Enum EProjectPackagingBuild
Determines whether to build the executable when packaging. Note the equivalence between these settings and EPlayOnBuildMode.
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public enum EProjectPackagingBuild
Fields
Name | Description |
---|---|
Always | |
EProjectPackagingBuild_MAX | |
IfEditorWasBuiltLocally | |
IfProjectHasCode | |
Never |