Show / Hide Table of Contents

Class Skeleton

USkeleton : that links between mesh and animation - Bone hierarchy for animations - Bone/track linkup between mesh and animation - Retargetting related

Inheritance
System.Object
UObject
Skeleton
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class Skeleton : UObject
Remarks
  • Mirror table

Properties

| Improve this Doc View Source

AssetUserData

Array of user data stored with the asset

Declaration
public ObjectArrayField<AssetUserData> AssetUserData { get; }
Property Value
Type Description
ObjectArrayField<AssetUserData>
| Improve this Doc View Source

BlendProfiles

List of blend profiles available in this skeleton

Declaration
public ObjectArrayField<BlendProfile> BlendProfiles { get; }
Property Value
Type Description
ObjectArrayField<BlendProfile>
| Improve this Doc View Source

DefaultObject

Get UE4 Default Object for this Class

Declaration
public static Skeleton DefaultObject { get; }
Property Value
Type Description
Skeleton
| Improve this Doc View Source

PreviewAttachedAssetContainer

Attached assets component for this skeleton

Declaration
public PreviewAssetAttachContainer PreviewAttachedAssetContainer { get; set; }
Property Value
Type Description
PreviewAssetAttachContainer
| Improve this Doc View Source

RigConfig

Rig Config

Declaration
public RigConfiguration RigConfig { get; set; }
Property Value
Type Description
RigConfiguration
| Improve this Doc View Source

SmartNames

Container for smart name mappings

Declaration
public SmartNameContainer SmartNames { get; set; }
Property Value
Type Description
SmartNameContainer
| Improve this Doc View Source

Sockets

Array of named socket locations, set up in editor and used as a shortcut instead of specifying everything explicitly to AttachComponent in the SkeletalMeshComponent.

Declaration
public ObjectArrayField<SkeletalMeshSocket> Sockets { get; }
Property Value
Type Description
ObjectArrayField<SkeletalMeshSocket>
| Improve this Doc View Source

StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
| Improve this Doc View Source

VirtualBoneGuid

Guid for virtual bones.

Declaration
public FGuid VirtualBoneGuid { get; set; }
Property Value
Type Description
FGuid
Remarks

Separate so that we don't have to dirty the original guid when only changing virtual bones

Methods

| Improve this Doc View Source

New(UObject, Name)

Spawn an object of this class

Declaration
public static Skeleton New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
Skeleton

Operators

| Improve this Doc View Source

Implicit(IntPtr to Skeleton)

Convert from IntPtr to UObject

Declaration
public static implicit operator Skeleton(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
Skeleton
  • Improve this Doc
  • View Source
Back to top Generated by DocFX