Class DebugSkelMeshComponent
Debug Skel Mesh Component
Inheritance
System.Object
DebugSkelMeshComponent
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class DebugSkelMeshComponent : SkeletalMeshComponent
Properties
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bClothCullBackface
Declaration
public bool bClothCullBackface { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bClothFlipNormal
Declaration
public bool bClothFlipNormal { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDisplayAdditiveBasePose
Declaration
public bool bDisplayAdditiveBasePose { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDisplayBakedAnimation
Declaration
public bool bDisplayBakedAnimation { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDisplayBound
Declaration
public bool bDisplayBound { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDisplayNonRetargetedPose
Declaration
public bool bDisplayNonRetargetedPose { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDisplayRawAnimation
Declaration
public bool bDisplayRawAnimation { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDisplaySourceAnimation
Declaration
public bool bDisplaySourceAnimation { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDisplayVertexColors
Declaration
public bool bDisplayVertexColors { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDrawBinormals
Declaration
public bool bDrawBinormals { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDrawBoneInfluences
Declaration
public bool bDrawBoneInfluences { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDrawMesh
Declaration
public bool bDrawMesh { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDrawMorphTargetVerts
Declaration
public bool bDrawMorphTargetVerts { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDrawNormals
Declaration
public bool bDrawNormals { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDrawSockets
Declaration
public bool bDrawSockets { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDrawTangents
Declaration
public bool bDrawTangents { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bIsUsingInGameBounds
Declaration
public bool bIsUsingInGameBounds { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bMeshSocketsVisible
Declaration
public bool bMeshSocketsVisible { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bPauseClothingSimulationWithAnim
Declaration
public bool bPauseClothingSimulationWithAnim { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Declaration
public bool bPerformSingleClothingTick { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bPreviewRootMotion
Declaration
public bool bPreviewRootMotion { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bRenderRawSkeleton
Declaration
public bool bRenderRawSkeleton { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bShowBoneNames
Declaration
public bool bShowBoneNames { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bShowClothData
Declaration
public bool bShowClothData { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bSkeletonSocketsVisible
Declaration
public bool bSkeletonSocketsVisible { get; set; }
Property Value
Type |
Description |
System.Boolean |
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ClothMeshOpacity
Declaration
public float ClothMeshOpacity { get; set; }
Property Value
Type |
Description |
System.Single |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static DebugSkelMeshComponent DefaultObject { get; }
Property Value
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MaxClothPropertyView
Declaration
public float MaxClothPropertyView { get; set; }
Property Value
Type |
Description |
System.Single |
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MinClothPropertyView
Declaration
public float MinClothPropertyView { get; set; }
Property Value
Type |
Description |
System.Single |
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MorphTargetOfInterests
Array of morphtargets to render verts for
Declaration
public ObjectArrayField<MorphTarget> MorphTargetOfInterests { get; }
Property Value
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PreviewInstance
Declaration
public AnimPreviewInstance PreviewInstance { get; set; }
Property Value
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SavedAnimScriptInstance
Saved Anim Script Instance
Declaration
public AnimInstance SavedAnimScriptInstance { get; set; }
Property Value
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SkelMaterials
Array of materials to restore when not rendering blend weights
Declaration
public ObjectArrayField<MaterialInterface> SkelMaterials { get; }
Property Value
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static DebugSkelMeshComponent New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to DebugSkelMeshComponent)
Convert from IntPtr to UObject
Declaration
public static implicit operator DebugSkelMeshComponent(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns