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Class ReimportTextureFactory

Reimport Texture Factory

Inheritance
System.Object
UObject
Factory
TextureFactory
ReimportTextureFactory
Inherited Members
TextureFactory.NoCompression
TextureFactory.NoAlpha
TextureFactory.bDeferCompression
TextureFactory.CompressionSettings
TextureFactory.bCreateMaterial
TextureFactory.bRGBToBaseColor
TextureFactory.bRGBToEmissive
TextureFactory.bAlphaToRoughness
TextureFactory.bAlphaToEmissive
TextureFactory.bAlphaToOpacity
TextureFactory.bAlphaToOpacityMask
TextureFactory.bTwoSided
TextureFactory.Blending
TextureFactory.ShadingModel
TextureFactory.MipGenSettings
TextureFactory.LODGroup
TextureFactory.bDitherMipMapAlpha
TextureFactory.AlphaCoverageThresholds
TextureFactory.bPreserveBorder
TextureFactory.bFlipNormalMapGreenChannel
TextureFactory.bUsingExistingSettings
Factory.ScriptFactoryCanImport
Factory.ScriptFactoryCreateFile
Factory.bCreateNew
Factory.SupportedClass
Factory.ContextClass
Factory.bEditAfterNew
Factory.bEditorImport
Factory.bText
Factory.ImportPriority
Factory.AutomatedImportData
Factory.AssetImportTask
Factory.OverwriteYesOrNoToAllState
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public class ReimportTextureFactory : TextureFactory

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ReimportTextureFactory DefaultObject { get; }
Property Value
Type Description
ReimportTextureFactory
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pOriginalTex

P Original Tex

Declaration
public Texture pOriginalTex { get; set; }
Property Value
Type Description
Texture
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ReimportTextureFactory New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ReimportTextureFactory

Operators

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Implicit(IntPtr to ReimportTextureFactory)

Convert from IntPtr to UObject

Declaration
public static implicit operator ReimportTextureFactory(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ReimportTextureFactory
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