Class FbxImportUI
Inheritance
System.Object
FbxImportUI
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class FbxImportUI : UObject
Properties
|
Improve this Doc
View Source
AnimSequenceImportData
Import data used when importing animations
Declaration
public FbxAnimSequenceImportData AnimSequenceImportData { get; set; }
Property Value
|
Improve this Doc
View Source
bAutoComputeLodDistances
Declaration
public bool bAutoComputeLodDistances { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bAutomatedImportShouldDetectType
Declaration
public bool bAutomatedImportShouldDetectType { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bCreatePhysicsAsset
Declaration
public bool bCreatePhysicsAsset { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bImportAnimations
Declaration
public bool bImportAnimations { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bImportAsSkeletal
Declaration
public bool bImportAsSkeletal { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bImportMaterials
Declaration
public bool bImportMaterials { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bImportMesh
Declaration
public bool bImportMesh { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bImportRigidMesh
Declaration
public bool bImportRigidMesh { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bImportTextures
Declaration
public bool bImportTextures { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bIsObjImport
Declaration
public bool bIsObjImport { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bOverrideFullName
Declaration
public bool bOverrideFullName { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static FbxImportUI DefaultObject { get; }
Property Value
|
Improve this Doc
View Source
LodDistance0
Specify the LOD distance for LOD 0
Declaration
public float LodDistance0 { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
LodDistance1
Specify the LOD distance for LOD 1
Declaration
public float LodDistance1 { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
LodDistance2
Specify the LOD distance for LOD 2
Declaration
public float LodDistance2 { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
LodDistance3
Specify the LOD distance for LOD 3
Declaration
public float LodDistance3 { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
LodDistance4
Specify the LOD distance for LOD 4
Declaration
public float LodDistance4 { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
LodDistance5
Specify the LOD distance for LOD 5
Declaration
public float LodDistance5 { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
LodDistance6
Specify the LOD distance for LOD 6
Declaration
public float LodDistance6 { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
LodDistance7
Specify the LOD distance for LOD 7
Declaration
public float LodDistance7 { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
LodNumber
Set the number of LODs. A value of 0 disable the option.
Declaration
public int LodNumber { get; set; }
Property Value
Type |
Description |
System.Int32 |
|
|
Improve this Doc
View Source
MeshTypeToImport
Type of asset to import from the FBX file
Declaration
public byte MeshTypeToImport { get; set; }
Property Value
Type |
Description |
System.Byte |
|
|
Improve this Doc
View Source
MinimumLodNumber
Set the minimum LOD number. A value of 0 disable the option.
Declaration
public int MinimumLodNumber { get; set; }
Property Value
Type |
Description |
System.Int32 |
|
|
Improve this Doc
View Source
OriginalImportType
The original detected type of this import
Declaration
public byte OriginalImportType { get; set; }
Property Value
Type |
Description |
System.Byte |
|
|
Improve this Doc
View Source
PhysicsAsset
If this is set, use this PhysicsAsset. It is possible bCreatePhysicsAsset == false, and PhysicsAsset == NULL. It is possible they do not like to create anything.
Declaration
public PhysicsAsset PhysicsAsset { get; set; }
Property Value
|
Improve this Doc
View Source
SkeletalMeshImportData
Import data used when importing skeletal meshes
Declaration
public FbxSkeletalMeshImportData SkeletalMeshImportData { get; set; }
Property Value
|
Improve this Doc
View Source
Skeleton
Skeleton to use for imported asset. When importing a mesh, leaving this as "None" will create a new skeleton. When importing an animation this MUST be specified to import the asset.
Declaration
public Skeleton Skeleton { get; set; }
Property Value
|
Improve this Doc
View Source
StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
|
Improve this Doc
View Source
StaticMeshImportData
Import data used when importing static meshes
Declaration
public FbxStaticMeshImportData StaticMeshImportData { get; set; }
Property Value
|
Improve this Doc
View Source
TextureImportData
Import data used when importing textures
Declaration
public FbxTextureImportData TextureImportData { get; set; }
Property Value
Methods
|
Improve this Doc
View Source
New(UObject, Name)
Spawn an object of this class
Declaration
public static FbxImportUI New(UObject obj = null, Name name = default(Name))
Parameters
Returns
|
Improve this Doc
View Source
ResetToDefault()
Declaration
public void ResetToDefault()
Operators
|
Improve this Doc
View Source
Implicit(IntPtr to FbxImportUI)
Convert from IntPtr to UObject
Declaration
public static implicit operator FbxImportUI(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
|
Returns