Class LevelEditorPlaySettings
Implements the Editor's play settings.
Inheritance
System.Object
LevelEditorPlaySettings
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class LevelEditorPlaySettings : UObject
Properties
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AutoConnectToServer
Declaration
public bool AutoConnectToServer { get; set; }
Property Value
Type |
Description |
System.Boolean |
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AutoRecompileBlueprints
Declaration
public bool AutoRecompileBlueprints { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAutoCompileBlueprintsOnLaunch
Declaration
public bool bAutoCompileBlueprintsOnLaunch { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bBindSequencerToPIE
Declaration
public bool bBindSequencerToPIE { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bBindSequencerToSimulate
Declaration
public bool bBindSequencerToSimulate { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bOnlyLoadVisibleLevelsInPIE
Declaration
public bool bOnlyLoadVisibleLevelsInPIE { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bPreferToStreamLevelsInPIE
Declaration
public bool bPreferToStreamLevelsInPIE { get; set; }
Property Value
Type |
Description |
System.Boolean |
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BuildGameBeforeLaunch
Whether to build the game before launching on device.
Declaration
public byte BuildGameBeforeLaunch { get; set; }
Property Value
Type |
Description |
System.Byte |
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CenterNewWindow
Declaration
public bool CenterNewWindow { get; set; }
Property Value
Type |
Description |
System.Boolean |
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ClientWindowHeight
Height to use when spawning additional windows.
Declaration
public int ClientWindowHeight { get; set; }
Property Value
Type |
Description |
System.Int32 |
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ClientWindowWidth
Width to use when spawning additional windows.
Declaration
public int ClientWindowWidth { get; set; }
Property Value
Type |
Description |
System.Int32 |
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CreateAudioDeviceForEveryPlayer
Declaration
public bool CreateAudioDeviceForEveryPlayer { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static LevelEditorPlaySettings DefaultObject { get; }
Property Value
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DisableStandaloneSound
Declaration
public bool DisableStandaloneSound { get; set; }
Property Value
Type |
Description |
System.Boolean |
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EnableGameSound
Declaration
public bool EnableGameSound { get; set; }
Property Value
Type |
Description |
System.Boolean |
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EnablePIEEnterAndExitSounds
Declaration
public bool EnablePIEEnterAndExitSounds { get; set; }
Property Value
Type |
Description |
System.Boolean |
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GameGetsMouseControl
Declaration
public bool GameGetsMouseControl { get; set; }
Property Value
Type |
Description |
System.Boolean |
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LastExecutedLaunchModeType
The last type of play-on session the user ran.
Declaration
public byte LastExecutedLaunchModeType { get; set; }
Property Value
Type |
Description |
System.Byte |
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LastExecutedPlayModeLocation
The last type of play location the user ran.
Declaration
public byte LastExecutedPlayModeLocation { get; set; }
Property Value
Type |
Description |
System.Byte |
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LastExecutedPlayModeType
The last type of play session the user ran.
Declaration
public byte LastExecutedPlayModeType { get; set; }
Property Value
Type |
Description |
System.Byte |
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LaunchConfiguration
Which build configuration to use when launching on device.
Declaration
public byte LaunchConfiguration { get; set; }
Property Value
Type |
Description |
System.Byte |
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MouseControlLabelPosition
Location on screen to anchor the mouse control label when in PIE mode.
Declaration
public byte MouseControlLabelPosition { get; set; }
Property Value
Type |
Description |
System.Byte |
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MultipleInstanceLastHeight
The last used height for multiple instance windows (in pixels).
Declaration
public int MultipleInstanceLastHeight { get; set; }
Property Value
Type |
Description |
System.Int32 |
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MultipleInstanceLastWidth
The last used width for multiple instance windows (in pixels).
Declaration
public int MultipleInstanceLastWidth { get; set; }
Property Value
Type |
Description |
System.Int32 |
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NewWindowHeight
The height of the new view port window in pixels (0 = use the desktop's screen resolution).
Declaration
public int NewWindowHeight { get; set; }
Property Value
Type |
Description |
System.Int32 |
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NewWindowPosition
The position of the new view port window on the screen in pixels.
Declaration
public IntPoint NewWindowPosition { get; set; }
Property Value
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NewWindowWidth
The width of the new view port window in pixels (0 = use the desktop's screen resolution).
Declaration
public int NewWindowWidth { get; set; }
Property Value
Type |
Description |
System.Int32 |
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PIEAlwaysOnTop
Declaration
public bool PIEAlwaysOnTop { get; set; }
Property Value
Type |
Description |
System.Boolean |
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PIESafeZoneOverride
Declaration
public Margin PIESafeZoneOverride { get; set; }
Property Value
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PlayInEditorSoundQualityLevel
Which quality level to use when playing in editor
Declaration
public int PlayInEditorSoundQualityLevel { get; set; }
Property Value
Type |
Description |
System.Int32 |
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PlayNetDedicated
Declaration
public bool PlayNetDedicated { get; set; }
Property Value
Type |
Description |
System.Boolean |
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PlayNetMode
NetMode to use for Play In Editor.
Declaration
public byte PlayNetMode { get; set; }
Property Value
Type |
Description |
System.Byte |
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PlayNumberOfClients
The editor and listen server count as players, a dedicated server will not. Clients make up the remainder.
Declaration
public int PlayNumberOfClients { get; set; }
Property Value
Type |
Description |
System.Int32 |
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RouteGamepadToSecondWindow
Declaration
public bool RouteGamepadToSecondWindow { get; set; }
Property Value
Type |
Description |
System.Boolean |
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RunUnderOneProcess
Declaration
public bool RunUnderOneProcess { get; set; }
Property Value
Type |
Description |
System.Boolean |
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ShouldMinimizeEditorOnVRPIE
Declaration
public bool ShouldMinimizeEditorOnVRPIE { get; set; }
Property Value
Type |
Description |
System.Boolean |
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ShowMouseControlLabel
Declaration
public bool ShowMouseControlLabel { get; set; }
Property Value
Type |
Description |
System.Boolean |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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UseMouseForTouch
Declaration
public bool UseMouseForTouch { get; set; }
Property Value
Type |
Description |
System.Boolean |
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ViewportGetsHMDControl
Declaration
public bool ViewportGetsHMDControl { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static LevelEditorPlaySettings New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to LevelEditorPlaySettings)
Convert from IntPtr to UObject
Declaration
public static implicit operator LevelEditorPlaySettings(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns