Class FbxTestPlan
Container for detailing collision automated test data.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public class FbxTestPlan : UObject
Properties
| Improve this Doc View SourceAction
Tell the system what we want to do
Declaration
public byte Action { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
bDeleteFolderAssets
Declaration
public bool bDeleteFolderAssets { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static FbxTestPlan DefaultObject { get; }
Property Value
Type | Description |
---|---|
FbxTestPlan |
ImportUI
Options use for this test plan, Transient because we manually serialize the options.
Declaration
public FbxImportUI ImportUI { get; set; }
Property Value
Type | Description |
---|---|
FbxImportUI |
LodIndex
The LOD index in case the user choose to add or reimport a LOD
Declaration
public int LodIndex { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static FbxTestPlan New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
FbxTestPlan |
Operators
| Improve this Doc View SourceImplicit(IntPtr to FbxTestPlan)
Convert from IntPtr to UObject
Declaration
public static implicit operator FbxTestPlan(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
FbxTestPlan |