Class ProjectPackagingSettings
Implements the Editor's user settings.
Inheritance
System.Object
ProjectPackagingSettings
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class ProjectPackagingSettings : UObject
Properties
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ApplocalPrerequisitesDirectory
A directory containing additional prerequisite packages that should be staged in the executable directory. Can be relative to $(EngineDir) or $(ProjectDir)
Declaration
public DirectoryPath ApplocalPrerequisitesDirectory { get; set; }
Property Value
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bBuildHttpChunkInstallData
Declaration
public bool bBuildHttpChunkInstallData { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bChunkHardReferencesOnly
Declaration
public bool bChunkHardReferencesOnly { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bCompressed
Declaration
public bool bCompressed { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bCookAll
Declaration
public bool bCookAll { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bCookMapsOnly
Declaration
public bool bCookMapsOnly { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Declaration
public bool bExcludeMonolithicEngineHeadersInNativizedCode { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bGenerateChunks
Declaration
public bool bGenerateChunks { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bGenerateNoChunks
Declaration
public bool bGenerateNoChunks { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bIncludeNativizedAssetsInProjectGeneration
Declaration
public bool bIncludeNativizedAssetsInProjectGeneration { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bSharedMaterialNativeLibraries
Declaration
public bool bSharedMaterialNativeLibraries { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bShareMaterialShaderCode
Declaration
public bool bShareMaterialShaderCode { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bSkipEditorContent
Declaration
public bool bSkipEditorContent { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bSkipMovies
Declaration
public bool bSkipMovies { get; set; }
Property Value
Type |
Description |
System.Boolean |
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BuildConfiguration
The build configuration for which the project is packaged.
Declaration
public byte BuildConfiguration { get; set; }
Property Value
Type |
Description |
System.Byte |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static ProjectPackagingSettings DefaultObject { get; }
Property Value
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ForDistribution
Declaration
public bool ForDistribution { get; set; }
Property Value
Type |
Description |
System.Boolean |
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FullRebuild
Declaration
public bool FullRebuild { get; set; }
Property Value
Type |
Description |
System.Boolean |
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HttpChunkInstallDataDirectory
When "Build HTTP Chunk Install Data" is enabled this is the directory where the data will be build to.
Declaration
public DirectoryPath HttpChunkInstallDataDirectory { get; set; }
Property Value
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IncludeAppLocalPrerequisites
Declaration
public bool IncludeAppLocalPrerequisites { get; set; }
Property Value
Type |
Description |
System.Boolean |
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IncludeCrashReporter
Declaration
public bool IncludeCrashReporter { get; set; }
Property Value
Type |
Description |
System.Boolean |
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IncludeDebugFiles
Declaration
public bool IncludeDebugFiles { get; set; }
Property Value
Type |
Description |
System.Boolean |
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IncludePrerequisites
Declaration
public bool IncludePrerequisites { get; set; }
Property Value
Type |
Description |
System.Boolean |
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StagingDirectory
The directory to which the packaged project will be copied.
Declaration
public DirectoryPath StagingDirectory { get; set; }
Property Value
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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UsePakFile
Declaration
public bool UsePakFile { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static ProjectPackagingSettings New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to ProjectPackagingSettings)
Convert from IntPtr to UObject
Declaration
public static implicit operator ProjectPackagingSettings(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns