Class FbxSceneImportOptions
Fbx_AddToBlueprint UMETA(DisplayName = "Add to an existing Blueprint asset"),
Inheritance
System.Object
FbxSceneImportOptions
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class FbxSceneImportOptions : UObject
Properties
|
Improve this Doc
View Source
bBakePivotInVertex
Declaration
public bool bBakePivotInVertex { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bCreateContentFolderHierarchy
Declaration
public bool bCreateContentFolderHierarchy { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bForceFrontXAxis
Declaration
public bool bForceFrontXAxis { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bImportAsDynamic
Declaration
public bool bImportAsDynamic { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bImportSkeletalMeshLODs
Declaration
public bool bImportSkeletalMeshLODs { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bImportStaticMeshLODs
Declaration
public bool bImportStaticMeshLODs { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bInvertNormalMaps
Declaration
public bool bInvertNormalMaps { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bTransformVertexToAbsolute
Declaration
public bool bTransformVertexToAbsolute { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static FbxSceneImportOptions DefaultObject { get; }
Property Value
|
Improve this Doc
View Source
HierarchyType
Choose if you want to generate the scene hierarchy with normal level actors, one actor with multiple components, or one blueprint asset with multiple components.
Declaration
public byte HierarchyType { get; set; }
Property Value
Type |
Description |
System.Byte |
|
|
Improve this Doc
View Source
ImportRotation
Declaration
public Rotator ImportRotation { get; set; }
Property Value
|
Improve this Doc
View Source
ImportTranslation
Declaration
public Vector ImportTranslation { get; set; }
Property Value
|
Improve this Doc
View Source
Declaration
public float ImportUniformScale { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
Methods
|
Improve this Doc
View Source
New(UObject, Name)
Spawn an object of this class
Declaration
public static FbxSceneImportOptions New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
|
Improve this Doc
View Source
Implicit(IntPtr to FbxSceneImportOptions)
Convert from IntPtr to UObject
Declaration
public static implicit operator FbxSceneImportOptions(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
|
Returns