Class EditorLoadingSavingSettings
Implements the Level Editor's loading and saving settings.
Inheritance
System.Object
EditorLoadingSavingSettings
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class EditorLoadingSavingSettings : UObject
Properties
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AutoReimportThreshold
Specifies an amount of time to wait before a specific file change is considered for auto reimport
Declaration
public float AutoReimportThreshold { get; set; }
Property Value
Type |
Description |
System.Single |
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AutoSaveTimeMinutes
The time interval after which to auto save
Declaration
public int AutoSaveTimeMinutes { get; set; }
Property Value
Type |
Description |
System.Int32 |
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AutoSaveWarningInSeconds
The number of seconds warning before an autosave
Declaration
public int AutoSaveWarningInSeconds { get; set; }
Property Value
Type |
Description |
System.Int32 |
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bAutoCreateAssets
Declaration
public bool bAutoCreateAssets { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAutoDeleteAssets
Declaration
public bool bAutoDeleteAssets { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAutomaticallyCheckoutOnAssetModification
Declaration
public bool bAutomaticallyCheckoutOnAssetModification { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAutoSaveContent
Declaration
public bool bAutoSaveContent { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAutoSaveEnable
Declaration
public bool bAutoSaveEnable { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAutoSaveMaps
Declaration
public bool bAutoSaveMaps { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDeleteSourceFilesWithAssets
Declaration
public bool bDeleteSourceFilesWithAssets { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDetectChangesOnStartup
Declaration
public bool bDetectChangesOnStartup { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDirtyMigratedBlueprints
Declaration
public bool bDirtyMigratedBlueprints { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bForceCompilationAtStartup
Declaration
public bool bForceCompilationAtStartup { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bMonitorContentDirectories
Declaration
public bool bMonitorContentDirectories { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bPromptBeforeAutoImporting
Declaration
public bool bPromptBeforeAutoImporting { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bPromptForCheckoutOnAssetModification
Declaration
public bool bPromptForCheckoutOnAssetModification { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bRestoreOpenAssetTabsOnRestart
Declaration
public bool bRestoreOpenAssetTabsOnRestart { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bSCCAutoAddNewFiles
Declaration
public bool bSCCAutoAddNewFiles { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bSCCUseGlobalSettings
Declaration
public bool bSCCUseGlobalSettings { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static EditorLoadingSavingSettings DefaultObject { get; }
Property Value
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LoadLevelAtStartup
Whether to load a default example map at startup
Declaration
public byte LoadLevelAtStartup { get; set; }
Property Value
Type |
Description |
System.Byte |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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TextDiffToolPath
Specifies the file path to the tool to be used for diffing text files
Declaration
public FilePath TextDiffToolPath { get; set; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static EditorLoadingSavingSettings New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to EditorLoadingSavingSettings)
Convert from IntPtr to UObject
Declaration
public static implicit operator EditorLoadingSavingSettings(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns