Class EditorSettings
Editor Settings
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEd
Assembly: UE4DotNet.dll
Syntax
public class EditorSettings : UObject
Properties
| Improve this Doc View SourceAutoScalabilityWorkScaleAmount
Auto Scalability Work Scale Amount
Declaration
public float AutoScalabilityWorkScaleAmount { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
bCopyStarterContentPreference
Declaration
public bool bCopyStarterContentPreference { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bLoadTheMostRecentlyLoadedProjectAtStartup
Declaration
public bool bLoadTheMostRecentlyLoadedProjectAtStartup { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static EditorSettings DefaultObject { get; }
Property Value
Type | Description |
---|---|
EditorSettings |
LocalDerivedDataCache
Directory to be used for caching derived data locally (native textures, compiled shaders, etc...). The editor must be restarted for changes to take effect.
Declaration
public DirectoryPath LocalDerivedDataCache { get; set; }
Property Value
Type | Description |
---|---|
DirectoryPath |
SharedDerivedDataCache
Path to a network share that can be used for sharing derived data (native textures, compiled shaders, etc...) with a team. Will not disabled if this directory cannot be accessed. The editor must be restarted for changes to take effect.
Declaration
public DirectoryPath SharedDerivedDataCache { get; set; }
Property Value
Type | Description |
---|---|
DirectoryPath |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static EditorSettings New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
EditorSettings |
Operators
| Improve this Doc View SourceImplicit(IntPtr to EditorSettings)
Convert from IntPtr to UObject
Declaration
public static implicit operator EditorSettings(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
EditorSettings |