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Class VREditorMode

VR Editor Mode. Extends editor viewports with functionality for VR controls and object manipulation

Inheritance
System.Object
UObject
EditorWorldExtension
VREditorMode
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.VREditor
Assembly: UE4DotNet.dll
Syntax
public class VREditorMode : EditorWorldExtension

Properties

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AssetContainer

Container of assets

Declaration
public VREditorAssetContainer AssetContainer { get; set; }
Property Value
Type Description
VREditorAssetContainer
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AutoScalerSystem

Automatic scale system

Declaration
public VREditorAutoScaler AutoScalerSystem { get; set; }
Property Value
Type Description
VREditorAutoScaler
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AvatarActor

Actor with components to represent the VR avatar in the world, including motion controller meshes

Declaration
public VREditorAvatarActor AvatarActor { get; set; }
Property Value
Type Description
VREditorAvatarActor
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static VREditorMode DefaultObject { get; }
Property Value
Type Description
VREditorMode
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LeftHandInteractor

The right motion controller

Declaration
public VREditorMotionControllerInteractor LeftHandInteractor { get; set; }
Property Value
Type Description
VREditorMotionControllerInteractor
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PlacementSystem

Placement System

Declaration
public VREditorPlacement PlacementSystem { get; set; }
Property Value
Type Description
VREditorPlacement
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RightHandInteractor

The right motion controller

Declaration
public VREditorMotionControllerInteractor RightHandInteractor { get; set; }
Property Value
Type Description
VREditorMotionControllerInteractor
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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TeleportActor

Teleporter system

Declaration
public VREditorTeleporter TeleportActor { get; set; }
Property Value
Type Description
VREditorTeleporter
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UISystem

VR UI system

Declaration
public VREditorUISystem UISystem { get; set; }
Property Value
Type Description
VREditorUISystem
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WorldInteraction

World interaction manager

Declaration
public ViewportWorldInteraction WorldInteraction { get; set; }
Property Value
Type Description
ViewportWorldInteraction

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static VREditorMode New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
VREditorMode

Operators

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Implicit(IntPtr to VREditorMode)

Convert from IntPtr to UObject

Declaration
public static implicit operator VREditorMode(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
VREditorMode
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