Struct SelectionStateOfLevel
Represents the current selection state of a level (its selected actors and components) from a given point in a time, in a way that can be safely restored later even if the level is reloaded
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public struct SelectionStateOfLevel