Enum EProjectPackagingBuild
Determines whether to build the executable when packaging. Note the equivalence between these settings and EPlayOnBuildMode.
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public enum EProjectPackagingBuild
Fields
| Name | Description |
|---|---|
| Always | |
| EProjectPackagingBuild_MAX | |
| IfEditorWasBuiltLocally | |
| IfProjectHasCode | |
| Never |