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Class ActorFactory

Actor Factory

Inheritance
System.Object
UObject
ActorFactory
ActorFactoryGeometryCache
PaperFlipbookActorFactory
PaperSpriteActorFactory
TerrainSplineActorFactory
TileMapActorFactory
ActorFactoryAmbientSound
ActorFactoryAtmosphericFog
ActorFactoryBlueprint
ActorFactoryBoxReflectionCapture
ActorFactoryCameraActor
ActorFactoryCharacter
ActorFactoryClass
ActorFactoryDeferredDecal
ActorFactoryDirectionalLight
ActorFactoryEmitter
ActorFactoryEmptyActor
ActorFactoryExponentialHeightFog
ActorFactoryMatineeActor
ActorFactoryMovieScene
ActorFactoryNote
ActorFactoryPhysicsAsset
ActorFactoryPlanarReflection
ActorFactoryPlaneReflectionCapture
ActorFactoryPlayerStart
ActorFactoryPointLight
ActorFactoryRectLight
ActorFactorySkeletalMesh
ActorFactorySkyLight
ActorFactorySphereReflectionCapture
ActorFactorySpotLight
ActorFactoryStaticMesh
ActorFactoryTargetPoint
ActorFactoryTextRender
ActorFactoryTriggerBox
ActorFactoryTriggerCapsule
ActorFactoryTriggerSphere
ActorFactoryVectorFieldVolume
ActorFactoryVolume
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public class ActorFactory : UObject

Properties

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bShowInEditorQuickMenu

Declaration
public bool bShowInEditorQuickMenu { get; set; }
Property Value
Type Description
System.Boolean
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bUseSurfaceOrientation

Declaration
public bool bUseSurfaceOrientation { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ActorFactory DefaultObject { get; }
Property Value
Type Description
ActorFactory
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MenuPriority

Indicates how far up the menu item should be. The higher the number, the higher up the list.

Declaration
public int MenuPriority { get; set; }
Property Value
Type Description
System.Int32
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NewActorClass

AActor subclass this ActorFactory creates.

Declaration
public SubclassOf<Actor> NewActorClass { get; set; }
Property Value
Type Description
SubclassOf<Actor>
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SpawnPositionOffset

Translation applied to the spawn position.

Declaration
public Vector SpawnPositionOffset { get; set; }
Property Value
Type Description
Vector
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ActorFactory New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ActorFactory

Operators

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Implicit(IntPtr to ActorFactory)

Convert from IntPtr to UObject

Declaration
public static implicit operator ActorFactory(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ActorFactory
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