Class SoundCue
The behavior of audio playback is defined within Sound Cues.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class SoundCue : SoundBase
Properties
| Improve this Doc View SourceAllNodes
All Nodes
Declaration
public ObjectArrayField<SoundNode> AllNodes { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<SoundNode> |
AttenuationOverrides
Attenuation settings to use if Override Attenuation is set to true
Declaration
public SoundAttenuationSettings AttenuationOverrides { get; set; }
Property Value
Type | Description |
---|---|
SoundAttenuationSettings |
bExcludeFromRandomNodeBranchCulling
Declaration
public bool bExcludeFromRandomNodeBranchCulling { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bOverrideAttenuation
Declaration
public bool bOverrideAttenuation { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static SoundCue DefaultObject { get; }
Property Value
Type | Description |
---|---|
SoundCue |
FirstNode
First Node
Declaration
public SoundNode FirstNode { get; set; }
Property Value
Type | Description |
---|---|
SoundNode |
PitchMultiplier
Pitch multiplier for the Sound Cue
Declaration
public float PitchMultiplier { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
SoundCueGraph
Sound Cue Graph
Declaration
public EdGraph SoundCueGraph { get; set; }
Property Value
Type | Description |
---|---|
EdGraph |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
SubtitlePriority
The priority of the subtitle. Defaults to 10000. Higher values will play instead of lower values.
Declaration
public float SubtitlePriority { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
VolumeMultiplier
Volume multiplier for the Sound Cue
Declaration
public float VolumeMultiplier { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static SoundCue New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
SoundCue |
Operators
| Improve this Doc View SourceImplicit(IntPtr to SoundCue)
Convert from IntPtr to UObject
Declaration
public static implicit operator SoundCue(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
SoundCue |