Class ViewportWorldInteraction
Viewport World Interaction
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.ViewportInteraction
Assembly: UE4DotNet.dll
Syntax
public class ViewportWorldInteraction : EditorWorldExtension
Properties
| Improve this Doc View SourceAssetContainer
Container of assets
Declaration
public ViewportInteractionAssetContainer AssetContainer { get; set; }
Property Value
Type | Description |
---|---|
ViewportInteractionAssetContainer |
DefaultMouseCursorInteractor
The default mouse cursor interactor, activated on demand
Declaration
public MouseCursorInteractor DefaultMouseCursorInteractor { get; set; }
Property Value
Type | Description |
---|---|
MouseCursorInteractor |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static ViewportWorldInteraction DefaultObject { get; }
Property Value
Type | Description |
---|---|
ViewportWorldInteraction |
Interactors
All the interactors registered to modify the world
Declaration
public ObjectArrayField<ViewportInteractor> Interactors { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<ViewportInteractor> |
SnapGridActor
Actor for the snap grid
Declaration
public Actor SnapGridActor { get; set; }
Property Value
Type | Description |
---|---|
Actor |
SnapGridMeshComponent
The plane mesh we use to draw a snap grid under selected objects
Declaration
public StaticMeshComponent SnapGridMeshComponent { get; set; }
Property Value
Type | Description |
---|---|
StaticMeshComponent |
SnapGridMID
MID for the snap grid, so we can update snap values on the fly
Declaration
public MaterialInstanceDynamic SnapGridMID { get; set; }
Property Value
Type | Description |
---|---|
MaterialInstanceDynamic |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
TransformGizmoActor
Transform gizmo actor, for manipulating selected actor(s)
Declaration
public BaseTransformGizmo TransformGizmoActor { get; set; }
Property Value
Type | Description |
---|---|
BaseTransformGizmo |
ViewportTransformer
The active system being used to transform objects
Declaration
public ViewportTransformer ViewportTransformer { get; set; }
Property Value
Type | Description |
---|---|
ViewportTransformer |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static ViewportWorldInteraction New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
ViewportWorldInteraction |
Operators
| Improve this Doc View SourceImplicit(IntPtr to ViewportWorldInteraction)
Convert from IntPtr to UObject
Declaration
public static implicit operator ViewportWorldInteraction(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
ViewportWorldInteraction |