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Class GenerateAssetManifestCommandlet

Commandlet for generating a filtered list of assets from the asset registry (intended use is for replacing assets with cooked version)

Inheritance
System.Object
UObject
Commandlet
GenerateAssetManifestCommandlet
Inherited Members
Commandlet.IsServer
Commandlet.IsClient
Commandlet.IsEditor
Commandlet.LogToConsole
Commandlet.ShowErrorCount
Commandlet.ShowProgress
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public class GenerateAssetManifestCommandlet : Commandlet

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static GenerateAssetManifestCommandlet DefaultObject { get; }
Property Value
Type Description
GenerateAssetManifestCommandlet
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static GenerateAssetManifestCommandlet New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
GenerateAssetManifestCommandlet

Operators

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Implicit(IntPtr to GenerateAssetManifestCommandlet)

Convert from IntPtr to UObject

Declaration
public static implicit operator GenerateAssetManifestCommandlet(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
GenerateAssetManifestCommandlet
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