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Class PhysicsAssetEditorOptions

Physics Asset Editor Options

Inheritance
System.Object
UObject
PhysicsAssetEditorOptions
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public class PhysicsAssetEditorOptions : UObject

Properties

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bRenderOnlySelectedConstraints

Declaration
public bool bRenderOnlySelectedConstraints { get; set; }
Property Value
Type Description
System.Boolean
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bResetClothWhenSimulating

Declaration
public bool bResetClothWhenSimulating { get; set; }
Property Value
Type Description
System.Boolean
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bShowConstraintsAsPoints

Declaration
public bool bShowConstraintsAsPoints { get; set; }
Property Value
Type Description
System.Boolean
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bSolidRenderingForSelectedOnly

Declaration
public bool bSolidRenderingForSelectedOnly { get; set; }
Property Value
Type Description
System.Boolean
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bUpdateJointsFromAnimation

Declaration
public bool bUpdateJointsFromAnimation { get; set; }
Property Value
Type Description
System.Boolean
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bUseGravityOverride

Declaration
public bool bUseGravityOverride { get; set; }
Property Value
Type Description
System.Boolean
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CollisionOpacity

Opacity of 'solid' rendering

Declaration
public float CollisionOpacity { get; set; }
Property Value
Type Description
System.Single
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ConstraintDrawSize

Controls how large constraints are drawn in Physics Asset Editor

Declaration
public float ConstraintDrawSize { get; set; }
Property Value
Type Description
System.Single
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static PhysicsAssetEditorOptions DefaultObject { get; }
Property Value
Type Description
PhysicsAssetEditorOptions
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GravityOverrideZ

Gravity override used in the simulation

Declaration
public float GravityOverrideZ { get; set; }
Property Value
Type Description
System.Single
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GravScale

Scale factor for the gravity used in the simulation

Declaration
public float GravScale { get; set; }
Property Value
Type Description
System.Single
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HandleAngularDamping

Angular damping of mouse spring forces

Declaration
public float HandleAngularDamping { get; set; }
Property Value
Type Description
System.Single
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HandleAngularStiffness

Angular stiffness of mouse spring forces

Declaration
public float HandleAngularStiffness { get; set; }
Property Value
Type Description
System.Single
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HandleLinearDamping

Linear damping of mouse spring forces

Declaration
public float HandleLinearDamping { get; set; }
Property Value
Type Description
System.Single
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HandleLinearStiffness

Linear stiffness of mouse spring forces

Declaration
public float HandleLinearStiffness { get; set; }
Property Value
Type Description
System.Single
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InterpolationSpeed

How quickly we interpolate the physics target transform for mouse spring forces

Declaration
public float InterpolationSpeed { get; set; }
Property Value
Type Description
System.Single
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MaxFPS

Max FPS for simulation in PhysicsAssetEditor. This is helpful for targeting the same FPS as your game. -1 means disabled

Declaration
public int MaxFPS { get; set; }
Property Value
Type Description
System.Int32
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PhysicsBlend

Lets you manually control the physics/animation

Declaration
public float PhysicsBlend { get; set; }
Property Value
Type Description
System.Single
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PhysicsUpdateMode

Determines whether simulation of root body updates component transform

Declaration
public byte PhysicsUpdateMode { get; set; }
Property Value
Type Description
System.Byte
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PokeBlendTime

Time taken to blend from physics to animation.

Declaration
public float PokeBlendTime { get; set; }
Property Value
Type Description
System.Single
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PokePauseTime

Time between poking ragdoll and starting to blend back.

Declaration
public float PokePauseTime { get; set; }
Property Value
Type Description
System.Single
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PokeStrength

Strength of the impulse used when poking with left mouse button

Declaration
public float PokeStrength { get; set; }
Property Value
Type Description
System.Single
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static PhysicsAssetEditorOptions New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
PhysicsAssetEditorOptions

Operators

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Implicit(IntPtr to PhysicsAssetEditorOptions)

Convert from IntPtr to UObject

Declaration
public static implicit operator PhysicsAssetEditorOptions(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
PhysicsAssetEditorOptions
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