Class FbxSceneImportOptionsStaticMesh
Fbx Scene Import Options Static Mesh
Inheritance
System.Object
FbxSceneImportOptionsStaticMesh
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class FbxSceneImportOptionsStaticMesh : UObject
Properties
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bAutoGenerateCollision
Declaration
public bool bAutoGenerateCollision { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bBuildAdjacencyBuffer
Declaration
public bool bBuildAdjacencyBuffer { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bBuildReversedIndexBuffer
Declaration
public bool bBuildReversedIndexBuffer { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bGenerateLightmapUVs
Declaration
public bool bGenerateLightmapUVs { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bOneConvexHullPerUCX
Declaration
public bool bOneConvexHullPerUCX { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bRemoveDegenerates
Declaration
public bool bRemoveDegenerates { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static FbxSceneImportOptionsStaticMesh DefaultObject { get; }
Property Value
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NormalGenerationMethod
Use the MikkTSpace tangent space generator for generating normals and tangents on the mesh
Declaration
public byte NormalGenerationMethod { get; set; }
Property Value
Type |
Description |
System.Byte |
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NormalImportMethod
Enabling this option will read the tangents(tangent,binormal,normal) from FBX file instead of generating them automatically.
Declaration
public byte NormalImportMethod { get; set; }
Property Value
Type |
Description |
System.Byte |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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StaticMeshLODGroup
For static meshes, enabling this option will combine all meshes in the FBX into a single monolithic mesh in Unreal
Declaration
public Name StaticMeshLODGroup { get; set; }
Property Value
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VertexColorImportOption
Specify how vertex colors should be imported
Declaration
public byte VertexColorImportOption { get; set; }
Property Value
Type |
Description |
System.Byte |
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VertexOverrideColor
Specify override color in the case that VertexColorImportOption is set to Override
Declaration
public Color VertexOverrideColor { get; set; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static FbxSceneImportOptionsStaticMesh New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to FbxSceneImportOptionsStaticMesh)
Convert from IntPtr to UObject
Declaration
public static implicit operator FbxSceneImportOptionsStaticMesh(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns