Class SoundBase
Inheritance
System.Object
SoundBase
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class SoundBase : UObject
Properties
|
Improve this Doc
View Source
AttenuationSettings
Attenuation settings package for the sound
Declaration
public SoundAttenuation AttenuationSettings { get; set; }
Property Value
|
Improve this Doc
View Source
bBypassVolumeScaleForPriority
Declaration
public bool bBypassVolumeScaleForPriority { get; set; }
Property Value
| Type |
Description |
| System.Boolean |
|
|
Improve this Doc
View Source
bDebug
Declaration
public bool bDebug { get; set; }
Property Value
| Type |
Description |
| System.Boolean |
|
|
Improve this Doc
View Source
bHasConcatenatorNode
Declaration
public bool bHasConcatenatorNode { get; set; }
Property Value
| Type |
Description |
| System.Boolean |
|
|
Improve this Doc
View Source
bHasDelayNode
Declaration
public bool bHasDelayNode { get; set; }
Property Value
| Type |
Description |
| System.Boolean |
|
|
Improve this Doc
View Source
bHasVirtualizeWhenSilent
Declaration
public bool bHasVirtualizeWhenSilent { get; set; }
Property Value
| Type |
Description |
| System.Boolean |
|
|
Improve this Doc
View Source
bOutputToBusOnly
Declaration
public bool bOutputToBusOnly { get; set; }
Property Value
| Type |
Description |
| System.Boolean |
|
|
Improve this Doc
View Source
bOverrideConcurrency
Declaration
public bool bOverrideConcurrency { get; set; }
Property Value
| Type |
Description |
| System.Boolean |
|
|
Improve this Doc
View Source
ConcurrencyOverrides
If Override Concurrency is true, concurrency settings to use.
Declaration
public SoundConcurrencySettings ConcurrencyOverrides { get; set; }
Property Value
|
Improve this Doc
View Source
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static SoundBase DefaultObject { get; }
Property Value
|
Improve this Doc
View Source
Duration
Duration of sound in seconds.
Declaration
public float Duration { get; }
Property Value
| Type |
Description |
| System.Single |
|
|
Improve this Doc
View Source
MaxDistance
The max distance of the asset, as determined by attenuation settings.
Declaration
public float MaxDistance { get; }
Property Value
| Type |
Description |
| System.Single |
|
|
Improve this Doc
View Source
Priority
Sound priority (higher value is higher priority) used for concurrency resolution. This priority value is weighted against the final volume of the sound.
Declaration
public float Priority { get; set; }
Property Value
| Type |
Description |
| System.Single |
|
|
Improve this Doc
View Source
SoundClassObject
Sound class this sound belongs to
Declaration
public SoundClass SoundClassObject { get; set; }
Property Value
|
Improve this Doc
View Source
SoundConcurrencySettings
If Override Concurrency is false, the sound concurrency settings to use for this sound.
Declaration
public SoundConcurrency SoundConcurrencySettings { get; set; }
Property Value
|
Improve this Doc
View Source
SoundSubmixObject
Sound submix this sound belongs to.
Declaration
public SoundSubmix SoundSubmixObject { get; set; }
Property Value
|
Improve this Doc
View Source
SourceEffectChain
The source effect chain to use for this sound.
Declaration
public SoundEffectSourcePresetChain SourceEffectChain { get; set; }
Property Value
|
Improve this Doc
View Source
StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
|
Improve this Doc
View Source
TotalSamples
Total number of samples (in the thousands). Useful as a metric to analyze the relative size of a given sound asset in content browser.
Declaration
public float TotalSamples { get; }
Property Value
| Type |
Description |
| System.Single |
|
Methods
|
Improve this Doc
View Source
New(UObject, Name)
Spawn an object of this class
Declaration
public static SoundBase New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
|
Improve this Doc
View Source
Implicit(IntPtr to SoundBase)
Convert from IntPtr to UObject
Declaration
public static implicit operator SoundBase(IntPtr p)
Parameters
| Type |
Name |
Description |
| System.IntPtr |
p |
|
Returns