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Class ViewportWorldInteraction

Viewport World Interaction

Inheritance
System.Object
UObject
EditorWorldExtension
ViewportWorldInteraction
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.ViewportInteraction
Assembly: UE4DotNet.dll
Syntax
public class ViewportWorldInteraction : EditorWorldExtension

Properties

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AssetContainer

Container of assets

Declaration
public ViewportInteractionAssetContainer AssetContainer { get; set; }
Property Value
Type Description
ViewportInteractionAssetContainer
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DefaultMouseCursorInteractor

The default mouse cursor interactor, activated on demand

Declaration
public MouseCursorInteractor DefaultMouseCursorInteractor { get; set; }
Property Value
Type Description
MouseCursorInteractor
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ViewportWorldInteraction DefaultObject { get; }
Property Value
Type Description
ViewportWorldInteraction
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Interactors

All the interactors registered to modify the world

Declaration
public ObjectArrayField<ViewportInteractor> Interactors { get; }
Property Value
Type Description
ObjectArrayField<ViewportInteractor>
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SnapGridActor

Actor for the snap grid

Declaration
public Actor SnapGridActor { get; set; }
Property Value
Type Description
Actor
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SnapGridMeshComponent

The plane mesh we use to draw a snap grid under selected objects

Declaration
public StaticMeshComponent SnapGridMeshComponent { get; set; }
Property Value
Type Description
StaticMeshComponent
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SnapGridMID

MID for the snap grid, so we can update snap values on the fly

Declaration
public MaterialInstanceDynamic SnapGridMID { get; set; }
Property Value
Type Description
MaterialInstanceDynamic
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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TransformGizmoActor

Transform gizmo actor, for manipulating selected actor(s)

Declaration
public BaseTransformGizmo TransformGizmoActor { get; set; }
Property Value
Type Description
BaseTransformGizmo
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ViewportTransformer

The active system being used to transform objects

Declaration
public ViewportTransformer ViewportTransformer { get; set; }
Property Value
Type Description
ViewportTransformer

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ViewportWorldInteraction New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ViewportWorldInteraction

Operators

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Implicit(IntPtr to ViewportWorldInteraction)

Convert from IntPtr to UObject

Declaration
public static implicit operator ViewportWorldInteraction(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ViewportWorldInteraction
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