Class EditorAnimCurveBoneLinks
Editor Anim Curve Bone Links
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public class EditorAnimCurveBoneLinks : UObject
Properties
| Improve this Doc View SourceCurveName
Curve Name
Declaration
public SmartName CurveName { get; set; }
Property Value
Type | Description |
---|---|
SmartName |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static EditorAnimCurveBoneLinks DefaultObject { get; }
Property Value
Type | Description |
---|---|
EditorAnimCurveBoneLinks |
MaxLOD
Max (Lowest) LOD to evaluate to curve.
Declaration
public byte MaxLOD { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
Remarks
Since LOD goes from 0 to high number, we call it Max. For example, if you have 3 LODs (0, 1, 2), and if you want this to work until LOD 1, type 1. Then the curve will be evaluated until LOD1, but not for LOD 2 Default value is 255
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static EditorAnimCurveBoneLinks New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
EditorAnimCurveBoneLinks |
Operators
| Improve this Doc View SourceImplicit(IntPtr to EditorAnimCurveBoneLinks)
Convert from IntPtr to UObject
Declaration
public static implicit operator EditorAnimCurveBoneLinks(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
EditorAnimCurveBoneLinks |