Class EditorExperimentalSettings
Implements Editor settings for experimental features.
Inheritance
System.Object
EditorExperimentalSettings
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class EditorExperimentalSettings : UObject
Properties
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bAllowLateJoinInPIE
Declaration
public bool bAllowLateJoinInPIE { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAllowPotentiallyUnsafePropertyEditing
Declaration
public bool bAllowPotentiallyUnsafePropertyEditing { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAllowVulkanPreview
Declaration
public bool bAllowVulkanPreview { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bBreakOnExceptions
Declaration
public bool bBreakOnExceptions { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Declaration
public bool bContextMenuChunkAssignments { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDeviceOutputLog
Declaration
public bool bDeviceOutputLog { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDisableCookInEditor
Declaration
public bool bDisableCookInEditor { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDrawMidpointArrowsInBlueprints
Declaration
public bool bDrawMidpointArrowsInBlueprints { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bEnableEditorUtilityBlueprints
Declaration
public bool bEnableEditorUtilityBlueprints { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bEnableFavoriteSystem
Declaration
public bool bEnableFavoriteSystem { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bEnableFindAndReplaceReferences
Declaration
public bool bEnableFindAndReplaceReferences { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bEnableLocalizationDashboard
Declaration
public bool bEnableLocalizationDashboard { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bEnableLongPathsSupport
Declaration
public bool bEnableLongPathsSupport { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bEnableMultithreadedLightmapEncoding
Declaration
public bool bEnableMultithreadedLightmapEncoding { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bEnableMultithreadedShadowmapEncoding
Declaration
public bool bEnableMultithreadedShadowmapEncoding { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bEnableTranslationPicker
Declaration
public bool bEnableTranslationPicker { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bEQSEditor
Declaration
public bool bEQSEditor { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bExampleLayersAndBlends
Declaration
public bool bExampleLayersAndBlends { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bFacialAnimationImporter
Declaration
public bool bFacialAnimationImporter { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bMobilePIEPreviewDeviceLaunch
Declaration
public bool bMobilePIEPreviewDeviceLaunch { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bProceduralFoliage
Declaration
public bool bProceduralFoliage { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bSharedCookedBuilds
Declaration
public bool bSharedCookedBuilds { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bTextAssetFormatSupport
Declaration
public bool bTextAssetFormatSupport { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Declaration
public bool bToolbarCustomization { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bUseOpenCLForConvexHullDecomp
Declaration
public bool bUseOpenCLForConvexHullDecomp { get; set; }
Property Value
Type |
Description |
System.Boolean |
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ConsoleForGamepadLabels
Specify which console-specific nomenclature to use for gamepad label text
Declaration
public byte ConsoleForGamepadLabels { get; set; }
Property Value
Type |
Description |
System.Byte |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static EditorExperimentalSettings DefaultObject { get; }
Property Value
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MultiProcessCooking
Declaration
public int MultiProcessCooking { get; set; }
Property Value
Type |
Description |
System.Int32 |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static EditorExperimentalSettings New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to EditorExperimentalSettings)
Convert from IntPtr to UObject
Declaration
public static implicit operator EditorExperimentalSettings(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns