Class VREditorDockableWindow
An interactive floating UI panel that can be dragged around
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.VREditor
Assembly: UE4DotNet.dll
Syntax
public class VREditorDockableWindow : VREditorFloatingUI
Properties
| Improve this Doc View SourceCloseButtonMeshComponent
Mesh that represents the close button for this UI
Declaration
public StaticMeshComponent CloseButtonMeshComponent { get; set; }
Property Value
Type | Description |
---|---|
StaticMeshComponent |
CloseButtonMID
Close button dynamic material (opaque)
Declaration
public MaterialInstanceDynamic CloseButtonMID { get; set; }
Property Value
Type | Description |
---|---|
MaterialInstanceDynamic |
CloseButtonTranslucentMID
Close button dynamic material (translucent)
Declaration
public MaterialInstanceDynamic CloseButtonTranslucentMID { get; set; }
Property Value
Type | Description |
---|---|
MaterialInstanceDynamic |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static VREditorDockableWindow DefaultObject { get; }
Property Value
Type | Description |
---|---|
VREditorDockableWindow |
DockButtonMeshComponent
Mesh underneath the window for docking it to the world
Declaration
public StaticMeshComponent DockButtonMeshComponent { get; set; }
Property Value
Type | Description |
---|---|
StaticMeshComponent |
DockButtonMID
Dock Button dynamic material (opaque)
Declaration
public MaterialInstanceDynamic DockButtonMID { get; set; }
Property Value
Type | Description |
---|---|
MaterialInstanceDynamic |
DragOperationComponent
Drag Operation Component
Declaration
public ViewportDragOperationComponent DragOperationComponent { get; set; }
Property Value
Type | Description |
---|---|
ViewportDragOperationComponent |
SelectionBarMeshComponent
Mesh underneath the window for easy selecting and dragging
Declaration
public StaticMeshComponent SelectionBarMeshComponent { get; set; }
Property Value
Type | Description |
---|---|
StaticMeshComponent |
SelectionBarMID
Selection bar dynamic material (opaque)
Declaration
public MaterialInstanceDynamic SelectionBarMID { get; set; }
Property Value
Type | Description |
---|---|
MaterialInstanceDynamic |
SelectionBarTranslucentMID
Select bar dynamic material (translucent)
Declaration
public MaterialInstanceDynamic SelectionBarTranslucentMID { get; set; }
Property Value
Type | Description |
---|---|
MaterialInstanceDynamic |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static VREditorDockableWindow New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
VREditorDockableWindow |
Operators
| Improve this Doc View SourceImplicit(IntPtr to VREditorDockableWindow)
Convert from IntPtr to UObject
Declaration
public static implicit operator VREditorDockableWindow(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
VREditorDockableWindow |