Show / Hide Table of Contents

Class PreviewMaterial

Preview Material

Inheritance
System.Object
UObject
MaterialInterface
Material
PreviewMaterial
Inherited Members
Material.PhysMaterial
Material.BaseColor
Material.Metallic
Material.Specular
Material.Roughness
Material.Normal
Material.EmissiveColor
Material.Opacity
Material.OpacityMask
Material.MaterialDomain
Material.BlendMode
Material.DecalBlendMode
Material.MaterialDecalResponse
Material.ShadingModel
Material.OpacityMaskClipValue
Material.bCastDynamicShadowAsMasked
Material.WorldPositionOffset
Material.WorldDisplacement
Material.TessellationMultiplier
Material.SubsurfaceColor
Material.ClearCoat
Material.ClearCoatRoughness
Material.AmbientOcclusion
Material.Refraction
Material.CustomizedUVs
Material.MaterialAttributes
Material.PixelDepthOffset
Material.bEnableSeparateTranslucency
Material.bEnableMobileSeparateTranslucency
Material.bEnableResponsiveAA
Material.bScreenSpaceReflections
Material.bContactShadows
Material.TwoSided
Material.DitheredLODTransition
Material.DitherOpacityMask
Material.bAllowNegativeEmissiveColor
Material.NumCustomizedUVs
Material.TranslucencyLightingMode
Material.TranslucencyDirectionalLightingIntensity
Material.AllowTranslucentCustomDepthWrites
Material.TranslucentShadowDensityScale
Material.TranslucentSelfShadowDensityScale
Material.TranslucentSelfShadowSecondDensityScale
Material.TranslucentSelfShadowSecondOpacity
Material.TranslucentBackscatteringExponent
Material.TranslucentMultipleScatteringExtinction
Material.TranslucentShadowStartOffset
Material.bDisableDepthTest
Material.bWriteOnlyAlpha
Material.bGenerateSphericalParticleNormals
Material.bTangentSpaceNormal
Material.bUseEmissiveForDynamicAreaLighting
Material.bBlockGI
Material.bUsedAsSpecialEngineMaterial
Material.bUsedWithSkeletalMesh
Material.bUsedWithEditorCompositing
Material.bUsedWithParticleSprites
Material.bUsedWithBeamTrails
Material.bUsedWithMeshParticles
Material.bUsedWithNiagaraSprites
Material.bUsedWithNiagaraRibbons
Material.bUsedWithNiagaraMeshParticles
Material.bUsedWithGeometryCache
Material.bUsedWithStaticLighting
Material.bUsedWithMorphTargets
Material.bUsedWithSplineMeshes
Material.bUsedWithInstancedStaticMeshes
Material.bUsesDistortion
Material.bUsedWithClothing
Material.bAutomaticallySetUsageInEditor
Material.bFullyRough
Material.bUseFullPrecision
Material.bUseLightmapDirectionality
Material.bUseHQForwardReflections
Material.bUsePlanarForwardReflections
Material.bNormalCurvatureToRoughness
Material.D3D11TessellationMode
Material.bEnableCrackFreeDisplacement
Material.bEnableAdaptiveTessellation
Material.MaxDisplacement
Material.Wireframe
Material.bOutputVelocityOnBasePass
Material.EditorX
Material.EditorY
Material.EditorPitch
Material.EditorYaw
Material.Expressions
Material.EditorComments
Material.bCanMaskedBeAssumedOpaque
Material.bIsPreviewMaterial
Material.bIsFunctionPreviewMaterial
Material.bUseMaterialAttributes
Material.bUseTranslucencyVertexFog
Material.bComputeFogPerPixel
Material.bAllowDevelopmentShaderCompile
Material.bIsMaterialEditorStatsMaterial
Material.BlendableLocation
Material.BlendablePriority
Material.BlendableOutputAlpha
Material.RefractionMode
Material.RefractionDepthBias
Material.StateId
Material.ExpressionTextureReferences
MaterialInterface.GetBaseMaterial()
MaterialInterface.GetPhysicalMaterial()
MaterialInterface.SetForceMipLevelsToBeResident(Boolean, Boolean, Single, Int32)
MaterialInterface.SubsurfaceProfile
MaterialInterface.LightmassSettings
MaterialInterface.bTextureStreamingDataSorted
MaterialInterface.TextureStreamingDataVersion
MaterialInterface.AssetUserData
MaterialInterface.PreviewMesh
MaterialInterface.ThumbnailInfo
MaterialInterface.AssetImportData
MaterialInterface.LightingGuid
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public class PreviewMaterial : Material

Properties

| Improve this Doc View Source

DefaultObject

Get UE4 Default Object for this Class

Declaration
public static PreviewMaterial DefaultObject { get; }
Property Value
Type Description
PreviewMaterial
| Improve this Doc View Source

StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

| Improve this Doc View Source

New(UObject, Name)

Spawn an object of this class

Declaration
public static PreviewMaterial New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
PreviewMaterial

Operators

| Improve this Doc View Source

Implicit(IntPtr to PreviewMaterial)

Convert from IntPtr to UObject

Declaration
public static implicit operator PreviewMaterial(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
PreviewMaterial
  • Improve this Doc
  • View Source
Back to top Generated by DocFX