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Class FbxAssetImportData

Base class for import data and options used when importing any asset from FBX

Inheritance
System.Object
UObject
AssetImportData
FbxAssetImportData
FbxAnimSequenceImportData
FbxMeshImportData
FbxTextureImportData
Inherited Members
AssetImportData.K2_ExtractFilenames()
AssetImportData.K2_GetFirstFilename()
AssetImportData.SourceData
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public class FbxAssetImportData : AssetImportData

Properties

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bConvertScene

Declaration
public bool bConvertScene { get; set; }
Property Value
Type Description
System.Boolean
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bConvertSceneUnit

Declaration
public bool bConvertSceneUnit { get; set; }
Property Value
Type Description
System.Boolean
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bForceFrontXAxis

Declaration
public bool bForceFrontXAxis { get; set; }
Property Value
Type Description
System.Boolean
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bImportAsScene

Declaration
public bool bImportAsScene { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static FbxAssetImportData DefaultObject { get; }
Property Value
Type Description
FbxAssetImportData
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FbxSceneImportDataReference

Use by the reimport factory to answer CanReimport, if true only factory for scene reimport will return true

Declaration
public FbxSceneImportData FbxSceneImportDataReference { get; set; }
Property Value
Type Description
FbxSceneImportData
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ImportRotation

Import Rotation

Declaration
public Rotator ImportRotation { get; set; }
Property Value
Type Description
Rotator
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ImportTranslation

Import Translation

Declaration
public Vector ImportTranslation { get; set; }
Property Value
Type Description
Vector
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ImportUniformScale

Import Uniform Scale

Declaration
public float ImportUniformScale { get; set; }
Property Value
Type Description
System.Single
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static FbxAssetImportData New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
FbxAssetImportData

Operators

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Implicit(IntPtr to FbxAssetImportData)

Convert from IntPtr to UObject

Declaration
public static implicit operator FbxAssetImportData(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
FbxAssetImportData
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