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Class SoundCue

The behavior of audio playback is defined within Sound Cues.

Inheritance
System.Object
UObject
SoundBase
SoundCue
Inherited Members
SoundBase.SoundClassObject
SoundBase.bDebug
SoundBase.bOverrideConcurrency
SoundBase.bOutputToBusOnly
SoundBase.bHasDelayNode
SoundBase.bHasConcatenatorNode
SoundBase.bHasVirtualizeWhenSilent
SoundBase.bBypassVolumeScaleForPriority
SoundBase.SoundConcurrencySettings
SoundBase.ConcurrencyOverrides
SoundBase.Duration
SoundBase.MaxDistance
SoundBase.TotalSamples
SoundBase.Priority
SoundBase.AttenuationSettings
SoundBase.SoundSubmixObject
SoundBase.SourceEffectChain
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class SoundCue : SoundBase

Properties

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AllNodes

All Nodes

Declaration
public ObjectArrayField<SoundNode> AllNodes { get; }
Property Value
Type Description
ObjectArrayField<SoundNode>
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AttenuationOverrides

Attenuation settings to use if Override Attenuation is set to true

Declaration
public SoundAttenuationSettings AttenuationOverrides { get; set; }
Property Value
Type Description
SoundAttenuationSettings
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bExcludeFromRandomNodeBranchCulling

Declaration
public bool bExcludeFromRandomNodeBranchCulling { get; set; }
Property Value
Type Description
System.Boolean
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bOverrideAttenuation

Declaration
public bool bOverrideAttenuation { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static SoundCue DefaultObject { get; }
Property Value
Type Description
SoundCue
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FirstNode

First Node

Declaration
public SoundNode FirstNode { get; set; }
Property Value
Type Description
SoundNode
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PitchMultiplier

Pitch multiplier for the Sound Cue

Declaration
public float PitchMultiplier { get; set; }
Property Value
Type Description
System.Single
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SoundCueGraph

Sound Cue Graph

Declaration
public EdGraph SoundCueGraph { get; set; }
Property Value
Type Description
EdGraph
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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SubtitlePriority

The priority of the subtitle. Defaults to 10000. Higher values will play instead of lower values.

Declaration
public float SubtitlePriority { get; set; }
Property Value
Type Description
System.Single
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VolumeMultiplier

Volume multiplier for the Sound Cue

Declaration
public float VolumeMultiplier { get; set; }
Property Value
Type Description
System.Single

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static SoundCue New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
SoundCue

Operators

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Implicit(IntPtr to SoundCue)

Convert from IntPtr to UObject

Declaration
public static implicit operator SoundCue(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
SoundCue
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