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Class FbxSkeletalMeshImportData

Import data and options used when importing a static mesh from fbx

Inheritance
System.Object
UObject
AssetImportData
FbxAssetImportData
FbxMeshImportData
FbxSkeletalMeshImportData
Inherited Members
FbxMeshImportData.bTransformVertexToAbsolute
FbxMeshImportData.bBakePivotInVertex
FbxMeshImportData.bImportMeshLODs
FbxMeshImportData.NormalImportMethod
FbxMeshImportData.NormalGenerationMethod
FbxAssetImportData.ImportTranslation
FbxAssetImportData.ImportRotation
FbxAssetImportData.ImportUniformScale
FbxAssetImportData.bConvertScene
FbxAssetImportData.bForceFrontXAxis
FbxAssetImportData.bConvertSceneUnit
FbxAssetImportData.bImportAsScene
FbxAssetImportData.FbxSceneImportDataReference
AssetImportData.K2_ExtractFilenames()
AssetImportData.K2_GetFirstFilename()
AssetImportData.SourceData
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public class FbxSkeletalMeshImportData : FbxMeshImportData

Properties

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bImportMeshesInBoneHierarchy

Declaration
public bool bImportMeshesInBoneHierarchy { get; set; }
Property Value
Type Description
System.Boolean
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bImportMorphTargets

Declaration
public bool bImportMorphTargets { get; set; }
Property Value
Type Description
System.Boolean
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bPreserveSmoothingGroups

Declaration
public bool bPreserveSmoothingGroups { get; set; }
Property Value
Type Description
System.Boolean
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bUpdateSkeletonReferencePose

Declaration
public bool bUpdateSkeletonReferencePose { get; set; }
Property Value
Type Description
System.Boolean
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bUseT0AsRefPose

Declaration
public bool bUseT0AsRefPose { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static FbxSkeletalMeshImportData DefaultObject { get; }
Property Value
Type Description
FbxSkeletalMeshImportData
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ImportContentType

Filter the content we want to import from the incoming FBX skeletal mesh.

Declaration
public byte ImportContentType { get; set; }
Property Value
Type Description
System.Byte
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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ThresholdPosition

Threshold to compare vertex position equality.

Declaration
public float ThresholdPosition { get; set; }
Property Value
Type Description
System.Single
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ThresholdTangentNormal

Threshold to compare normal, tangent or bi-normal equality.

Declaration
public float ThresholdTangentNormal { get; set; }
Property Value
Type Description
System.Single
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ThresholdUV

Threshold to compare UV equality.

Declaration
public float ThresholdUV { get; set; }
Property Value
Type Description
System.Single

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static FbxSkeletalMeshImportData New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
FbxSkeletalMeshImportData

Operators

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Implicit(IntPtr to FbxSkeletalMeshImportData)

Convert from IntPtr to UObject

Declaration
public static implicit operator FbxSkeletalMeshImportData(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
FbxSkeletalMeshImportData
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