Class VREditorRadialFloatingUI
Represents an interactive floating UI panel in the VR Editor
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.VREditor
Assembly: UE4DotNet.dll
Syntax
public class VREditorRadialFloatingUI : VREditorBaseActor
Properties
| Improve this Doc View SourceArrowMeshComponent
The arrow indicator mesh
Declaration
public StaticMeshComponent ArrowMeshComponent { get; set; }
Property Value
Type | Description |
---|---|
StaticMeshComponent |
CentralWidgetComponent
The central helper widget
Declaration
public VREditorWidgetComponent CentralWidgetComponent { get; set; }
Property Value
Type | Description |
---|---|
VREditorWidgetComponent |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static VREditorRadialFloatingUI DefaultObject { get; }
Property Value
Type | Description |
---|---|
VREditorRadialFloatingUI |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
WidgetComponents
When in a spawned state, this is the widget component to represent the widget
Declaration
public ObjectArrayField<VREditorWidgetComponent> WidgetComponents { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<VREditorWidgetComponent> |
WindowMeshComponent
The floating window mesh
Declaration
public StaticMeshComponent WindowMeshComponent { get; set; }
Property Value
Type | Description |
---|---|
StaticMeshComponent |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static VREditorRadialFloatingUI New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
VREditorRadialFloatingUI |
Operators
| Improve this Doc View SourceImplicit(IntPtr to VREditorRadialFloatingUI)
Convert from IntPtr to UObject
Declaration
public static implicit operator VREditorRadialFloatingUI(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
VREditorRadialFloatingUI |