Class PersonaOptions
Inheritance
System.Object
PersonaOptions
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class PersonaOptions : UObject
Properties
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bAllowMeshSectionSelection
Declaration
public bool bAllowMeshSectionSelection { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAllowPreviewMeshCollectionsToSelectFromDifferentSkeletons
Declaration
public bool bAllowPreviewMeshCollectionsToSelectFromDifferentSkeletons { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAllowPreviewMeshCollectionsToUseCustomAnimBP
Declaration
public bool bAllowPreviewMeshCollectionsToUseCustomAnimBP { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAutoAlignFloorToMesh
Declaration
public bool bAutoAlignFloorToMesh { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bFlattenSkeletonHierarchyWhenFiltering
Declaration
public bool bFlattenSkeletonHierarchyWhenFiltering { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bHideParentsWhenFiltering
Declaration
public bool bHideParentsWhenFiltering { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bHighlightOrigin
Declaration
public bool bHighlightOrigin { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bMuteAudio
Declaration
public bool bMuteAudio { get; set; }
Property Value
Type |
Description |
System.Boolean |
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BranchingPointTimingNodeColor
Branching Point Timing Node Color
Declaration
public LinearColor BranchingPointTimingNodeColor { get; set; }
Property Value
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bShowGrid
Declaration
public bool bShowGrid { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bUseAudioAttenuation
Declaration
public bool bUseAudioAttenuation { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bUseInlineSocketEditor
Declaration
public bool bUseInlineSocketEditor { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static PersonaOptions DefaultObject { get; }
Property Value
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NotifyTimingNodeColor
Declaration
public LinearColor NotifyTimingNodeColor { get; set; }
Property Value
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SectionTimingNodeColor
Section Timing Node Color
Declaration
public LinearColor SectionTimingNodeColor { get; set; }
Property Value
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ShowMeshStats
Currently Stats can have None, Basic and Detailed. Please refer to EDisplayInfoMode.
Declaration
public int ShowMeshStats { get; set; }
Property Value
Type |
Description |
System.Int32 |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static PersonaOptions New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to PersonaOptions)
Convert from IntPtr to UObject
Declaration
public static implicit operator PersonaOptions(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns