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Class EditorPerProjectUserSettings

Editor Per Project User Settings

Inheritance
System.Object
UObject
EditorPerProjectUserSettings
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public class EditorPerProjectUserSettings : UObject

Properties

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AssetViewerProfileIndex

Per project user settings for which asset viewer profile should be used

Declaration
public int AssetViewerProfileIndex { get; set; }
Property Value
Type Description
System.Int32
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bAllowSelectTranslucent

Declaration
public bool bAllowSelectTranslucent { get; set; }
Property Value
Type Description
System.Boolean
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bAlwaysGatherBehaviorTreeDebuggerData

Declaration
public bool bAlwaysGatherBehaviorTreeDebuggerData { get; set; }
Property Value
Type Description
System.Boolean
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bAnimationReimportWarnings

Declaration
public bool bAnimationReimportWarnings { get; set; }
Property Value
Type Description
System.Boolean
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bAutoloadCheckedOutPackages

Declaration
public bool bAutoloadCheckedOutPackages { get; set; }
Property Value
Type Description
System.Boolean
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bAutomaticallyHotReloadNewClasses

Declaration
public bool bAutomaticallyHotReloadNewClasses { get; set; }
Property Value
Type Description
System.Boolean
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bDisplayActionListItemRefIds

Declaration
public bool bDisplayActionListItemRefIds { get; set; }
Property Value
Type Description
System.Boolean
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bDisplayDocumentationLink

Declaration
public bool bDisplayDocumentationLink { get; set; }
Property Value
Type Description
System.Boolean
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bDisplayEngineVersionInBadge

Declaration
public bool bDisplayEngineVersionInBadge { get; set; }
Property Value
Type Description
System.Boolean
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bDisplayUIExtensionPoints

Declaration
public bool bDisplayUIExtensionPoints { get; set; }
Property Value
Type Description
System.Boolean
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bEnableSwarmDebugging

Declaration
public bool bEnableSwarmDebugging { get; set; }
Property Value
Type Description
System.Boolean
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bIsMaterialQualityOverridePlatform

Declaration
public bool bIsMaterialQualityOverridePlatform { get; set; }
Property Value
Type Description
System.Boolean
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bKeepAttachHierarchy

Declaration
public bool bKeepAttachHierarchy { get; set; }
Property Value
Type Description
System.Boolean
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bKeepFbxNamespace

Declaration
public bool bKeepFbxNamespace { get; set; }
Property Value
Type Description
System.Boolean
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BlueprintFavorites

Blueprint Favorites

Declaration
public BlueprintPaletteFavorites BlueprintFavorites { get; set; }
Property Value
Type Description
BlueprintPaletteFavorites
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bSCSEditorShowFloor

Declaration
public bool bSCSEditorShowFloor { get; set; }
Property Value
Type Description
System.Boolean
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bSCSEditorShowGrid

Declaration
public bool bSCSEditorShowGrid { get; set; }
Property Value
Type Description
System.Boolean
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bShowCompilerLogOnCompileError

Declaration
public bool bShowCompilerLogOnCompileError { get; set; }
Property Value
Type Description
System.Boolean
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bShowImportDialogAtReimport

Declaration
public bool bShowImportDialogAtReimport { get; set; }
Property Value
Type Description
System.Boolean
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bSuppressFullyLoadPrompt

Declaration
public bool bSuppressFullyLoadPrompt { get; set; }
Property Value
Type Description
System.Boolean
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bUseCurvesForDistributions

Declaration
public bool bUseCurvesForDistributions { get; set; }
Property Value
Type Description
System.Boolean
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bUseSimplygonSwarm

Declaration
public bool bUseSimplygonSwarm { get; set; }
Property Value
Type Description
System.Boolean
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DataSourceFolder

Specify a project data source folder to store relative source file path to ease the re-import process

Declaration
public DirectoryPath DataSourceFolder { get; set; }
Property Value
Type Description
DirectoryPath
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static EditorPerProjectUserSettings DefaultObject { get; }
Property Value
Type Description
EditorPerProjectUserSettings
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MaterialQualityLevel

Material Quality Level

Declaration
public int MaterialQualityLevel { get; set; }
Property Value
Type Description
System.Int32
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PreviewShaderPlatformName

The name of the shader platform that will be used in the editor

Declaration
public Name PreviewShaderPlatformName { get; set; }
Property Value
Type Description
Name
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PropertyMatrix_NumberOfPasteOperationsBeforeWarning

Controls the minimum value at which the property matrix editor will display a loading bar when pasting values

Declaration
public int PropertyMatrix_NumberOfPasteOperationsBeforeWarning { get; set; }
Property Value
Type Description
System.Int32
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SCSViewportCameraSpeed

How fast the SCS viewport camera moves

Declaration
public int SCSViewportCameraSpeed { get; set; }
Property Value
Type Description
System.Int32
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static EditorPerProjectUserSettings New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
EditorPerProjectUserSettings

Operators

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Implicit(IntPtr to EditorPerProjectUserSettings)

Convert from IntPtr to UObject

Declaration
public static implicit operator EditorPerProjectUserSettings(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
EditorPerProjectUserSettings
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