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Class DebugSkelMeshComponent

Debug Skel Mesh Component

Inheritance
System.Object
UObject
ActorComponent
SceneComponent
PrimitiveComponent
MeshComponent
SkinnedMeshComponent
SkeletalMeshComponent
DebugSkelMeshComponent
Inherited Members
SkeletalMeshComponent.AccumulateAllBodiesBelowPhysicsBlendWeight(Name, Single, Boolean)
SkeletalMeshComponent.AddForceToAllBodiesBelow(Vector, Name, Boolean, Boolean)
SkeletalMeshComponent.AddImpulseToAllBodiesBelow(Vector, Name, Boolean, Boolean)
SkeletalMeshComponent.AllowAnimCurveEvaluation(Name, Boolean)
SkeletalMeshComponent.BindClothToMasterPoseComponent()
SkeletalMeshComponent.BreakConstraint(Vector, Vector, Name)
SkeletalMeshComponent.ClearMorphTargets()
SkeletalMeshComponent.FindConstraintBoneName(Int32)
SkeletalMeshComponent.ForceClothNextUpdateTeleport()
SkeletalMeshComponent.ForceClothNextUpdateTeleportAndReset()
SkeletalMeshComponent.GetAllowedAnimCurveEvaluate()
SkeletalMeshComponent.GetAnimationMode()
SkeletalMeshComponent.GetAnimInstance()
SkeletalMeshComponent.GetBoneMass(Name, Boolean)
SkeletalMeshComponent.GetClothingSimulationInteractor()
SkeletalMeshComponent.GetClothMaxDistanceScale()
SkeletalMeshComponent.GetCurrentJointAngles(Name)
SkeletalMeshComponent.GetDisableAnimCurves()
SkeletalMeshComponent.GetDisablePostProcessBlueprint()
SkeletalMeshComponent.GetMorphTarget(Name)
SkeletalMeshComponent.GetPlayRate()
SkeletalMeshComponent.GetPosition()
SkeletalMeshComponent.GetPostProcessInstance()
SkeletalMeshComponent.GetSkeletalCenterOfMass()
SkeletalMeshComponent.GetSubInstanceByName(Name)
SkeletalMeshComponent.GetTeleportDistanceThreshold()
SkeletalMeshComponent.GetTeleportRotationThreshold()
SkeletalMeshComponent.HasValidAnimationInstance()
SkeletalMeshComponent.IsBodyGravityEnabled(Name)
SkeletalMeshComponent.IsClothingSimulationSuspended()
SkeletalMeshComponent.IsPlaying()
SkeletalMeshComponent.K2_GetClosestPointOnPhysicsAsset(Vector)
SkeletalMeshComponent.K2_SetAnimInstanceClass(SubclassOf<UObject>)
SkeletalMeshComponent.OverrideAnimationData(AnimationAsset, Boolean, Boolean, Single, Single)
SkeletalMeshComponent.Play(Boolean)
SkeletalMeshComponent.PlayAnimation(AnimationAsset, Boolean)
SkeletalMeshComponent.ResetAllBodiesSimulatePhysics()
SkeletalMeshComponent.ResetAllowedAnimCurveEvaluation()
SkeletalMeshComponent.ResetAnimInstanceDynamics(ETeleportType)
SkeletalMeshComponent.ResetClothTeleportMode()
SkeletalMeshComponent.ResumeClothingSimulation()
SkeletalMeshComponent.SetAllBodiesBelowPhysicsBlendWeight(Name, Single, Boolean, Boolean)
SkeletalMeshComponent.SetAllBodiesBelowSimulatePhysics(Name, Boolean, Boolean)
SkeletalMeshComponent.SetAllBodiesPhysicsBlendWeight(Single, Boolean)
SkeletalMeshComponent.SetAllBodiesSimulatePhysics(Boolean)
SkeletalMeshComponent.SetAllMotorsAngularDriveParams(Single, Single, Single, Boolean)
SkeletalMeshComponent.SetAllMotorsAngularPositionDrive(Boolean, Boolean, Boolean)
SkeletalMeshComponent.SetAllMotorsAngularVelocityDrive(Boolean, Boolean, Boolean)
SkeletalMeshComponent.SetAllowAnimCurveEvaluation(Boolean)
SkeletalMeshComponent.SetAllowedAnimCurvesEvaluation(Byte, Boolean)
SkeletalMeshComponent.SetAngularLimits(Name, Single, Single, Single)
SkeletalMeshComponent.SetAnimation(AnimationAsset)
SkeletalMeshComponent.SetAnimationMode(Byte)
SkeletalMeshComponent.SetBodyNotifyRigidBodyCollision(Boolean, Name)
SkeletalMeshComponent.SetClothMaxDistanceScale(Single)
SkeletalMeshComponent.SetConstraintProfile(Name, Name, Boolean)
SkeletalMeshComponent.SetConstraintProfileForAll(Name, Boolean)
SkeletalMeshComponent.SetDisableAnimCurves(Boolean)
SkeletalMeshComponent.SetDisablePostProcessBlueprint(Boolean)
SkeletalMeshComponent.SetEnableBodyGravity(Boolean, Name)
SkeletalMeshComponent.SetEnableGravityOnAllBodiesBelow(Boolean, Name, Boolean)
SkeletalMeshComponent.SetEnablePhysicsBlending(Boolean)
SkeletalMeshComponent.SetMorphTarget(Name, Single, Boolean)
SkeletalMeshComponent.SetNotifyRigidBodyCollisionBelow(Boolean, Name, Boolean)
SkeletalMeshComponent.SetPhysicsBlendWeight(Single)
SkeletalMeshComponent.SetPlayRate(Single)
SkeletalMeshComponent.SetPosition(Single, Boolean)
SkeletalMeshComponent.SetTeleportDistanceThreshold(Single)
SkeletalMeshComponent.SetTeleportRotationThreshold(Single)
SkeletalMeshComponent.SetUpdateAnimationInEditor(Boolean)
SkeletalMeshComponent.SnapshotPose(PoseSnapshot)
SkeletalMeshComponent.Stop()
SkeletalMeshComponent.SuspendClothingSimulation()
SkeletalMeshComponent.TermBodiesBelow(Name)
SkeletalMeshComponent.ToggleDisablePostProcessBlueprint()
SkeletalMeshComponent.UnbindClothFromMasterPoseComponent(Boolean)
SkeletalMeshComponent.AnimBlueprintGeneratedClass
SkeletalMeshComponent.AnimClass
SkeletalMeshComponent.AnimScriptInstance
SkeletalMeshComponent.SubInstances
SkeletalMeshComponent.PostProcessAnimInstance
SkeletalMeshComponent.AnimationData
SkeletalMeshComponent.RootBoneTranslation
SkeletalMeshComponent.LineCheckBoundsScale
SkeletalMeshComponent.GlobalAnimRateScale
SkeletalMeshComponent.KinematicBonesUpdateType
SkeletalMeshComponent.PhysicsTransformUpdateMode
SkeletalMeshComponent.AnimationMode
SkeletalMeshComponent.bDisablePostProcessBlueprint
SkeletalMeshComponent.bUpdateOverlapsOnAnimationFinalize
SkeletalMeshComponent.bHasValidBodies
SkeletalMeshComponent.bBlendPhysics
SkeletalMeshComponent.bEnablePhysicsOnDedicatedServer
SkeletalMeshComponent.bUpdateJointsFromAnimation
SkeletalMeshComponent.bDisableClothSimulation
SkeletalMeshComponent.bAllowAnimCurveEvaluation
SkeletalMeshComponent.bCollideWithEnvironment
SkeletalMeshComponent.bCollideWithAttachedChildren
SkeletalMeshComponent.bLocalSpaceSimulation
SkeletalMeshComponent.bResetAfterTeleport
SkeletalMeshComponent.bNoSkeletonUpdate
SkeletalMeshComponent.bPauseAnims
SkeletalMeshComponent.bUseRefPoseOnInitAnim
SkeletalMeshComponent.bEnablePerPolyCollision
SkeletalMeshComponent.bForceRefpose
SkeletalMeshComponent.bOnlyAllowAutonomousTickPose
SkeletalMeshComponent.bIsAutonomousTickPose
SkeletalMeshComponent.bOldForceRefPose
SkeletalMeshComponent.bShowPrePhysBones
SkeletalMeshComponent.bRequiredBonesUpToDate
SkeletalMeshComponent.bAnimTreeInitialised
SkeletalMeshComponent.bIncludeComponentLocationIntoBounds
SkeletalMeshComponent.bEnableLineCheckWithBounds
SkeletalMeshComponent.bUseBendingElements
SkeletalMeshComponent.bUseTetrahedralConstraints
SkeletalMeshComponent.bUseThinShellVolumeConstraints
SkeletalMeshComponent.bUseSelfCollisions
SkeletalMeshComponent.bUseContinuousCollisionDetection
SkeletalMeshComponent.bUpdateAnimationInEditor
SkeletalMeshComponent.bNeedsQueuedAnimEventsDispatched
SkeletalMeshComponent.ClothBlendWeight
SkeletalMeshComponent.EdgeStiffness
SkeletalMeshComponent.BendingStiffness
SkeletalMeshComponent.AreaStiffness
SkeletalMeshComponent.VolumeStiffness
SkeletalMeshComponent.StrainLimitingStiffness
SkeletalMeshComponent.ShapeTargetStiffness
SkeletalMeshComponent.BodySetup
SkeletalMeshComponent.ClothingSimulationFactory
SkeletalMeshComponent.TeleportDistanceThreshold
SkeletalMeshComponent.TeleportRotationThreshold
SkeletalMeshComponent.ClothingInteractor
SkinnedMeshComponent.BoneIsChildOf(Name, Name)
SkinnedMeshComponent.ClearSkinWeightOverride(Int32)
SkinnedMeshComponent.ClearVertexColorOverride(Int32)
SkinnedMeshComponent.FindClosestBone_K2(Vector, Single, Boolean)
SkinnedMeshComponent.GetBoneIndex(Name)
SkinnedMeshComponent.GetBoneName(Int32)
SkinnedMeshComponent.GetDeltaTransformFromRefPose(Name, Name)
SkinnedMeshComponent.GetNumBones()
SkinnedMeshComponent.GetNumLODs()
SkinnedMeshComponent.GetParentBone(Name)
SkinnedMeshComponent.GetRefPosePosition(Int32)
SkinnedMeshComponent.GetSocketBoneName(Name)
SkinnedMeshComponent.HideBoneByName(Name, Byte)
SkinnedMeshComponent.IsBoneHiddenByName(Name)
SkinnedMeshComponent.IsMaterialSectionShown(Int32, Int32)
SkinnedMeshComponent.SetCapsuleIndirectShadowMinVisibility(Single)
SkinnedMeshComponent.SetCastCapsuleDirectShadow(Boolean)
SkinnedMeshComponent.SetCastCapsuleIndirectShadow(Boolean)
SkinnedMeshComponent.SetForcedLOD(Int32)
SkinnedMeshComponent.SetMasterPoseComponent(SkinnedMeshComponent, Boolean)
SkinnedMeshComponent.SetMinLOD(Int32)
SkinnedMeshComponent.SetPhysicsAsset(PhysicsAsset, Boolean)
SkinnedMeshComponent.SetRenderStatic(Boolean)
SkinnedMeshComponent.SetSkeletalMesh(SkeletalMesh, Boolean)
SkinnedMeshComponent.SetSkinWeightOverride(Int32, Byte)
SkinnedMeshComponent.SetVertexColorOverride_LinearColor(Int32, Byte)
SkinnedMeshComponent.ShowAllMaterialSections(Int32)
SkinnedMeshComponent.ShowMaterialSection(Int32, Boolean, Int32)
SkinnedMeshComponent.TransformFromBoneSpace(Name, Vector, Rotator)
SkinnedMeshComponent.TransformToBoneSpace(Name, Vector, Rotator)
SkinnedMeshComponent.UnHideBoneByName(Name)
SkinnedMeshComponent.SkeletalMesh
SkinnedMeshComponent.PhysicsAssetOverride
SkinnedMeshComponent.ForcedLodModel
SkinnedMeshComponent.MinLodModel
SkinnedMeshComponent.StreamingDistanceMultiplier
SkinnedMeshComponent.bOverrideMinLod
SkinnedMeshComponent.bUseBoundsFromMasterPoseComponent
SkinnedMeshComponent.bForceWireframe
SkinnedMeshComponent.bDisableMorphTarget
SkinnedMeshComponent.bHideSkin
SkinnedMeshComponent.bPerBoneMotionBlur
SkinnedMeshComponent.bComponentUseFixedSkelBounds
SkinnedMeshComponent.bConsiderAllBodiesForBounds
SkinnedMeshComponent.bSyncAttachParentLOD
SkinnedMeshComponent.bCanHighlightSelectedSections
SkinnedMeshComponent.bRecentlyRendered
SkinnedMeshComponent.bCastCapsuleDirectShadow
SkinnedMeshComponent.bCastCapsuleIndirectShadow
SkinnedMeshComponent.bCPUSkinning
SkinnedMeshComponent.bEnableUpdateRateOptimizations
SkinnedMeshComponent.bDisplayDebugUpdateRateOptimizations
SkinnedMeshComponent.bRenderStatic
SkinnedMeshComponent.bCachedLocalBoundsUpToDate
SkinnedMeshComponent.bForceMeshObjectUpdate
SkinnedMeshComponent.CapsuleIndirectShadowMinVisibility
SkinnedMeshComponent.CachedLocalBounds
MeshComponent.GetMaterialIndex(Name)
MeshComponent.GetMaterials()
MeshComponent.GetMaterialSlotNames()
MeshComponent.IsMaterialSlotNameValid(Name)
MeshComponent.PrestreamTextures(Single, Boolean, Int32)
MeshComponent.SetScalarParameterValueOnMaterials(Name, Single)
MeshComponent.SetVectorParameterValueOnMaterials(Name, Vector)
MeshComponent.OverrideMaterials
PrimitiveComponent.AddAngularImpulse(Vector, Name, Boolean)
PrimitiveComponent.AddAngularImpulseInDegrees(Vector, Name, Boolean)
PrimitiveComponent.AddAngularImpulseInRadians(Vector, Name, Boolean)
PrimitiveComponent.AddForce(Vector, Name, Boolean)
PrimitiveComponent.AddForceAtLocation(Vector, Vector, Name)
PrimitiveComponent.AddForceAtLocationLocal(Vector, Vector, Name)
PrimitiveComponent.AddImpulse(Vector, Name, Boolean)
PrimitiveComponent.AddImpulseAtLocation(Vector, Vector, Name)
PrimitiveComponent.AddRadialForce(Vector, Single, Single, Byte, Boolean)
PrimitiveComponent.AddRadialImpulse(Vector, Single, Single, Byte, Boolean)
PrimitiveComponent.AddTorque(Vector, Name, Boolean)
PrimitiveComponent.AddTorqueInDegrees(Vector, Name, Boolean)
PrimitiveComponent.AddTorqueInRadians(Vector, Name, Boolean)
PrimitiveComponent.CanCharacterStepUp(Pawn)
PrimitiveComponent.ClearMoveIgnoreActors()
PrimitiveComponent.ClearMoveIgnoreComponents()
PrimitiveComponent.CopyArrayOfMoveIgnoreActors()
PrimitiveComponent.CopyArrayOfMoveIgnoreComponents()
PrimitiveComponent.CreateAndSetMaterialInstanceDynamic(Int32)
PrimitiveComponent.CreateAndSetMaterialInstanceDynamicFromMaterial(Int32, MaterialInterface)
PrimitiveComponent.CreateDynamicMaterialInstance(Int32, MaterialInterface, Name)
PrimitiveComponent.GetAngularDamping()
PrimitiveComponent.GetCenterOfMass(Name)
PrimitiveComponent.GetClosestPointOnCollision(Vector, Name)
PrimitiveComponent.GetCollisionEnabled()
PrimitiveComponent.GetCollisionObjectType()
PrimitiveComponent.GetCollisionProfileName()
PrimitiveComponent.GetCollisionResponseToChannel(Byte)
PrimitiveComponent.GetGenerateOverlapEvents()
PrimitiveComponent.GetInertiaTensor(Name)
PrimitiveComponent.GetLinearDamping()
PrimitiveComponent.GetMass()
PrimitiveComponent.GetMassScale(Name)
PrimitiveComponent.GetMaterial(Int32)
PrimitiveComponent.GetMaterialFromCollisionFaceIndex(Int32)
PrimitiveComponent.GetNumMaterials()
PrimitiveComponent.GetOverlappingActors(SubclassOf<Actor>)
PrimitiveComponent.GetOverlappingComponents()
PrimitiveComponent.GetPhysicsAngularVelocity(Name)
PrimitiveComponent.GetPhysicsAngularVelocityInDegrees(Name)
PrimitiveComponent.GetPhysicsAngularVelocityInRadians(Name)
PrimitiveComponent.GetPhysicsLinearVelocity(Name)
PrimitiveComponent.GetPhysicsLinearVelocityAtPoint(Vector, Name)
PrimitiveComponent.GetWalkableSlopeOverride(WalkableSlopeOverride)
PrimitiveComponent.IgnoreActorWhenMoving(Actor, Boolean)
PrimitiveComponent.IgnoreComponentWhenMoving(PrimitiveComponent, Boolean)
PrimitiveComponent.IsAnyRigidBodyAwake()
PrimitiveComponent.IsGravityEnabled()
PrimitiveComponent.IsOverlappingActor(Actor)
PrimitiveComponent.IsOverlappingComponent(PrimitiveComponent)
PrimitiveComponent.K2_BoxOverlapComponent(Vector, Box, Boolean, Boolean, Boolean)
PrimitiveComponent.K2_IsCollisionEnabled()
PrimitiveComponent.K2_IsPhysicsCollisionEnabled()
PrimitiveComponent.K2_IsQueryCollisionEnabled()
PrimitiveComponent.K2_LineTraceComponent(Vector, Vector, Boolean, Boolean, Boolean)
PrimitiveComponent.K2_SphereOverlapComponent(Vector, Single, Boolean, Boolean, Boolean)
PrimitiveComponent.K2_SphereTraceComponent(Vector, Vector, Single, Boolean, Boolean, Boolean)
PrimitiveComponent.PutRigidBodyToSleep(Name)
PrimitiveComponent.ScaleByMomentOfInertia(Vector, Name)
PrimitiveComponent.SetAllMassScale(Single)
PrimitiveComponent.SetAllPhysicsAngularVelocity(Vector, Boolean)
PrimitiveComponent.SetAllPhysicsAngularVelocityInDegrees(Vector, Boolean)
PrimitiveComponent.SetAllPhysicsAngularVelocityInRadians(Vector, Boolean)
PrimitiveComponent.SetAllPhysicsLinearVelocity(Vector, Boolean)
PrimitiveComponent.SetAllUseCCD(Boolean)
PrimitiveComponent.SetAngularDamping(Single)
PrimitiveComponent.SetBoundsScale(Single)
PrimitiveComponent.SetCastShadow(Boolean)
PrimitiveComponent.SetCenterOfMass(Vector, Name)
PrimitiveComponent.SetCollisionEnabled(Byte)
PrimitiveComponent.SetCollisionObjectType(Byte)
PrimitiveComponent.SetCollisionProfileName(Name)
PrimitiveComponent.SetCollisionResponseToAllChannels(Byte)
PrimitiveComponent.SetCollisionResponseToChannel(Byte, Byte)
PrimitiveComponent.SetConstraintMode(Byte)
PrimitiveComponent.SetCullDistance(Single)
PrimitiveComponent.SetCustomDepthStencilValue(Int32)
PrimitiveComponent.SetCustomDepthStencilWriteMask(ERendererStencilMask)
PrimitiveComponent.SetEnableGravity(Boolean)
PrimitiveComponent.SetGenerateOverlapEvents(Boolean)
PrimitiveComponent.SetLinearDamping(Single)
PrimitiveComponent.SetLockedAxis(Byte)
PrimitiveComponent.SetMassOverrideInKg(Name, Single, Boolean)
PrimitiveComponent.SetMassScale(Name, Single)
PrimitiveComponent.SetMaterial(Int32, MaterialInterface)
PrimitiveComponent.SetMaterialByName(Name, MaterialInterface)
PrimitiveComponent.SetNotifyRigidBodyCollision(Boolean)
PrimitiveComponent.SetOnlyOwnerSee(Boolean)
PrimitiveComponent.SetOwnerNoSee(Boolean)
PrimitiveComponent.SetPhysicsAngularVelocity(Vector, Boolean, Name)
PrimitiveComponent.SetPhysicsAngularVelocityInDegrees(Vector, Boolean, Name)
PrimitiveComponent.SetPhysicsAngularVelocityInRadians(Vector, Boolean, Name)
PrimitiveComponent.SetPhysicsLinearVelocity(Vector, Boolean, Name)
PrimitiveComponent.SetPhysicsMaxAngularVelocity(Single, Boolean, Name)
PrimitiveComponent.SetPhysicsMaxAngularVelocityInDegrees(Single, Boolean, Name)
PrimitiveComponent.SetPhysicsMaxAngularVelocityInRadians(Single, Boolean, Name)
PrimitiveComponent.SetPhysMaterialOverride(PhysicalMaterial)
PrimitiveComponent.SetReceivesDecals(Boolean)
PrimitiveComponent.SetRenderCustomDepth(Boolean)
PrimitiveComponent.SetRenderInMainPass(Boolean)
PrimitiveComponent.SetRenderInMono(Boolean)
PrimitiveComponent.SetSimulatePhysics(Boolean)
PrimitiveComponent.SetSingleSampleShadowFromStationaryLights(Boolean)
PrimitiveComponent.SetTranslucentSortPriority(Int32)
PrimitiveComponent.SetUseCCD(Boolean, Name)
PrimitiveComponent.SetWalkableSlopeOverride(WalkableSlopeOverride)
PrimitiveComponent.WakeAllRigidBodies()
PrimitiveComponent.WakeRigidBody(Name)
PrimitiveComponent.MinDrawDistance
PrimitiveComponent.LDMaxDrawDistance
PrimitiveComponent.CachedMaxDrawDistance
PrimitiveComponent.DepthPriorityGroup
PrimitiveComponent.ViewOwnerDepthPriorityGroup
PrimitiveComponent.IndirectLightingCacheQuality
PrimitiveComponent.bEnableAutoLODGeneration
PrimitiveComponent.bUseMaxLODAsImposter
PrimitiveComponent.bNeverDistanceCull
PrimitiveComponent.bAlwaysCreatePhysicsState
PrimitiveComponent.bGenerateOverlapEvents
PrimitiveComponent.bMultiBodyOverlap
PrimitiveComponent.bCheckAsyncSceneOnMove
PrimitiveComponent.bTraceComplexOnMove
PrimitiveComponent.bReturnMaterialOnMove
PrimitiveComponent.bUseViewOwnerDepthPriorityGroup
PrimitiveComponent.bAllowCullDistanceVolume
PrimitiveComponent.bHasMotionBlurVelocityMeshes
PrimitiveComponent.bVisibleInReflectionCaptures
PrimitiveComponent.bRenderInMainPass
PrimitiveComponent.bRenderInMono
PrimitiveComponent.bReceivesDecals
PrimitiveComponent.bOwnerNoSee
PrimitiveComponent.bOnlyOwnerSee
PrimitiveComponent.bTreatAsBackgroundForOcclusion
PrimitiveComponent.bUseAsOccluder
PrimitiveComponent.bSelectable
PrimitiveComponent.bForceMipStreaming
PrimitiveComponent.bHasPerInstanceHitProxies
PrimitiveComponent.CastShadow
PrimitiveComponent.bAffectDynamicIndirectLighting
PrimitiveComponent.bAffectDistanceFieldLighting
PrimitiveComponent.bCastDynamicShadow
PrimitiveComponent.bCastStaticShadow
PrimitiveComponent.bCastVolumetricTranslucentShadow
PrimitiveComponent.bSelfShadowOnly
PrimitiveComponent.bCastFarShadow
PrimitiveComponent.bCastInsetShadow
PrimitiveComponent.bCastCinematicShadow
PrimitiveComponent.bCastHiddenShadow
PrimitiveComponent.bCastShadowAsTwoSided
PrimitiveComponent.bLightAttachmentsAsGroup
PrimitiveComponent.bReceiveMobileCSMShadows
PrimitiveComponent.bSingleSampleShadowFromStationaryLights
PrimitiveComponent.bIgnoreRadialImpulse
PrimitiveComponent.bIgnoreRadialForce
PrimitiveComponent.bApplyImpulseOnDamage
PrimitiveComponent.bReplicatePhysicsToAutonomousProxy
PrimitiveComponent.AlwaysLoadOnClient
PrimitiveComponent.AlwaysLoadOnServer
PrimitiveComponent.bUseEditorCompositing
PrimitiveComponent.bRenderCustomDepth
PrimitiveComponent.bHasCustomNavigableGeometry
PrimitiveComponent.CanCharacterStepUpOn
PrimitiveComponent.LightingChannels
PrimitiveComponent.CustomDepthStencilValue
PrimitiveComponent.TranslucencySortPriority
PrimitiveComponent.VisibilityId
PrimitiveComponent.LpvBiasMultiplier
PrimitiveComponent.BoundsScale
PrimitiveComponent.LastSubmitTime
PrimitiveComponent.LastRenderTime
PrimitiveComponent.LastRenderTimeOnScreen
PrimitiveComponent.MoveIgnoreActors
PrimitiveComponent.MoveIgnoreComponents
PrimitiveComponent.BodyInstance
PrimitiveComponent.LODParentPrimitive
PrimitiveComponent.PostPhysicsComponentTick
SceneComponent.DetachFromParent(Boolean, Boolean)
SceneComponent.DoesSocketExist(Name)
SceneComponent.GetAllSocketNames()
SceneComponent.GetAttachParent()
SceneComponent.GetAttachSocketName()
SceneComponent.GetChildComponent(Int32)
SceneComponent.GetChildrenComponents(Boolean)
SceneComponent.GetComponentVelocity()
SceneComponent.GetForwardVector()
SceneComponent.GetNumChildrenComponents()
SceneComponent.GetParentComponents()
SceneComponent.GetPhysicsVolume()
SceneComponent.GetRelativeTransform()
SceneComponent.GetRightVector()
SceneComponent.GetShouldUpdatePhysicsVolume()
SceneComponent.GetSocketLocation(Name)
SceneComponent.GetSocketQuaternion(Name)
SceneComponent.GetSocketRotation(Name)
SceneComponent.GetSocketTransform(Name, Byte)
SceneComponent.GetUpVector()
SceneComponent.IsAnySimulatingPhysics()
SceneComponent.IsSimulatingPhysics(Name)
SceneComponent.IsVisible()
SceneComponent.K2_AddLocalOffset(Vector, Boolean, Boolean)
SceneComponent.K2_AddLocalRotation(Rotator, Boolean, Boolean)
SceneComponent.K2_AddLocalTransform(Transform, Boolean, Boolean)
SceneComponent.K2_AddRelativeLocation(Vector, Boolean, Boolean)
SceneComponent.K2_AddRelativeRotation(Rotator, Boolean, Boolean)
SceneComponent.K2_AddWorldOffset(Vector, Boolean, Boolean)
SceneComponent.K2_AddWorldRotation(Rotator, Boolean, Boolean)
SceneComponent.K2_AddWorldTransform(Transform, Boolean, Boolean)
SceneComponent.K2_AttachTo(SceneComponent, Name, Byte, Boolean)
SceneComponent.K2_AttachToComponent(SceneComponent, Name, EAttachmentRule, EAttachmentRule, EAttachmentRule, Boolean)
SceneComponent.K2_DetachFromComponent(EDetachmentRule, EDetachmentRule, EDetachmentRule, Boolean)
SceneComponent.K2_GetComponentLocation()
SceneComponent.K2_GetComponentRotation()
SceneComponent.K2_GetComponentScale()
SceneComponent.K2_GetComponentToWorld()
SceneComponent.K2_SetRelativeLocation(Vector, Boolean, Boolean)
SceneComponent.K2_SetRelativeLocationAndRotation(Vector, Rotator, Boolean, Boolean)
SceneComponent.K2_SetRelativeRotation(Rotator, Boolean, Boolean)
SceneComponent.K2_SetRelativeTransform(Transform, Boolean, Boolean)
SceneComponent.K2_SetWorldLocation(Vector, Boolean, Boolean)
SceneComponent.K2_SetWorldLocationAndRotation(Vector, Rotator, Boolean, Boolean)
SceneComponent.K2_SetWorldRotation(Rotator, Boolean, Boolean)
SceneComponent.K2_SetWorldTransform(Transform, Boolean, Boolean)
SceneComponent.ResetRelativeTransform()
SceneComponent.SetAbsolute(Boolean, Boolean, Boolean)
SceneComponent.SetHiddenInGame(Boolean, Boolean)
SceneComponent.SetMobility(Byte)
SceneComponent.SetRelativeScale3D(Vector)
SceneComponent.SetShouldUpdatePhysicsVolume(Boolean)
SceneComponent.SetVisibility(Boolean, Boolean)
SceneComponent.SetWorldScale3D(Vector)
SceneComponent.SnapTo(SceneComponent, Name)
SceneComponent.ToggleVisibility(Boolean)
SceneComponent.AttachParent
SceneComponent.AttachSocketName
SceneComponent.AttachChildren
SceneComponent.ClientAttachedChildren
SceneComponent.RelativeLocation
SceneComponent.RelativeRotation
SceneComponent.RelativeScale3D
SceneComponent.ComponentVelocity
SceneComponent.bComponentToWorldUpdated
SceneComponent.bAbsoluteLocation
SceneComponent.bAbsoluteRotation
SceneComponent.bAbsoluteScale
SceneComponent.bVisible
SceneComponent.bHiddenInGame
SceneComponent.bShouldUpdatePhysicsVolume
SceneComponent.bBoundsChangeTriggersStreamingDataRebuild
SceneComponent.bUseAttachParentBound
SceneComponent.bVisualizeComponent
SceneComponent.Mobility
SceneComponent.DetailMode
ActorComponent.RegisterComponent()
ActorComponent.UnregisterComponent()
ActorComponent.ReceiveBeginPlay
ActorComponent.ReceiveEndPlay
ActorComponent.ReceiveTick
ActorComponent.Activate(Boolean)
ActorComponent.AddTickPrerequisiteActor(Actor)
ActorComponent.AddTickPrerequisiteComponent(ActorComponent)
ActorComponent.ComponentHasTag(Name)
ActorComponent.Deactivate()
ActorComponent.GetComponentTickInterval()
ActorComponent.GetOwner()
ActorComponent.IsActive()
ActorComponent.IsBeingDestroyed()
ActorComponent.IsComponentTickEnabled()
ActorComponent.K2_DestroyComponent(UObject)
ActorComponent.RemoveTickPrerequisiteActor(Actor)
ActorComponent.RemoveTickPrerequisiteComponent(ActorComponent)
ActorComponent.SetActive(Boolean, Boolean)
ActorComponent.SetAutoActivate(Boolean)
ActorComponent.SetComponentTickEnabled(Boolean)
ActorComponent.SetComponentTickInterval(Single)
ActorComponent.SetIsReplicated(Boolean)
ActorComponent.SetTickableWhenPaused(Boolean)
ActorComponent.SetTickGroup(Byte)
ActorComponent.ToggleActive()
ActorComponent.PrimaryComponentTick
ActorComponent.AssetUserData
ActorComponent.bReplicates
ActorComponent.bNetAddressable
ActorComponent.bAutoActivate
ActorComponent.bIsActive
ActorComponent.bEditableWhenInherited
ActorComponent.bCanEverAffectNavigation
ActorComponent.bIsEditorOnly
ActorComponent.bIsVisualizationComponent
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public class DebugSkelMeshComponent : SkeletalMeshComponent

Properties

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bClothCullBackface

Declaration
public bool bClothCullBackface { get; set; }
Property Value
Type Description
System.Boolean
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bClothFlipNormal

Declaration
public bool bClothFlipNormal { get; set; }
Property Value
Type Description
System.Boolean
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bDisplayAdditiveBasePose

Declaration
public bool bDisplayAdditiveBasePose { get; set; }
Property Value
Type Description
System.Boolean
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bDisplayBakedAnimation

Declaration
public bool bDisplayBakedAnimation { get; set; }
Property Value
Type Description
System.Boolean
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bDisplayBound

Declaration
public bool bDisplayBound { get; set; }
Property Value
Type Description
System.Boolean
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bDisplayNonRetargetedPose

Declaration
public bool bDisplayNonRetargetedPose { get; set; }
Property Value
Type Description
System.Boolean
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bDisplayRawAnimation

Declaration
public bool bDisplayRawAnimation { get; set; }
Property Value
Type Description
System.Boolean
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bDisplaySourceAnimation

Declaration
public bool bDisplaySourceAnimation { get; set; }
Property Value
Type Description
System.Boolean
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bDisplayVertexColors

Declaration
public bool bDisplayVertexColors { get; set; }
Property Value
Type Description
System.Boolean
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bDrawBinormals

Declaration
public bool bDrawBinormals { get; set; }
Property Value
Type Description
System.Boolean
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bDrawBoneInfluences

Declaration
public bool bDrawBoneInfluences { get; set; }
Property Value
Type Description
System.Boolean
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bDrawMesh

Declaration
public bool bDrawMesh { get; set; }
Property Value
Type Description
System.Boolean
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bDrawMorphTargetVerts

Declaration
public bool bDrawMorphTargetVerts { get; set; }
Property Value
Type Description
System.Boolean
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bDrawNormals

Declaration
public bool bDrawNormals { get; set; }
Property Value
Type Description
System.Boolean
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bDrawSockets

Declaration
public bool bDrawSockets { get; set; }
Property Value
Type Description
System.Boolean
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bDrawTangents

Declaration
public bool bDrawTangents { get; set; }
Property Value
Type Description
System.Boolean
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bIsUsingInGameBounds

Declaration
public bool bIsUsingInGameBounds { get; set; }
Property Value
Type Description
System.Boolean
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bMeshSocketsVisible

Declaration
public bool bMeshSocketsVisible { get; set; }
Property Value
Type Description
System.Boolean
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bPauseClothingSimulationWithAnim

Declaration
public bool bPauseClothingSimulationWithAnim { get; set; }
Property Value
Type Description
System.Boolean
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bPerformSingleClothingTick

Declaration
public bool bPerformSingleClothingTick { get; set; }
Property Value
Type Description
System.Boolean
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bPreviewRootMotion

Declaration
public bool bPreviewRootMotion { get; set; }
Property Value
Type Description
System.Boolean
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bRenderRawSkeleton

Declaration
public bool bRenderRawSkeleton { get; set; }
Property Value
Type Description
System.Boolean
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bShowBoneNames

Declaration
public bool bShowBoneNames { get; set; }
Property Value
Type Description
System.Boolean
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bShowClothData

Declaration
public bool bShowClothData { get; set; }
Property Value
Type Description
System.Boolean
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bSkeletonSocketsVisible

Declaration
public bool bSkeletonSocketsVisible { get; set; }
Property Value
Type Description
System.Boolean
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ClothMeshOpacity

Cloth Mesh Opacity

Declaration
public float ClothMeshOpacity { get; set; }
Property Value
Type Description
System.Single
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static DebugSkelMeshComponent DefaultObject { get; }
Property Value
Type Description
DebugSkelMeshComponent
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MaxClothPropertyView

Max Cloth Property View

Declaration
public float MaxClothPropertyView { get; set; }
Property Value
Type Description
System.Single
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MinClothPropertyView

Min Cloth Property View

Declaration
public float MinClothPropertyView { get; set; }
Property Value
Type Description
System.Single
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MorphTargetOfInterests

Array of morphtargets to render verts for

Declaration
public ObjectArrayField<MorphTarget> MorphTargetOfInterests { get; }
Property Value
Type Description
ObjectArrayField<MorphTarget>
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PreviewInstance

Preview Instance

Declaration
public AnimPreviewInstance PreviewInstance { get; set; }
Property Value
Type Description
AnimPreviewInstance
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SavedAnimScriptInstance

Saved Anim Script Instance

Declaration
public AnimInstance SavedAnimScriptInstance { get; set; }
Property Value
Type Description
AnimInstance
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SkelMaterials

Array of materials to restore when not rendering blend weights

Declaration
public ObjectArrayField<MaterialInterface> SkelMaterials { get; }
Property Value
Type Description
ObjectArrayField<MaterialInterface>
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static DebugSkelMeshComponent New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
DebugSkelMeshComponent

Operators

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Implicit(IntPtr to DebugSkelMeshComponent)

Convert from IntPtr to UObject

Declaration
public static implicit operator DebugSkelMeshComponent(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
DebugSkelMeshComponent
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