Class LevelEditorMiscSettings
Configure miscellaneous settings for the Level Editor.
Inheritance
System.Object
LevelEditorMiscSettings
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class LevelEditorMiscSettings : DeveloperSettings
Properties
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bAllowBackgroundAudio
Declaration
public bool bAllowBackgroundAudio { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAutoApplyLightingEnable
Declaration
public bool bAutoApplyLightingEnable { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAutoMoveBSPPivotOffset
Declaration
public bool bAutoMoveBSPPivotOffset { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bBSPAutoUpdate
Declaration
public bool bBSPAutoUpdate { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bEnableEditorSounds
Declaration
public bool bEnableEditorSounds { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bEnableRealTimeAudio
Declaration
public bool bEnableRealTimeAudio { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bNavigationAutoUpdate
Declaration
public bool bNavigationAutoUpdate { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bReplaceRespectsScale
Declaration
public bool bReplaceRespectsScale { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultLevelStreamingClass
The default level streaming class to use when adding new streaming levels
Declaration
public SubclassOf<LevelStreaming> DefaultLevelStreamingClass { get; set; }
Property Value
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static LevelEditorMiscSettings DefaultObject { get; }
Property Value
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EditorScreenshotSaveDirectory
The save directory for newly created screenshots
Declaration
public DirectoryPath EditorScreenshotSaveDirectory { get; set; }
Property Value
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EditorVolumeLevel
Global volume setting for the editor
Declaration
public float EditorVolumeLevel { get; set; }
Property Value
Type |
Description |
System.Single |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static LevelEditorMiscSettings New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to LevelEditorMiscSettings)
Convert from IntPtr to UObject
Declaration
public static implicit operator LevelEditorMiscSettings(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns