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Class FbxSceneImportOptionsStaticMesh

Fbx Scene Import Options Static Mesh

Inheritance
System.Object
UObject
FbxSceneImportOptionsStaticMesh
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public class FbxSceneImportOptionsStaticMesh : UObject

Properties

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bAutoGenerateCollision

Declaration
public bool bAutoGenerateCollision { get; set; }
Property Value
Type Description
System.Boolean
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bBuildAdjacencyBuffer

Declaration
public bool bBuildAdjacencyBuffer { get; set; }
Property Value
Type Description
System.Boolean
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bBuildReversedIndexBuffer

Declaration
public bool bBuildReversedIndexBuffer { get; set; }
Property Value
Type Description
System.Boolean
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bGenerateLightmapUVs

Declaration
public bool bGenerateLightmapUVs { get; set; }
Property Value
Type Description
System.Boolean
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bOneConvexHullPerUCX

Declaration
public bool bOneConvexHullPerUCX { get; set; }
Property Value
Type Description
System.Boolean
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bRemoveDegenerates

Declaration
public bool bRemoveDegenerates { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static FbxSceneImportOptionsStaticMesh DefaultObject { get; }
Property Value
Type Description
FbxSceneImportOptionsStaticMesh
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NormalGenerationMethod

Use the MikkTSpace tangent space generator for generating normals and tangents on the mesh

Declaration
public byte NormalGenerationMethod { get; set; }
Property Value
Type Description
System.Byte
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NormalImportMethod

Enabling this option will read the tangents(tangent,binormal,normal) from FBX file instead of generating them automatically.

Declaration
public byte NormalImportMethod { get; set; }
Property Value
Type Description
System.Byte
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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StaticMeshLODGroup

For static meshes, enabling this option will combine all meshes in the FBX into a single monolithic mesh in Unreal

Declaration
public Name StaticMeshLODGroup { get; set; }
Property Value
Type Description
Name
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VertexColorImportOption

Specify how vertex colors should be imported

Declaration
public byte VertexColorImportOption { get; set; }
Property Value
Type Description
System.Byte
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VertexOverrideColor

Specify override color in the case that VertexColorImportOption is set to Override

Declaration
public Color VertexOverrideColor { get; set; }
Property Value
Type Description
Color

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static FbxSceneImportOptionsStaticMesh New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
FbxSceneImportOptionsStaticMesh

Operators

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Implicit(IntPtr to FbxSceneImportOptionsStaticMesh)

Convert from IntPtr to UObject

Declaration
public static implicit operator FbxSceneImportOptionsStaticMesh(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
FbxSceneImportOptionsStaticMesh
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