Class UnrealEdEngine
Unreal Ed Engine
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public class UnrealEdEngine : EditorEngine
Properties
| Improve this Doc View SourceAnimationCompressionAlgorithms
Global list of instanced animation compression algorithms.
Declaration
public ObjectArrayField<AnimCompress> AnimationCompressionAlgorithms { get; }
Property Value
| Type | Description |
|---|---|
| ObjectArrayField<AnimCompress> |
AutoReimportManager
Manager responsible for configuring auto reimport
Declaration
public AutoReimportManager AutoReimportManager { get; set; }
Property Value
| Type | Description |
|---|---|
| AutoReimportManager |
bNeedWarningForPkgEngineVer
Declaration
public bool bNeedWarningForPkgEngineVer { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
bNeedWarningForWritePermission
Declaration
public bool bNeedWarningForWritePermission { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
CookServer
Cooker server incase we want to cook ont he side while editing...
Declaration
public CookOnTheFlyServer CookServer { get; set; }
Property Value
| Type | Description |
|---|---|
| CookOnTheFlyServer |
CurrentLODParentActor
Current target for LOD parenting operations (actors will use this as the replacement)
Declaration
public Actor CurrentLODParentActor { get; set; }
Property Value
| Type | Description |
|---|---|
| Actor |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static UnrealEdEngine DefaultObject { get; }
Property Value
| Type | Description |
|---|---|
| UnrealEdEngine |
EditorOptionsInst
Global instance of the editor options class.
Declaration
public UnrealEdOptions EditorOptionsInst { get; set; }
Property Value
| Type | Description |
|---|---|
| UnrealEdOptions |
MaterialCopyPasteBuffer
A buffer for implementing material expression copy/paste.
Declaration
public Material MaterialCopyPasteBuffer { get; set; }
Property Value
| Type | Description |
|---|---|
| Material |
MatineeCopyPasteBuffer
A buffer for implementing matinee track/group copy/paste.
Declaration
public ObjectArrayField<UObject> MatineeCopyPasteBuffer { get; }
Property Value
| Type | Description |
|---|---|
| ObjectArrayField<UObject> |
SoundCueCopyPasteBuffer
A buffer for implementing sound cue nodes copy/paste.
Declaration
public SoundCue SoundCueCopyPasteBuffer { get; set; }
Property Value
| Type | Description |
|---|---|
| SoundCue |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
| Type | Description |
|---|---|
| Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static UnrealEdEngine New(UObject obj = null, Name name = default(Name))
Parameters
| Type | Name | Description |
|---|---|---|
| UObject | obj | |
| Name | name |
Returns
| Type | Description |
|---|---|
| UnrealEdEngine |
Operators
| Improve this Doc View SourceImplicit(IntPtr to UnrealEdEngine)
Convert from IntPtr to UObject
Declaration
public static implicit operator UnrealEdEngine(IntPtr p)
Parameters
| Type | Name | Description |
|---|---|---|
| System.IntPtr | p |
Returns
| Type | Description |
|---|---|
| UnrealEdEngine |