Class SoundSourceBus
A source bus is a type of USoundBase and can be "played" like any sound.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class SoundSourceBus : SoundWave
Properties
| Improve this Doc View SourcebAutoDeactivateWhenSilent
Declaration
public bool bAutoDeactivateWhenSilent { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static SoundSourceBus DefaultObject { get; }
Property Value
Type | Description |
---|---|
SoundSourceBus |
SourceBusDuration
The duration (in seconds) to use for the source bus. A duration of 0.0 indicates to play the source bus indefinitely.
Declaration
public float SourceBusDuration { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static SoundSourceBus New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
SoundSourceBus |
Operators
| Improve this Doc View SourceImplicit(IntPtr to SoundSourceBus)
Convert from IntPtr to UObject
Declaration
public static implicit operator SoundSourceBus(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
SoundSourceBus |