Struct EditorCommand
A parameterless exec command that can be bound to hotkeys and menu items in the editor.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public struct EditorCommand
Fields
| Improve this Doc View SourceCommandName
Declaration
public Name CommandName
Field Value
Type | Description |
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Name |
Parent
Declaration
public Name Parent
Field Value
Type | Description |
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Name |