Class EditorPerformanceSettings
Settings to tweak the performance of the editor
Inheritance
System.Object
EditorPerformanceSettings
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
public class EditorPerformanceSettings : DeveloperSettings
Properties
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Declaration
public bool bEnableSharedDDCPerformanceNotifications { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Declaration
public bool bMonitorEditorPerformance { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Declaration
public bool bOverrideDPIBasedEditorViewportScaling { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Declaration
public bool bShowFrameRateAndMemory { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Declaration
public bool bThrottleCPUWhenNotForeground { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Get UE4 Default Object for this Class
Declaration
public static EditorPerformanceSettings DefaultObject { get; }
Property Value
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Declaration
public static Class StaticClass { get; }
Property Value
Methods
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Spawn an object of this class
Declaration
public static EditorPerformanceSettings New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Convert from IntPtr to UObject
Declaration
public static implicit operator EditorPerformanceSettings(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns