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Class LevelEditorMiscSettings

Configure miscellaneous settings for the Level Editor.

Inheritance
System.Object
UObject
DeveloperSettings
LevelEditorMiscSettings
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public class LevelEditorMiscSettings : DeveloperSettings

Properties

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bAllowBackgroundAudio

Declaration
public bool bAllowBackgroundAudio { get; set; }
Property Value
Type Description
System.Boolean
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bAutoApplyLightingEnable

Declaration
public bool bAutoApplyLightingEnable { get; set; }
Property Value
Type Description
System.Boolean
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bAutoMoveBSPPivotOffset

Declaration
public bool bAutoMoveBSPPivotOffset { get; set; }
Property Value
Type Description
System.Boolean
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bBSPAutoUpdate

Declaration
public bool bBSPAutoUpdate { get; set; }
Property Value
Type Description
System.Boolean
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bEnableEditorSounds

Declaration
public bool bEnableEditorSounds { get; set; }
Property Value
Type Description
System.Boolean
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bEnableRealTimeAudio

Declaration
public bool bEnableRealTimeAudio { get; set; }
Property Value
Type Description
System.Boolean
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bNavigationAutoUpdate

Declaration
public bool bNavigationAutoUpdate { get; set; }
Property Value
Type Description
System.Boolean
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bReplaceRespectsScale

Declaration
public bool bReplaceRespectsScale { get; set; }
Property Value
Type Description
System.Boolean
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DefaultLevelStreamingClass

The default level streaming class to use when adding new streaming levels

Declaration
public SubclassOf<LevelStreaming> DefaultLevelStreamingClass { get; set; }
Property Value
Type Description
SubclassOf<LevelStreaming>
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static LevelEditorMiscSettings DefaultObject { get; }
Property Value
Type Description
LevelEditorMiscSettings
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EditorScreenshotSaveDirectory

The save directory for newly created screenshots

Declaration
public DirectoryPath EditorScreenshotSaveDirectory { get; set; }
Property Value
Type Description
DirectoryPath
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EditorVolumeLevel

Global volume setting for the editor

Declaration
public float EditorVolumeLevel { get; set; }
Property Value
Type Description
System.Single
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static LevelEditorMiscSettings New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
LevelEditorMiscSettings

Operators

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Implicit(IntPtr to LevelEditorMiscSettings)

Convert from IntPtr to UObject

Declaration
public static implicit operator LevelEditorMiscSettings(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
LevelEditorMiscSettings
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