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Class FbxAnimSequenceImportData

Import data and options used when importing any mesh from FBX

Inheritance
System.Object
UObject
AssetImportData
FbxAssetImportData
FbxAnimSequenceImportData
Inherited Members
FbxAssetImportData.ImportTranslation
FbxAssetImportData.ImportRotation
FbxAssetImportData.ImportUniformScale
FbxAssetImportData.bConvertScene
FbxAssetImportData.bForceFrontXAxis
FbxAssetImportData.bConvertSceneUnit
FbxAssetImportData.bImportAsScene
FbxAssetImportData.FbxSceneImportDataReference
AssetImportData.K2_ExtractFilenames()
AssetImportData.K2_GetFirstFilename()
AssetImportData.SourceData
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public class FbxAnimSequenceImportData : FbxAssetImportData

Properties

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AnimationLength

Which animation range to import. The one defined at Exported, at Animated time or define a range manually

Declaration
public byte AnimationLength { get; set; }
Property Value
Type Description
System.Byte
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bDeleteExistingMorphTargetCurves

Declaration
public bool bDeleteExistingMorphTargetCurves { get; set; }
Property Value
Type Description
System.Boolean
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bDoNotImportCurveWithZero

Declaration
public bool bDoNotImportCurveWithZero { get; set; }
Property Value
Type Description
System.Boolean
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bImportBoneTracks

Declaration
public bool bImportBoneTracks { get; set; }
Property Value
Type Description
System.Boolean
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bImportCustomAttribute

Declaration
public bool bImportCustomAttribute { get; set; }
Property Value
Type Description
System.Boolean
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bImportMeshesInBoneHierarchy

Declaration
public bool bImportMeshesInBoneHierarchy { get; set; }
Property Value
Type Description
System.Boolean
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bPreserveLocalTransform

Declaration
public bool bPreserveLocalTransform { get; set; }
Property Value
Type Description
System.Boolean
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bRemoveRedundantKeys

Declaration
public bool bRemoveRedundantKeys { get; set; }
Property Value
Type Description
System.Boolean
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bSetMaterialDriveParameterOnCustomAttribute

Declaration
public bool bSetMaterialDriveParameterOnCustomAttribute { get; set; }
Property Value
Type Description
System.Boolean
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bUseDefaultSampleRate

Declaration
public bool bUseDefaultSampleRate { get; set; }
Property Value
Type Description
System.Boolean
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CustomSampleRate

Sample fbx animation data at the specified sample rate, 0 find automaticaly the best sample rate

Declaration
public int CustomSampleRate { get; set; }
Property Value
Type Description
System.Int32
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static FbxAnimSequenceImportData DefaultObject { get; }
Property Value
Type Description
FbxAnimSequenceImportData
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FrameImportRange

Frame range used when Set Range is used in Animation Length

Declaration
public Int32Interval FrameImportRange { get; set; }
Property Value
Type Description
Int32Interval
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static FbxAnimSequenceImportData New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
FbxAnimSequenceImportData

Operators

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Implicit(IntPtr to FbxAnimSequenceImportData)

Convert from IntPtr to UObject

Declaration
public static implicit operator FbxAnimSequenceImportData(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
FbxAnimSequenceImportData
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