Class FbxAnimSequenceImportData
Import data and options used when importing any mesh from FBX
Inheritance
System.Object
FbxAnimSequenceImportData
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class FbxAnimSequenceImportData : FbxAssetImportData
Properties
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AnimationLength
Which animation range to import. The one defined at Exported, at Animated time or define a range manually
Declaration
public byte AnimationLength { get; set; }
Property Value
Type |
Description |
System.Byte |
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bDeleteExistingMorphTargetCurves
Declaration
public bool bDeleteExistingMorphTargetCurves { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDoNotImportCurveWithZero
Declaration
public bool bDoNotImportCurveWithZero { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bImportBoneTracks
Declaration
public bool bImportBoneTracks { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bImportCustomAttribute
Declaration
public bool bImportCustomAttribute { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bImportMeshesInBoneHierarchy
Declaration
public bool bImportMeshesInBoneHierarchy { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Declaration
public bool bPreserveLocalTransform { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bRemoveRedundantKeys
Declaration
public bool bRemoveRedundantKeys { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bSetMaterialDriveParameterOnCustomAttribute
Declaration
public bool bSetMaterialDriveParameterOnCustomAttribute { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bUseDefaultSampleRate
Declaration
public bool bUseDefaultSampleRate { get; set; }
Property Value
Type |
Description |
System.Boolean |
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CustomSampleRate
Sample fbx animation data at the specified sample rate, 0 find automaticaly the best sample rate
Declaration
public int CustomSampleRate { get; set; }
Property Value
Type |
Description |
System.Int32 |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static FbxAnimSequenceImportData DefaultObject { get; }
Property Value
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FrameImportRange
Frame range used when Set Range is used in Animation Length
Declaration
public Int32Interval FrameImportRange { get; set; }
Property Value
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static FbxAnimSequenceImportData New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to FbxAnimSequenceImportData)
Convert from IntPtr to UObject
Declaration
public static implicit operator FbxAnimSequenceImportData(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns