Class PropertyEditorTestObject
Property Editor Test Object
Inheritance
System.Object
PropertyEditorTestObject
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class PropertyEditorTestObject : UObject
Properties
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ActorPropertyArray
Declaration
public ObjectArrayField<Actor> ActorPropertyArray { get; }
Property Value
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AnyMaterialInterface
Declaration
public MaterialInterface AnyMaterialInterface { get; set; }
Property Value
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ArrayOfEditInlineNewSMCs
Array Of Edit Inline New SMCs
Declaration
public ObjectArrayField<StaticMeshComponent> ArrayOfEditInlineNewSMCs { get; }
Property Value
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AssetReferenceCustomStruct
Asset Reference Custom Struct
Declaration
public SoftObjectPath AssetReferenceCustomStruct { get; set; }
Property Value
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AssetReferenceCustomStructWithEditCondition
Asset Reference Custom Struct with Edit Condition
Declaration
public SoftObjectPath AssetReferenceCustomStructWithEditCondition { get; set; }
Property Value
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AssetReferenceCustomStructWithThumbnail
Asset Reference Custom Struct with Thumbnail
Declaration
public SoftObjectPath AssetReferenceCustomStructWithThumbnail { get; set; }
Property Value
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bEditCondition
Declaration
public bool bEditCondition { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bEditConditionAssetReferenceCustomStructWithEditCondition
Declaration
public bool bEditConditionAssetReferenceCustomStructWithEditCondition { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bEditConditionStructWithMultipleInstances2
Declaration
public bool bEditConditionStructWithMultipleInstances2 { get; set; }
Property Value
Type |
Description |
System.Boolean |
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BoolProperty
Declaration
public bool BoolProperty { get; set; }
Property Value
Type |
Description |
System.Boolean |
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ByteProperty
Declaration
public byte ByteProperty { get; set; }
Property Value
Type |
Description |
System.Byte |
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ClassProperty
Declaration
public SubclassOf<UObject> ClassProperty { get; set; }
Property Value
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ColorProperty
Declaration
public Color ColorProperty { get; set; }
Property Value
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static PropertyEditorTestObject DefaultObject { get; }
Property Value
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DoubleProperty
Declaration
public double DoubleProperty { get; set; }
Property Value
Type |
Description |
System.Double |
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EditInlineNewStaticMeshComponent
Edit Inline New Static Mesh Component
Declaration
public StaticMeshComponent EditInlineNewStaticMeshComponent { get; set; }
Property Value
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EnumProperty
Declaration
public byte EnumProperty { get; set; }
Property Value
Type |
Description |
System.Byte |
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FloatProperty
Declaration
public float FloatProperty { get; set; }
Property Value
Type |
Description |
System.Single |
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FloatPropertyWithClampedRange
This is a custom tooltip that should be shown
Declaration
public float FloatPropertyWithClampedRange { get; set; }
Property Value
Type |
Description |
System.Single |
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Int16roperty
Declaration
public short Int16roperty { get; set; }
Property Value
Type |
Description |
System.Int16 |
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Int32Property
Declaration
public int Int32Property { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Int64Property
Declaration
public long Int64Property { get; set; }
Property Value
Type |
Description |
System.Int64 |
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Int8Property
Declaration
public sbyte Int8Property { get; set; }
Property Value
Type |
Description |
System.SByte |
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IntPointProperty
Declaration
public IntPoint IntPointProperty { get; set; }
Property Value
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IntPropertyWithClampedRange
Int Property with Clamped Range
Declaration
public int IntPropertyWithClampedRange { get; set; }
Property Value
Type |
Description |
System.Int32 |
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IntThatCannotBeChanged
Int That Cannot be Changed
Declaration
public int IntThatCannotBeChanged { get; set; }
Property Value
Type |
Description |
System.Int32 |
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LinearColorProperty
Declaration
public LinearColor LinearColorProperty { get; set; }
Property Value
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MatrixProperty
Declaration
public Matrix MatrixProperty { get; set; }
Property Value
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NameProperty
Declaration
public Name NameProperty { get; set; }
Property Value
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ObjectProperty
Declaration
public UObject ObjectProperty { get; set; }
Property Value
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ObjectPropertyArray
Declaration
public ObjectArrayField<UObject> ObjectPropertyArray { get; }
Property Value
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ObjectThatCannotBeChanged
Object That Cannot be Changed
Declaration
public PrimitiveComponent ObjectThatCannotBeChanged { get; set; }
Property Value
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OnlyActorsAllowed
Declaration
public Actor OnlyActorsAllowed { get; set; }
Property Value
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RotatorProperty
Declaration
public Rotator RotatorProperty { get; set; }
Property Value
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SimplePropertyWithEditCondition
Simple Property with Edit Condition
Declaration
public int SimplePropertyWithEditCondition { get; set; }
Property Value
Type |
Description |
System.Int32 |
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StaticArrayOfInts
Declaration
public int StaticArrayOfInts { get; set; }
Property Value
Type |
Description |
System.Int32 |
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StaticArrayOfIntsWithEnumLabels
Static Array Of Ints with Enum Labels
Declaration
public int StaticArrayOfIntsWithEnumLabels { get; set; }
Property Value
Type |
Description |
System.Int32 |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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StaticMeshProp
Declaration
public StaticMesh StaticMeshProp { get; set; }
Property Value
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StructWithMultipleInstances1
Struct with Multiple Instances 1
Declaration
public PropertyEditorTestBasicStruct StructWithMultipleInstances1 { get; set; }
Property Value
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StructWithMultipleInstances2
Struct with Multiple Instances 2
Declaration
public PropertyEditorTestBasicStruct StructWithMultipleInstances2 { get; set; }
Property Value
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TextureOrBlendableInterface
Allows either an object that's derived from UTexture or IBlendableInterface, to ensure that Object Property handles know how to
filter for AllowedClasses correctly.
Declaration
public UObject TextureOrBlendableInterface { get; set; }
Property Value
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TextureProp
Declaration
public Texture TextureProp { get; set; }
Property Value
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ThisIsBrokenIfItsVisibleInADetailsView
This Is Broken if Its Visible in ADetails View
Declaration
public PropertyEditorTestBasicStruct ThisIsBrokenIfItsVisibleInADetailsView { get; set; }
Property Value
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Declaration
public Transform TransformProperty { get; set; }
Property Value
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Vector2Property
Declaration
public Vector2D Vector2Property { get; set; }
Property Value
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Vector3Property
Declaration
public Vector Vector3Property { get; set; }
Property Value
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Vector4Property
Declaration
public Vector4 Vector4Property { get; set; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static PropertyEditorTestObject New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to PropertyEditorTestObject)
Convert from IntPtr to UObject
Declaration
public static implicit operator PropertyEditorTestObject(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns