Class FbxSkeletalMeshImportData
Import data and options used when importing a static mesh from fbx
Inheritance
System.Object
FbxSkeletalMeshImportData
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public class FbxSkeletalMeshImportData : FbxMeshImportData
Properties
| Improve this Doc View SourcebImportMeshesInBoneHierarchy
Declaration
public bool bImportMeshesInBoneHierarchy { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bImportMorphTargets
Declaration
public bool bImportMorphTargets { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bPreserveSmoothingGroups
Declaration
public bool bPreserveSmoothingGroups { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bUpdateSkeletonReferencePose
Declaration
public bool bUpdateSkeletonReferencePose { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bUseT0AsRefPose
Declaration
public bool bUseT0AsRefPose { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static FbxSkeletalMeshImportData DefaultObject { get; }
Property Value
Type | Description |
---|---|
FbxSkeletalMeshImportData |
ImportContentType
Filter the content we want to import from the incoming FBX skeletal mesh.
Declaration
public byte ImportContentType { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
ThresholdPosition
Threshold to compare vertex position equality.
Declaration
public float ThresholdPosition { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
ThresholdTangentNormal
Threshold to compare normal, tangent or bi-normal equality.
Declaration
public float ThresholdTangentNormal { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
ThresholdUV
Threshold to compare UV equality.
Declaration
public float ThresholdUV { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static FbxSkeletalMeshImportData New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
FbxSkeletalMeshImportData |
Operators
| Improve this Doc View SourceImplicit(IntPtr to FbxSkeletalMeshImportData)
Convert from IntPtr to UObject
Declaration
public static implicit operator FbxSkeletalMeshImportData(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
FbxSkeletalMeshImportData |