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Class FbxSceneImportOptions

Fbx_AddToBlueprint UMETA(DisplayName = "Add to an existing Blueprint asset"),

Inheritance
System.Object
UObject
FbxSceneImportOptions
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public class FbxSceneImportOptions : UObject

Properties

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bBakePivotInVertex

Declaration
public bool bBakePivotInVertex { get; set; }
Property Value
Type Description
System.Boolean
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bCreateContentFolderHierarchy

Declaration
public bool bCreateContentFolderHierarchy { get; set; }
Property Value
Type Description
System.Boolean
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bForceFrontXAxis

Declaration
public bool bForceFrontXAxis { get; set; }
Property Value
Type Description
System.Boolean
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bImportAsDynamic

Declaration
public bool bImportAsDynamic { get; set; }
Property Value
Type Description
System.Boolean
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bImportSkeletalMeshLODs

Declaration
public bool bImportSkeletalMeshLODs { get; set; }
Property Value
Type Description
System.Boolean
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bImportStaticMeshLODs

Declaration
public bool bImportStaticMeshLODs { get; set; }
Property Value
Type Description
System.Boolean
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bInvertNormalMaps

Declaration
public bool bInvertNormalMaps { get; set; }
Property Value
Type Description
System.Boolean
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bTransformVertexToAbsolute

Declaration
public bool bTransformVertexToAbsolute { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static FbxSceneImportOptions DefaultObject { get; }
Property Value
Type Description
FbxSceneImportOptions
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HierarchyType

Choose if you want to generate the scene hierarchy with normal level actors, one actor with multiple components, or one blueprint asset with multiple components.

Declaration
public byte HierarchyType { get; set; }
Property Value
Type Description
System.Byte
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ImportRotation

Import Rotation

Declaration
public Rotator ImportRotation { get; set; }
Property Value
Type Description
Rotator
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ImportTranslation

Import Translation

Declaration
public Vector ImportTranslation { get; set; }
Property Value
Type Description
Vector
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ImportUniformScale

Import Uniform Scale

Declaration
public float ImportUniformScale { get; set; }
Property Value
Type Description
System.Single
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static FbxSceneImportOptions New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
FbxSceneImportOptions

Operators

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Implicit(IntPtr to FbxSceneImportOptions)

Convert from IntPtr to UObject

Declaration
public static implicit operator FbxSceneImportOptions(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
FbxSceneImportOptions
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