Class TextureFactory
Inheritance
System.Object
TextureFactory
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class TextureFactory : Factory
Properties
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AlphaCoverageThresholds
Channel values to compare to when preserving alpha coverage from a mask for mips
Declaration
public Vector4 AlphaCoverageThresholds { get; set; }
Property Value
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bAlphaToEmissive
Declaration
public bool bAlphaToEmissive { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAlphaToOpacity
Declaration
public bool bAlphaToOpacity { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAlphaToOpacityMask
Declaration
public bool bAlphaToOpacityMask { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAlphaToRoughness
Declaration
public bool bAlphaToRoughness { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bCreateMaterial
Declaration
public bool bCreateMaterial { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDeferCompression
Declaration
public bool bDeferCompression { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDitherMipMapAlpha
Declaration
public bool bDitherMipMapAlpha { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bFlipNormalMapGreenChannel
Declaration
public bool bFlipNormalMapGreenChannel { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Blending
The blend mode of the created material
Declaration
public byte Blending { get; set; }
Property Value
Type |
Description |
System.Byte |
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bPreserveBorder
Declaration
public bool bPreserveBorder { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bRGBToBaseColor
Declaration
public bool bRGBToBaseColor { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bRGBToEmissive
Declaration
public bool bRGBToEmissive { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bTwoSided
Declaration
public bool bTwoSided { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bUsingExistingSettings
Declaration
public bool bUsingExistingSettings { get; set; }
Property Value
Type |
Description |
System.Boolean |
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CompressionSettings
Compression settings for the texture
Declaration
public byte CompressionSettings { get; set; }
Property Value
Type |
Description |
System.Byte |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static TextureFactory DefaultObject { get; }
Property Value
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LODGroup
The group the texture belongs to
Declaration
public byte LODGroup { get; set; }
Property Value
Type |
Description |
System.Byte |
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MipGenSettings
The mip-map generation settings for the texture; Allows customization of the content of the mip-map chain
Declaration
public byte MipGenSettings { get; set; }
Property Value
Type |
Description |
System.Byte |
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NoAlpha
Declaration
public bool NoAlpha { get; set; }
Property Value
Type |
Description |
System.Boolean |
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NoCompression
Declaration
public bool NoCompression { get; set; }
Property Value
Type |
Description |
System.Boolean |
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ShadingModel
The shading model of the created material
Declaration
public byte ShadingModel { get; set; }
Property Value
Type |
Description |
System.Byte |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static TextureFactory New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to TextureFactory)
Convert from IntPtr to UObject
Declaration
public static implicit operator TextureFactory(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns