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Struct PhysAssetCreateParams

Parameters for PhysicsAsset creation

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public struct PhysAssetCreateParams

Fields

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AngularConstraintMode

Declaration
public byte AngularConstraintMode
Field Value
Type Description
System.Byte
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bAutoOrientToBone

Declaration
public bool bAutoOrientToBone
Field Value
Type Description
System.Boolean
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bBodyForAll

Declaration
public bool bBodyForAll
Field Value
Type Description
System.Boolean
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bCreateConstraints

Declaration
public bool bCreateConstraints
Field Value
Type Description
System.Boolean
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bWalkPastSmall

Declaration
public bool bWalkPastSmall
Field Value
Type Description
System.Boolean
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GeomType

Declaration
public byte GeomType
Field Value
Type Description
System.Byte
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HullCount

Declaration
public int HullCount
Field Value
Type Description
System.Int32
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MaxHullVerts

Declaration
public int MaxHullVerts
Field Value
Type Description
System.Int32
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MinBoneSize

Declaration
public float MinBoneSize
Field Value
Type Description
System.Single
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MinWeldSize

Declaration
public float MinWeldSize
Field Value
Type Description
System.Single
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VertWeight

Declaration
public byte VertWeight
Field Value
Type Description
System.Byte
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