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Class Commandlet

Commandlet

Inheritance
System.Object
UObject
Commandlet
AlembicTestCommandlet
CryptoKeysCommandlet
DataValidationCommandlet
PluginCommandlet
SmokeTestCommandlet
UnitTestCommandlet
AssetRegUtilCommandlet
AudioMixerCommandlet
AudioTestCommandlet
CompileAllBlueprintsCommandlet
CompressAnimationsCommandlet
CookCommandlet
DerivedDataCacheCommandlet
DiffAssetRegistriesCommandlet
DiffAssetsCommandlet
DiffFilesCommandlet
DiffPackagesCommandlet
DumpBlueprintsInfoCommandlet
DumpHiddenCategoriesCommandlet
ExportPakDependenciesCommandlet
FileServerCommandlet
FixConflictingLocalizationKeysCommandlet
GatherTextCommandletBase
GenerateAssetManifestCommandlet
GenerateBlueprintAPICommandlet
GenerateDistillFileSetsCommandlet
ImportAssetsCommandlet
ListMaterialsUsedWithMeshEmittersCommandlet
ListStaticMeshesImportedFromSpeedTreesCommandlet
LoadPackageCommandlet
MergeShaderPipelineCachesCommandlet
NativeCodeGenCommandlet
ParticleSystemAuditCommandlet
PkgInfoCommandlet
PopulateDialogueWaveFromCharacterSheetCommandlet
ReplaceActorCommandlet
ReplaceAssetsCommandlet
ResavePackagesCommandlet
ShaderPipelineCacheToolsCommandlet
StabilizeLocalizationKeysCommandlet
SwapSoundForDialogueInCuesCommandlet
TextAssetCommandlet
UnrealPakCommandlet
UpdateGameProjectCommandlet
WrangleContentCommandlet
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class Commandlet : UObject

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static Commandlet DefaultObject { get; }
Property Value
Type Description
Commandlet
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IsClient

Declaration
public bool IsClient { get; set; }
Property Value
Type Description
System.Boolean
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IsEditor

Declaration
public bool IsEditor { get; set; }
Property Value
Type Description
System.Boolean
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IsServer

Declaration
public bool IsServer { get; set; }
Property Value
Type Description
System.Boolean
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LogToConsole

Declaration
public bool LogToConsole { get; set; }
Property Value
Type Description
System.Boolean
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ShowErrorCount

Declaration
public bool ShowErrorCount { get; set; }
Property Value
Type Description
System.Boolean
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ShowProgress

Declaration
public bool ShowProgress { get; set; }
Property Value
Type Description
System.Boolean
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static Commandlet New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
Commandlet

Operators

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Implicit(IntPtr to Commandlet)

Convert from IntPtr to UObject

Declaration
public static implicit operator Commandlet(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
Commandlet
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