTableFactory
Reimport Curve Table Factory
ReimportDataTableFactory
Reimport Data Table Factory
ReimportFbxAnimSequenceFactory
Reimport Fbx Anim Sequence Factory
ReimportFbxSceneFactory
Reimport Fbx Scene Factory
ReimportFbxSkeletalMeshFactory
Reimport Fbx Skeletal Mesh Factory
ReimportFbxStaticMeshFactory
Reimport Fbx Static Mesh Factory
ReimportTextureFactory
Reimport Texture Factory
ReimportVectorFieldStaticFactory
Reimport Vector Field Static Factory
RenderTargetExporterHDR
Render Target Exporter HDR
ReplaceActorCommandlet
Commandlet for replacing one kind of actor with another kind of actor, copying changed properties from the most-derived common superclass
ReplaceAssetsCommandlet
Commandlet for replacing assets with those from another location (intended use is replacing with cooked assets)
ResavePackagesCommandlet
Resave Packages Commandlet
SceneImportFactory
- Base class for all factories that import objects into a scene (e.g in a level)
SceneThumbnailInfo
Scene Thumbnail Info
SceneThumbnailInfoWithPrimitive
Scene Thumbnail Info with Primitive
SequenceExporterT3D
Sequence Exporter T3D
ShaderPipelineCacheToolsCommandlet
Shader Pipeline Cache Tools Commandlet
SheetBuilder
Sheet Builder
SkeletalMeshEditorSettings
Implements the settings for the skeletal mesh editor.
SkeletalMeshExporterFBX
Skeletal Mesh Exporter FBX
SkeletalMeshThumbnailRenderer
Skeletal Mesh Thumbnail Renderer
SkeletonFactory
Skeleton Factory
SlateBrushAssetFactory
Factory for creating SlateBrushAssets
SlateBrushThumbnailRenderer
Slate Brush Thumbnail Renderer
SlateWidgetStyleAssetFactory
Factory for creating SlateStyles
SoundExporterOGG
Sound Exporter OGG
SoundExporterWAV
Sound Exporter WAV
SoundSurroundExporterWAV
Sound Surround Exporter WAV
SoundWaveThumbnailRenderer
Sound Wave Thumbnail Renderer
SpiralStairBuilder
Spiral Stair Builder
StabilizeLocalizationKeysCommandlet
Stabilize Localization Keys Commandlet
StaticMeshExporterFBX
Static Mesh Exporter FBX
StaticMeshExporterOBJ
Static Mesh Exporter OBJ
StaticMeshThumbnailRenderer
Static Mesh Thumbnail Renderer
StringTableFactory
String Table Factory
StructureFactory
Structure Factory
SubsurfaceProfileFactory
Subsurface Profile Factory
SubsurfaceProfileRenderer
Subsurface Profile Renderer
SubUVAnimationFactory
Sub UVAnimation Factory
SwapSoundForDialogueInCuesCommandlet
Swap Sound for Dialogue in Cues Commandlet
TemplateMapMetadata
Template Map Metadata
TetrahedronBuilder
Tetrahedron Builder
TexAligner
Tex Aligner
TexAlignerBox
Tex Aligner Box
TexAlignerDefault
Tex Aligner Default
TexAlignerFit
Tex Aligner Fit
TexAlignerPlanar
Tex Aligner Planar
TextAssetCommandlet
Text Asset Commandlet
TextBufferExporterTXT
Text Buffer Exporter TXT
Texture2DFactoryNew
Texture 2DFactory New
TextureCubeExporterHDR
Texture Cube Exporter HDR
TextureCubeThumbnailRenderer
Texture Cube Thumbnail Renderer
TextureExporterBMP
Texture Exporter BMP
TextureExporterHDR
Texture Exporter HDR
TextureExporterPCX
Texture Exporter PCX
TextureExporterTGA
Texture Exporter TGA
TextureFactory
Texture Factory
TextureRenderTargetCubeFactoryNew
Texture Render Target Cube Factory New
TextureRenderTargetFactoryNew
Texture Render Target Factory New
TextureThumbnailRenderer
Texture Thumbnail Renderer
ThumbnailManager
Thumbnail Manager
ThumbnailRenderer
Thumbnail Renderer
TouchInterfaceFactory
Touch Interface Factory
Transactor
Transactor
TransBuffer
Trans Buffer
TrueTypeFontFactory
True Type Font Factory
UnrealEdEngine
Unreal Ed Engine
UnrealEdKeyBindings
Unreal Ed Key Bindings
UnrealEdOptions
Unreal Ed Options
UnrealEdTypes
Unreal Ed Types
UnrealPakCommandlet
Unreal Pak Commandlet
UpdateGameProjectCommandlet
Update Game Project Commandlet
UserDefinedStructEditorData
User Defined Struct Editor Data
VectorFieldStaticFactory
Vector Field Static Factory
VolumeTextureFactory
Factory for creating volume texture
VolumeTextureThumbnailRenderer
Volume Texture Thumbnail Renderer
VolumetricBuilder
Volumetric Builder
WorldFactory
World Factory
WorldThumbnailInfo
World Thumbnail Info
WorldThumbnailRenderer
World Thumbnail Renderer
WrangleContentCommandlet
Wrangle Content Commandlet
Structs
ActorFolderProps
Actor Folder Props
AssetEditorOptions
Options that should be unique per asset editor (like skeletal mesh or anim sequence editors)
AutoReimportDirectoryConfig
Auto reimport settings for a specific directory
AutoReimportWildcard
A filter used by the auto reimport manager to explicitly include/exclude files matching the specified wildcard
ChunkDependency
A single dependency, read from ini file
ClassMoveInfo
Used during asset renaming/duplication to specify class-specific package/group targets.
ClassPickerDefaults
Default Classes for the Class Picker Dialog
ComponentMaskParameter
Component Mask Parameter
CopySelectedInfo
Copy Selected Info
CSVImportSettings
CSVImport Settings
DComponentMaskParameter
DComponent Mask Parameter
DFontParameters
DFont Parameters
DialogueScriptEntry
Dialogue Script Entry
EditorCommand
A parameterless exec command that can be bound to hotkeys and menu items in the editor.
EditorCommandCategory
A category to store a list of commands.
EditorFontParameterValue
Editor Font Parameter Value
EditorKeyBinding
An editor hotkey binding to a parameterless exec.
EditorMaterialLayersParameterValue
Editor Material Layers Parameter Value
EditorParameterGroup
Editor Parameter Group
EditorParameterValue
Editor Parameter Value
EditorScalarParameterValue
Editor Scalar Parameter Value
EditorStaticComponentMaskParameterValue
Editor Static Component Mask Parameter Value
EditorStaticSwitchParameterValue
Editor Static Switch Parameter Value
EditorTextureParameterValue
Editor Texture Parameter Value
EditorVectorParameterValue
Editor Vector Parameter Value
EditorWorldExtensionActorData
Editor World Extension Actor Data
FbxTestPlanExpectedResult
Container for detailing collision automated test data.
ImportMeshLodSectionsData
Action to add nodes to the graph based on selected objects
LevelEditorViewportInstanceSettings
Implements the Level Editor's per-instance view port settings.
LevelEditorViewportInstanceSettingsKeyValuePair
Implements a key -> value pair for the per-instance view port settings
LightmassBooleanParameterValue
Boolean parameter value
LightmassParameterizedMaterialSettings
Structure for 'parameterized' Lightmass settings
LightmassParameterValue
Base LightmassParameterValue class
LightmassScalarParameterValue
Scalar parameter value
MaterialGraphSchemaAction_NewComment
Action to add a comment node to the graph
MaterialGraphSchemaAction_NewFunctionCall
Action to add a Material Function call to the graph
MaterialGraphSchemaAction_NewNode
Action to add an expression node to the graph
MaterialGraphSchemaAction_Paste
Action to paste clipboard contents into the graph
Mode2DLayer
2D layer settings
PhysAssetCreateParams
Parameters for PhysicsAsset creation
PIELoginInfo
Data structure for storing PIE login credentials
PlayScreenResolution
Holds information about a screen resolution to be used for playing.
PropertyEditorTestBasicStruct
This structs properties should be pushed out to categories inside its parent category unless it is in an array
PropertyEditorTestSubStruct
Property Editor Test Sub Struct
ScalarParameterAtlasData
Scalar Parameter Atlas Data
SelectedSocketInfo
Selected Socket Info
SelectionStateOfLevel
Represents the current selection state of a level (its selected actors and components) from a given point in a time, in a way that can be safely restored later even if the level is reloaded
SlatePlayInEditorInfo
Slate Play in Editor Info
SnapToSurfaceSettings
Settings that control the behavior of the "snap to surface" feature
StructVariableDescription
Struct Variable Description
TemplateMapInfo
Used during asset renaming/duplication to specify class-specific package/group targets.
ThumbnailRenderingInfo
Holds the settings for a class that needs a thumbnail renderer.
ViewportConfigOptions
Persistent per-viewport options
Enums
ArrayLabelEnum
Array Label Enum
EAnimationViewportCameraFollowMode
Persisted camera follow mode
EClassViewerDeveloperType
The developer folder view modes used in SClassViewer
ECommentBoxMode
EComment Box Mode
ECookMode
ECook Mode
ECookProgressDisplayMode
ECook Progress Display Mode
ECookTickFlags
ECook Tick Flags
ECSVImportType
Enum to indicate what to import CSV as
EDefaultLocationUnit
UENUM to define the specific set of allowable default units
EditColor
Edit Color
EFBXAnimationLengthImportType
Animation length type when importing
EFBXExpectedResultPreset
Import mesh type
EFbxExportCompatibility
Fbx export compatibility
EFBXImportContentType
EFBXImport Content Type
EFBXImportType
Import mesh type
EFBXNormalGenerationMethod
EFBXNormal Generation Method
EFBXNormalImportMethod
EFBXNormal Import Method
EFBXSceneNormalGenerationMethod
EFBXScene Normal Generation Method
EFBXSceneNormalImportMethod
EFBXScene Normal Import Method
EFBXSceneOptionsCreateHierarchyType
EFBXScene Options Create Hierarchy Type
EFbxSceneReimportStatusFlags
EFbx Scene Reimport Status Flags
EFbxSceneVertexColorImportOption
EFbx Scene Vertex Color Import Option
EFBXTestPlanActionType
Import mesh type
ELabelAnchorMode
Enumerates label anchor modes.
ELandscapeFoliageEditorControlType
Is Ctrl key required for editing landscape/foliage?
ELaunchModeType
ELaunch Mode Type
ELevelEditor2DAxis
ELevel Editor 2DAxis
ELevelViewportType
ELevelViewportType
ELoadLevelAtStartup
ELoad Level at Startup
EMapSetBrushFlags
Things to set in mapSetBrush.
EMaterialSearchLocation
EMaterial Search Location
EMeasuringToolUnits
Units used by measuring tool
EOrthoThumbnailDirection
EOrtho Thumbnail Direction
EPackageNotifyState
EPackage Notify State
EPasteTo
EPaste To
EPhysAssetFitGeomType
EPhys Asset Fit Geom Type
EPhysAssetFitVertWeight
EPhys Asset Fit Vert Weight
EPhysicsAssetEditorConstraintViewMode
EPhysics Asset Editor Constraint View Mode
EPhysicsAssetEditorRenderMode
EPhysics Asset Editor Render Mode
EPlayModeLocations
EPlay Mode Locations
EPlayModeType
EPlay Mode Type
EPlayNetMode
EPlay Net Mode
EPlayOnBuildMode
Determines whether to build the executable when launching on device. Note the equivalence between these settings and EProjectPackagingBuild.
EPlayOnLaunchConfiguration
Configuration to use when launching on device.
EProjectPackagingBlueprintNativizationMethod
Enumerates the available methods for Blueprint nativization during project packaging.
EProjectPackagingBuild
Determines whether to build the executable when packaging. Note the equivalence between these settings and EPlayOnBuildMode.
EProjectPackagingBuildConfigurations
Enumerates the available build configurations for project packaging.
EProjectPackagingInternationalizationPresets
Enumerates the available internationalization data presets for project packaging.
ERotationGridMode
Enumerates modes for the viewport's rotation grid.
EScrollGestureDirection
Scroll gesture direction
ESheetAxis
ESheet Axis
ETexAlign
Alignment types.
EThumbnailPrimType
Types of primitives for drawing thumbnails of resources.
EUnitDisplay
UENUM to define the specific set of allowable unit types
EVertexColorImportOption
EVertex Color Import Option
EWASDType
Enumerates camera control types for the W, A, S and D keys.
EWriteDisallowedWarningState
EWrite Disallowed Warning State
PropertEditorTestEnum
Propert Editor Test Enum