Class ImportAssetsCommandlet
Import Assets Commandlet
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public class ImportAssetsCommandlet : Commandlet
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static ImportAssetsCommandlet DefaultObject { get; }
Property Value
Type | Description |
---|---|
ImportAssetsCommandlet |
GlobalImportData
Settings used when an import settings file is not used
Declaration
public AutomatedAssetImportData GlobalImportData { get; set; }
Property Value
Type | Description |
---|---|
AutomatedAssetImportData |
Remarks
or as a base to fallback on if settings are not overridden by the file
ImportDataList
List of import data to import. Each element in the list represents a list of assets using the same import settings
Declaration
public ObjectArrayField<AutomatedAssetImportData> ImportDataList { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<AutomatedAssetImportData> |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static ImportAssetsCommandlet New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
ImportAssetsCommandlet |
Operators
| Improve this Doc View SourceImplicit(IntPtr to ImportAssetsCommandlet)
Convert from IntPtr to UObject
Declaration
public static implicit operator ImportAssetsCommandlet(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
ImportAssetsCommandlet |