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Class FbxImportUI

Fbx Import UI

Inheritance
System.Object
UObject
FbxImportUI
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public class FbxImportUI : UObject

Properties

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AnimSequenceImportData

Import data used when importing animations

Declaration
public FbxAnimSequenceImportData AnimSequenceImportData { get; set; }
Property Value
Type Description
FbxAnimSequenceImportData
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bAutoComputeLodDistances

Declaration
public bool bAutoComputeLodDistances { get; set; }
Property Value
Type Description
System.Boolean
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bAutomatedImportShouldDetectType

Declaration
public bool bAutomatedImportShouldDetectType { get; set; }
Property Value
Type Description
System.Boolean
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bCreatePhysicsAsset

Declaration
public bool bCreatePhysicsAsset { get; set; }
Property Value
Type Description
System.Boolean
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bImportAnimations

Declaration
public bool bImportAnimations { get; set; }
Property Value
Type Description
System.Boolean
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bImportAsSkeletal

Declaration
public bool bImportAsSkeletal { get; set; }
Property Value
Type Description
System.Boolean
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bImportMaterials

Declaration
public bool bImportMaterials { get; set; }
Property Value
Type Description
System.Boolean
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bImportMesh

Declaration
public bool bImportMesh { get; set; }
Property Value
Type Description
System.Boolean
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bImportRigidMesh

Declaration
public bool bImportRigidMesh { get; set; }
Property Value
Type Description
System.Boolean
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bImportTextures

Declaration
public bool bImportTextures { get; set; }
Property Value
Type Description
System.Boolean
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bIsObjImport

Declaration
public bool bIsObjImport { get; set; }
Property Value
Type Description
System.Boolean
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bOverrideFullName

Declaration
public bool bOverrideFullName { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static FbxImportUI DefaultObject { get; }
Property Value
Type Description
FbxImportUI
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LodDistance0

Specify the LOD distance for LOD 0

Declaration
public float LodDistance0 { get; set; }
Property Value
Type Description
System.Single
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LodDistance1

Specify the LOD distance for LOD 1

Declaration
public float LodDistance1 { get; set; }
Property Value
Type Description
System.Single
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LodDistance2

Specify the LOD distance for LOD 2

Declaration
public float LodDistance2 { get; set; }
Property Value
Type Description
System.Single
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LodDistance3

Specify the LOD distance for LOD 3

Declaration
public float LodDistance3 { get; set; }
Property Value
Type Description
System.Single
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LodDistance4

Specify the LOD distance for LOD 4

Declaration
public float LodDistance4 { get; set; }
Property Value
Type Description
System.Single
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LodDistance5

Specify the LOD distance for LOD 5

Declaration
public float LodDistance5 { get; set; }
Property Value
Type Description
System.Single
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LodDistance6

Specify the LOD distance for LOD 6

Declaration
public float LodDistance6 { get; set; }
Property Value
Type Description
System.Single
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LodDistance7

Specify the LOD distance for LOD 7

Declaration
public float LodDistance7 { get; set; }
Property Value
Type Description
System.Single
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LodNumber

Set the number of LODs. A value of 0 disable the option.

Declaration
public int LodNumber { get; set; }
Property Value
Type Description
System.Int32
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MeshTypeToImport

Type of asset to import from the FBX file

Declaration
public byte MeshTypeToImport { get; set; }
Property Value
Type Description
System.Byte
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MinimumLodNumber

Set the minimum LOD number. A value of 0 disable the option.

Declaration
public int MinimumLodNumber { get; set; }
Property Value
Type Description
System.Int32
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OriginalImportType

The original detected type of this import

Declaration
public byte OriginalImportType { get; set; }
Property Value
Type Description
System.Byte
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PhysicsAsset

If this is set, use this PhysicsAsset. It is possible bCreatePhysicsAsset == false, and PhysicsAsset == NULL. It is possible they do not like to create anything.

Declaration
public PhysicsAsset PhysicsAsset { get; set; }
Property Value
Type Description
PhysicsAsset
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SkeletalMeshImportData

Import data used when importing skeletal meshes

Declaration
public FbxSkeletalMeshImportData SkeletalMeshImportData { get; set; }
Property Value
Type Description
FbxSkeletalMeshImportData
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Skeleton

Skeleton to use for imported asset. When importing a mesh, leaving this as "None" will create a new skeleton. When importing an animation this MUST be specified to import the asset.

Declaration
public Skeleton Skeleton { get; set; }
Property Value
Type Description
Skeleton
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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StaticMeshImportData

Import data used when importing static meshes

Declaration
public FbxStaticMeshImportData StaticMeshImportData { get; set; }
Property Value
Type Description
FbxStaticMeshImportData
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TextureImportData

Import data used when importing textures

Declaration
public FbxTextureImportData TextureImportData { get; set; }
Property Value
Type Description
FbxTextureImportData

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static FbxImportUI New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
FbxImportUI
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ResetToDefault()

Reset to Default

Declaration
public void ResetToDefault()

Operators

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Implicit(IntPtr to FbxImportUI)

Convert from IntPtr to UObject

Declaration
public static implicit operator FbxImportUI(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
FbxImportUI
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