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Class ProjectPackagingSettings

Implements the Editor's user settings.

Inheritance
System.Object
UObject
ProjectPackagingSettings
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public class ProjectPackagingSettings : UObject

Properties

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ApplocalPrerequisitesDirectory

A directory containing additional prerequisite packages that should be staged in the executable directory. Can be relative to $(EngineDir) or $(ProjectDir)

Declaration
public DirectoryPath ApplocalPrerequisitesDirectory { get; set; }
Property Value
Type Description
DirectoryPath
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bBuildHttpChunkInstallData

Declaration
public bool bBuildHttpChunkInstallData { get; set; }
Property Value
Type Description
System.Boolean
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bChunkHardReferencesOnly

Declaration
public bool bChunkHardReferencesOnly { get; set; }
Property Value
Type Description
System.Boolean
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bCompressed

Declaration
public bool bCompressed { get; set; }
Property Value
Type Description
System.Boolean
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bCookAll

Declaration
public bool bCookAll { get; set; }
Property Value
Type Description
System.Boolean
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bCookMapsOnly

Declaration
public bool bCookMapsOnly { get; set; }
Property Value
Type Description
System.Boolean
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bExcludeMonolithicEngineHeadersInNativizedCode

Declaration
public bool bExcludeMonolithicEngineHeadersInNativizedCode { get; set; }
Property Value
Type Description
System.Boolean
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bGenerateChunks

Declaration
public bool bGenerateChunks { get; set; }
Property Value
Type Description
System.Boolean
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bGenerateNoChunks

Declaration
public bool bGenerateNoChunks { get; set; }
Property Value
Type Description
System.Boolean
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bIncludeNativizedAssetsInProjectGeneration

Declaration
public bool bIncludeNativizedAssetsInProjectGeneration { get; set; }
Property Value
Type Description
System.Boolean
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bSharedMaterialNativeLibraries

Declaration
public bool bSharedMaterialNativeLibraries { get; set; }
Property Value
Type Description
System.Boolean
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bShareMaterialShaderCode

Declaration
public bool bShareMaterialShaderCode { get; set; }
Property Value
Type Description
System.Boolean
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bSkipEditorContent

Declaration
public bool bSkipEditorContent { get; set; }
Property Value
Type Description
System.Boolean
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bSkipMovies

Declaration
public bool bSkipMovies { get; set; }
Property Value
Type Description
System.Boolean
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BuildConfiguration

The build configuration for which the project is packaged.

Declaration
public byte BuildConfiguration { get; set; }
Property Value
Type Description
System.Byte
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ProjectPackagingSettings DefaultObject { get; }
Property Value
Type Description
ProjectPackagingSettings
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ForDistribution

Declaration
public bool ForDistribution { get; set; }
Property Value
Type Description
System.Boolean
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FullRebuild

Declaration
public bool FullRebuild { get; set; }
Property Value
Type Description
System.Boolean
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HttpChunkInstallDataDirectory

When "Build HTTP Chunk Install Data" is enabled this is the directory where the data will be build to.

Declaration
public DirectoryPath HttpChunkInstallDataDirectory { get; set; }
Property Value
Type Description
DirectoryPath
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IncludeAppLocalPrerequisites

Declaration
public bool IncludeAppLocalPrerequisites { get; set; }
Property Value
Type Description
System.Boolean
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IncludeCrashReporter

Declaration
public bool IncludeCrashReporter { get; set; }
Property Value
Type Description
System.Boolean
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IncludeDebugFiles

Declaration
public bool IncludeDebugFiles { get; set; }
Property Value
Type Description
System.Boolean
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IncludePrerequisites

Declaration
public bool IncludePrerequisites { get; set; }
Property Value
Type Description
System.Boolean
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StagingDirectory

The directory to which the packaged project will be copied.

Declaration
public DirectoryPath StagingDirectory { get; set; }
Property Value
Type Description
DirectoryPath
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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UsePakFile

Declaration
public bool UsePakFile { get; set; }
Property Value
Type Description
System.Boolean

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ProjectPackagingSettings New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ProjectPackagingSettings

Operators

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Implicit(IntPtr to ProjectPackagingSettings)

Convert from IntPtr to UObject

Declaration
public static implicit operator ProjectPackagingSettings(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ProjectPackagingSettings
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