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Class FbxMeshImportData

Import data and options used when importing any mesh from FBX

Inheritance
System.Object
UObject
AssetImportData
FbxAssetImportData
FbxMeshImportData
FbxSkeletalMeshImportData
FbxStaticMeshImportData
Inherited Members
FbxAssetImportData.ImportTranslation
FbxAssetImportData.ImportRotation
FbxAssetImportData.ImportUniformScale
FbxAssetImportData.bConvertScene
FbxAssetImportData.bForceFrontXAxis
FbxAssetImportData.bConvertSceneUnit
FbxAssetImportData.bImportAsScene
FbxAssetImportData.FbxSceneImportDataReference
AssetImportData.K2_ExtractFilenames()
AssetImportData.K2_GetFirstFilename()
AssetImportData.SourceData
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public class FbxMeshImportData : FbxAssetImportData

Properties

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bBakePivotInVertex

Declaration
public bool bBakePivotInVertex { get; set; }
Property Value
Type Description
System.Boolean
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bImportMeshLODs

Declaration
public bool bImportMeshLODs { get; set; }
Property Value
Type Description
System.Boolean
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bTransformVertexToAbsolute

Declaration
public bool bTransformVertexToAbsolute { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static FbxMeshImportData DefaultObject { get; }
Property Value
Type Description
FbxMeshImportData
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NormalGenerationMethod

Use the MikkTSpace tangent space generator for generating normals and tangents on the mesh

Declaration
public byte NormalGenerationMethod { get; set; }
Property Value
Type Description
System.Byte
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NormalImportMethod

Enabling this option will read the tangents(tangent,binormal,normal) from FBX file instead of generating them automatically.

Declaration
public byte NormalImportMethod { get; set; }
Property Value
Type Description
System.Byte
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static FbxMeshImportData New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
FbxMeshImportData

Operators

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Implicit(IntPtr to FbxMeshImportData)

Convert from IntPtr to UObject

Declaration
public static implicit operator FbxMeshImportData(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
FbxMeshImportData
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