Class Skeleton
USkeleton : that links between mesh and animation - Bone hierarchy for animations - Bone/track linkup between mesh and animation - Retargetting related
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class Skeleton : UObject
Remarks
- Mirror table
Properties
| Improve this Doc View SourceAssetUserData
Array of user data stored with the asset
Declaration
public ObjectArrayField<AssetUserData> AssetUserData { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<AssetUserData> |
BlendProfiles
List of blend profiles available in this skeleton
Declaration
public ObjectArrayField<BlendProfile> BlendProfiles { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<BlendProfile> |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static Skeleton DefaultObject { get; }
Property Value
Type | Description |
---|---|
Skeleton |
PreviewAttachedAssetContainer
Attached assets component for this skeleton
Declaration
public PreviewAssetAttachContainer PreviewAttachedAssetContainer { get; set; }
Property Value
Type | Description |
---|---|
PreviewAssetAttachContainer |
RigConfig
Rig Config
Declaration
public RigConfiguration RigConfig { get; set; }
Property Value
Type | Description |
---|---|
RigConfiguration |
SmartNames
Container for smart name mappings
Declaration
public SmartNameContainer SmartNames { get; set; }
Property Value
Type | Description |
---|---|
SmartNameContainer |
Sockets
Array of named socket locations, set up in editor and used as a shortcut instead of specifying everything explicitly to AttachComponent in the SkeletalMeshComponent.
Declaration
public ObjectArrayField<SkeletalMeshSocket> Sockets { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<SkeletalMeshSocket> |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
VirtualBoneGuid
Guid for virtual bones.
Declaration
public FGuid VirtualBoneGuid { get; set; }
Property Value
Type | Description |
---|---|
FGuid |
Remarks
Separate so that we don't have to dirty the original guid when only changing virtual bones
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static Skeleton New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
Skeleton |
Operators
| Improve this Doc View SourceImplicit(IntPtr to Skeleton)
Convert from IntPtr to UObject
Declaration
public static implicit operator Skeleton(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
Skeleton |