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Class SoundSourceBus

A source bus is a type of USoundBase and can be "played" like any sound.

Inheritance
System.Object
UObject
SoundBase
SoundWave
SoundSourceBus
Inherited Members
SoundWave.CompressionQuality
SoundWave.StreamingPriority
SoundWave.SoundGroup
SoundWave.bLooping
SoundWave.bStreaming
SoundWave.bMature
SoundWave.bManualWordWrap
SoundWave.bSingleLine
SoundWave.bVirtualizeWhenSilent
SoundWave.bIsAmbisonics
SoundWave.SubtitlePriority
SoundWave.Volume
SoundWave.Pitch
SoundWave.NumChannels
SoundWave.SampleRate
SoundWave.AssetImportData
SoundWave.Curves
SoundWave.InternalCurves
SoundBase.SoundClassObject
SoundBase.bDebug
SoundBase.bOverrideConcurrency
SoundBase.bOutputToBusOnly
SoundBase.bHasDelayNode
SoundBase.bHasConcatenatorNode
SoundBase.bHasVirtualizeWhenSilent
SoundBase.bBypassVolumeScaleForPriority
SoundBase.SoundConcurrencySettings
SoundBase.ConcurrencyOverrides
SoundBase.Duration
SoundBase.MaxDistance
SoundBase.TotalSamples
SoundBase.Priority
SoundBase.AttenuationSettings
SoundBase.SoundSubmixObject
SoundBase.SourceEffectChain
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class SoundSourceBus : SoundWave

Properties

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bAutoDeactivateWhenSilent

Declaration
public bool bAutoDeactivateWhenSilent { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static SoundSourceBus DefaultObject { get; }
Property Value
Type Description
SoundSourceBus
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SourceBusDuration

The duration (in seconds) to use for the source bus. A duration of 0.0 indicates to play the source bus indefinitely.

Declaration
public float SourceBusDuration { get; set; }
Property Value
Type Description
System.Single
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static SoundSourceBus New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
SoundSourceBus

Operators

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Implicit(IntPtr to SoundSourceBus)

Convert from IntPtr to UObject

Declaration
public static implicit operator SoundSourceBus(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
SoundSourceBus
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