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Class EditorLoadingSavingSettings

Implements the Level Editor's loading and saving settings.

Inheritance
System.Object
UObject
EditorLoadingSavingSettings
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public class EditorLoadingSavingSettings : UObject

Properties

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AutoReimportThreshold

Specifies an amount of time to wait before a specific file change is considered for auto reimport

Declaration
public float AutoReimportThreshold { get; set; }
Property Value
Type Description
System.Single
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AutoSaveTimeMinutes

The time interval after which to auto save

Declaration
public int AutoSaveTimeMinutes { get; set; }
Property Value
Type Description
System.Int32
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AutoSaveWarningInSeconds

The number of seconds warning before an autosave

Declaration
public int AutoSaveWarningInSeconds { get; set; }
Property Value
Type Description
System.Int32
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bAutoCreateAssets

Declaration
public bool bAutoCreateAssets { get; set; }
Property Value
Type Description
System.Boolean
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bAutoDeleteAssets

Declaration
public bool bAutoDeleteAssets { get; set; }
Property Value
Type Description
System.Boolean
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bAutomaticallyCheckoutOnAssetModification

Declaration
public bool bAutomaticallyCheckoutOnAssetModification { get; set; }
Property Value
Type Description
System.Boolean
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bAutoSaveContent

Declaration
public bool bAutoSaveContent { get; set; }
Property Value
Type Description
System.Boolean
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bAutoSaveEnable

Declaration
public bool bAutoSaveEnable { get; set; }
Property Value
Type Description
System.Boolean
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bAutoSaveMaps

Declaration
public bool bAutoSaveMaps { get; set; }
Property Value
Type Description
System.Boolean
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bDeleteSourceFilesWithAssets

Declaration
public bool bDeleteSourceFilesWithAssets { get; set; }
Property Value
Type Description
System.Boolean
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bDetectChangesOnStartup

Declaration
public bool bDetectChangesOnStartup { get; set; }
Property Value
Type Description
System.Boolean
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bDirtyMigratedBlueprints

Declaration
public bool bDirtyMigratedBlueprints { get; set; }
Property Value
Type Description
System.Boolean
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bForceCompilationAtStartup

Declaration
public bool bForceCompilationAtStartup { get; set; }
Property Value
Type Description
System.Boolean
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bMonitorContentDirectories

Declaration
public bool bMonitorContentDirectories { get; set; }
Property Value
Type Description
System.Boolean
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bPromptBeforeAutoImporting

Declaration
public bool bPromptBeforeAutoImporting { get; set; }
Property Value
Type Description
System.Boolean
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bPromptForCheckoutOnAssetModification

Declaration
public bool bPromptForCheckoutOnAssetModification { get; set; }
Property Value
Type Description
System.Boolean
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bRestoreOpenAssetTabsOnRestart

Declaration
public bool bRestoreOpenAssetTabsOnRestart { get; set; }
Property Value
Type Description
System.Boolean
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bSCCAutoAddNewFiles

Declaration
public bool bSCCAutoAddNewFiles { get; set; }
Property Value
Type Description
System.Boolean
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bSCCUseGlobalSettings

Declaration
public bool bSCCUseGlobalSettings { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static EditorLoadingSavingSettings DefaultObject { get; }
Property Value
Type Description
EditorLoadingSavingSettings
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LoadLevelAtStartup

Whether to load a default example map at startup

Declaration
public byte LoadLevelAtStartup { get; set; }
Property Value
Type Description
System.Byte
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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TextDiffToolPath

Specifies the file path to the tool to be used for diffing text files

Declaration
public FilePath TextDiffToolPath { get; set; }
Property Value
Type Description
FilePath

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static EditorLoadingSavingSettings New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
EditorLoadingSavingSettings

Operators

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Implicit(IntPtr to EditorLoadingSavingSettings)

Convert from IntPtr to UObject

Declaration
public static implicit operator EditorLoadingSavingSettings(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
EditorLoadingSavingSettings
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