Class FbxSceneImportOptionsSkeletalMesh
Fbx Scene Import Options Skeletal Mesh
Inheritance
System.Object
FbxSceneImportOptionsSkeletalMesh
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class FbxSceneImportOptionsSkeletalMesh : UObject
Properties
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AnimationLength
Type of asset to import from the FBX file
Declaration
public byte AnimationLength { get; set; }
Property Value
Type |
Description |
System.Byte |
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bCreatePhysicsAsset
Declaration
public bool bCreatePhysicsAsset { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDeleteExistingMorphTargetCurves
Declaration
public bool bDeleteExistingMorphTargetCurves { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bImportAnimations
Declaration
public bool bImportAnimations { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bImportCustomAttribute
Declaration
public bool bImportCustomAttribute { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bImportMeshesInBoneHierarchy
Declaration
public bool bImportMeshesInBoneHierarchy { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bImportMorphTargets
Declaration
public bool bImportMorphTargets { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Declaration
public bool bPreserveLocalTransform { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bPreserveSmoothingGroups
Declaration
public bool bPreserveSmoothingGroups { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bUpdateSkeletonReferencePose
Declaration
public bool bUpdateSkeletonReferencePose { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bUseDefaultSampleRate
Declaration
public bool bUseDefaultSampleRate { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bUseT0AsRefPose
Declaration
public bool bUseT0AsRefPose { get; set; }
Property Value
Type |
Description |
System.Boolean |
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CustomSampleRate
Sample fbx animation data at the specified sample rate, 0 find automaticaly the best sample rate
Declaration
public int CustomSampleRate { get; set; }
Property Value
Type |
Description |
System.Int32 |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static FbxSceneImportOptionsSkeletalMesh DefaultObject { get; }
Property Value
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FrameImportRange
Frame range used when Set Range is used in Animation Length
Declaration
public Int32Interval FrameImportRange { get; set; }
Property Value
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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ThresholdPosition
Threshold to compare vertex position equality.
Declaration
public float ThresholdPosition { get; set; }
Property Value
Type |
Description |
System.Single |
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ThresholdTangentNormal
Threshold to compare normal, tangent or bi-normal equality.
Declaration
public float ThresholdTangentNormal { get; set; }
Property Value
Type |
Description |
System.Single |
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ThresholdUV
Threshold to compare UV equality.
Declaration
public float ThresholdUV { get; set; }
Property Value
Type |
Description |
System.Single |
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Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static FbxSceneImportOptionsSkeletalMesh New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to FbxSceneImportOptionsSkeletalMesh)
Convert from IntPtr to UObject
Declaration
public static implicit operator FbxSceneImportOptionsSkeletalMesh(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns