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Enum EProjectPackagingBuild

Determines whether to build the executable when packaging. Note the equivalence between these settings and EPlayOnBuildMode.

Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public enum EProjectPackagingBuild

Fields

Name Description
Always
EProjectPackagingBuild_MAX
IfEditorWasBuiltLocally
IfProjectHasCode
Never
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