Show / Hide Table of Contents

Struct AssetEditorOptions

Options that should be unique per asset editor (like skeletal mesh or anim sequence editors)

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public struct AssetEditorOptions

Fields

| Improve this Doc View Source

Context

Declaration
public Name Context
Field Value
Type Description
Name
  • Improve this Doc
  • View Source
Back to top Generated by DocFX