Class VREditorUISystem
VR Editor user interface manager
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.VREditor
Assembly: UE4DotNet.dll
Syntax
public class VREditorUISystem : UObject
Properties
| Improve this Doc View SourceColorPickerUI
The color picker dockable window
Declaration
public VREditorDockableWindow ColorPickerUI { get; set; }
Property Value
| Type | Description |
|---|---|
| VREditorDockableWindow |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static VREditorUISystem DefaultObject { get; }
Property Value
| Type | Description |
|---|---|
| VREditorUISystem |
DraggingUI
The current UI that is being dragged
Declaration
public VREditorDockableWindow DraggingUI { get; set; }
Property Value
| Type | Description |
|---|---|
| VREditorDockableWindow |
InfoDisplayPanel
Our Quick Menu UI
Declaration
public VREditorFloatingUI InfoDisplayPanel { get; set; }
Property Value
| Type | Description |
|---|---|
| VREditorFloatingUI |
LaserInteractor
Interactor that has a laser and is generally interacting with the scene
Declaration
public VREditorMotionControllerInteractor LaserInteractor { get; set; }
Property Value
| Type | Description |
|---|---|
| VREditorMotionControllerInteractor |
QuickRadialMenu
The Radial Menu UI
Declaration
public VREditorRadialFloatingUI QuickRadialMenu { get; set; }
Property Value
| Type | Description |
|---|---|
| VREditorRadialFloatingUI |
RadialMenuHandler
The add-on that handles radial menu switching
Declaration
public VRRadialMenuHandler RadialMenuHandler { get; set; }
Property Value
| Type | Description |
|---|---|
| VRRadialMenuHandler |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
| Type | Description |
|---|---|
| Class |
UIInteractor
Interactor that usually accesses UI and other helper functionality
Declaration
public VREditorMotionControllerInteractor UIInteractor { get; set; }
Property Value
| Type | Description |
|---|---|
| VREditorMotionControllerInteractor |
VRMode
Owning object
Declaration
public VREditorMode VRMode { get; set; }
Property Value
| Type | Description |
|---|---|
| VREditorMode |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static VREditorUISystem New(UObject obj = null, Name name = default(Name))
Parameters
| Type | Name | Description |
|---|---|---|
| UObject | obj | |
| Name | name |
Returns
| Type | Description |
|---|---|
| VREditorUISystem |
Operators
| Improve this Doc View SourceImplicit(IntPtr to VREditorUISystem)
Convert from IntPtr to UObject
Declaration
public static implicit operator VREditorUISystem(IntPtr p)
Parameters
| Type | Name | Description |
|---|---|---|
| System.IntPtr | p |
Returns
| Type | Description |
|---|---|
| VREditorUISystem |