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Class VREditorUISystem

VR Editor user interface manager

Inheritance
System.Object
UObject
VREditorUISystem
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.VREditor
Assembly: UE4DotNet.dll
Syntax
public class VREditorUISystem : UObject

Properties

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ColorPickerUI

The color picker dockable window

Declaration
public VREditorDockableWindow ColorPickerUI { get; set; }
Property Value
Type Description
VREditorDockableWindow
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static VREditorUISystem DefaultObject { get; }
Property Value
Type Description
VREditorUISystem
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DraggingUI

The current UI that is being dragged

Declaration
public VREditorDockableWindow DraggingUI { get; set; }
Property Value
Type Description
VREditorDockableWindow
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InfoDisplayPanel

Our Quick Menu UI

Declaration
public VREditorFloatingUI InfoDisplayPanel { get; set; }
Property Value
Type Description
VREditorFloatingUI
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LaserInteractor

Interactor that has a laser and is generally interacting with the scene

Declaration
public VREditorMotionControllerInteractor LaserInteractor { get; set; }
Property Value
Type Description
VREditorMotionControllerInteractor
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QuickRadialMenu

The Radial Menu UI

Declaration
public VREditorRadialFloatingUI QuickRadialMenu { get; set; }
Property Value
Type Description
VREditorRadialFloatingUI
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RadialMenuHandler

The add-on that handles radial menu switching

Declaration
public VRRadialMenuHandler RadialMenuHandler { get; set; }
Property Value
Type Description
VRRadialMenuHandler
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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UIInteractor

Interactor that usually accesses UI and other helper functionality

Declaration
public VREditorMotionControllerInteractor UIInteractor { get; set; }
Property Value
Type Description
VREditorMotionControllerInteractor
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VRMode

Owning object

Declaration
public VREditorMode VRMode { get; set; }
Property Value
Type Description
VREditorMode

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static VREditorUISystem New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
VREditorUISystem

Operators

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Implicit(IntPtr to VREditorUISystem)

Convert from IntPtr to UObject

Declaration
public static implicit operator VREditorUISystem(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
VREditorUISystem
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