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Class EditorSettings

Editor Settings

Inheritance
System.Object
UObject
EditorSettings
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public class EditorSettings : UObject

Properties

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AutoScalabilityWorkScaleAmount

Auto Scalability Work Scale Amount

Declaration
public float AutoScalabilityWorkScaleAmount { get; set; }
Property Value
Type Description
System.Single
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bCopyStarterContentPreference

Declaration
public bool bCopyStarterContentPreference { get; set; }
Property Value
Type Description
System.Boolean
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bLoadTheMostRecentlyLoadedProjectAtStartup

Declaration
public bool bLoadTheMostRecentlyLoadedProjectAtStartup { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static EditorSettings DefaultObject { get; }
Property Value
Type Description
EditorSettings
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LocalDerivedDataCache

Directory to be used for caching derived data locally (native textures, compiled shaders, etc...). The editor must be restarted for changes to take effect.

Declaration
public DirectoryPath LocalDerivedDataCache { get; set; }
Property Value
Type Description
DirectoryPath
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SharedDerivedDataCache

Path to a network share that can be used for sharing derived data (native textures, compiled shaders, etc...) with a team. Will not disabled if this directory cannot be accessed. The editor must be restarted for changes to take effect.

Declaration
public DirectoryPath SharedDerivedDataCache { get; set; }
Property Value
Type Description
DirectoryPath
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static EditorSettings New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
EditorSettings

Operators

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Implicit(IntPtr to EditorSettings)

Convert from IntPtr to UObject

Declaration
public static implicit operator EditorSettings(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
EditorSettings
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