Class SoundWave
Inheritance
System.Object
SoundWave
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class SoundWave : SoundBase
Properties
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AssetImportData
Declaration
public AssetImportData AssetImportData { get; set; }
Property Value
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bIsAmbisonics
Declaration
public bool bIsAmbisonics { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bLooping
Declaration
public bool bLooping { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bManualWordWrap
Declaration
public bool bManualWordWrap { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bMature
Declaration
public bool bMature { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bSingleLine
Declaration
public bool bSingleLine { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bStreaming
Declaration
public bool bStreaming { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bVirtualizeWhenSilent
Declaration
public bool bVirtualizeWhenSilent { get; set; }
Property Value
Type |
Description |
System.Boolean |
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CompressionQuality
Platform agnostic compression quality. 1..100 with 1 being best compression and 100 being best quality.
Declaration
public int CompressionQuality { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Curves
Curves associated with this sound wave
Declaration
public CurveTable Curves { get; set; }
Property Value
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static SoundWave DefaultObject { get; }
Property Value
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InternalCurves
Hold a reference to our internal curve so we can switch back to it if we want to
Declaration
public CurveTable InternalCurves { get; set; }
Property Value
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NumChannels
Number of channels of multichannel data; 1 or 2 for regular mono and stereo files
Declaration
public int NumChannels { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Pitch
Playback pitch for sound.
Declaration
public float Pitch { get; set; }
Property Value
Type |
Description |
System.Single |
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SampleRate
Cached sample rate for displaying in the tools
Declaration
public int SampleRate { get; set; }
Property Value
Type |
Description |
System.Int32 |
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SoundGroup
Declaration
public byte SoundGroup { get; set; }
Property Value
Type |
Description |
System.Byte |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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StreamingPriority
Priority of this sound when streaming (lower priority streams may not always play)
Declaration
public int StreamingPriority { get; set; }
Property Value
Type |
Description |
System.Int32 |
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SubtitlePriority
The priority of the subtitle.
Declaration
public float SubtitlePriority { get; set; }
Property Value
Type |
Description |
System.Single |
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Volume
Playback volume of sound 0 to 1 - Default is 1.0.
Declaration
public float Volume { get; set; }
Property Value
Type |
Description |
System.Single |
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Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static SoundWave New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to SoundWave)
Convert from IntPtr to UObject
Declaration
public static implicit operator SoundWave(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns