Class VREditorAvatarActor
Inheritance
System.Object
VREditorAvatarActor
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class VREditorAvatarActor : Actor
Properties
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bIsDrawingWorldMovementPostProcess
Declaration
public bool bIsDrawingWorldMovementPostProcess { get; set; }
Property Value
Type |
Description |
System.Boolean |
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CurrentScaleProgressMeshComponent
Current scale progressbar mesh
Declaration
public StaticMeshComponent CurrentScaleProgressMeshComponent { get; set; }
Property Value
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CurrentUserScaleMID
Base dynamic material for the current user scale progressbar
Declaration
public MaterialInstanceDynamic CurrentUserScaleMID { get; set; }
Property Value
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static VREditorAvatarActor DefaultObject { get; }
Property Value
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FixedUserScaleMID
Base dynamic material for the user scale fixed progressbar
Declaration
public MaterialInstanceDynamic FixedUserScaleMID { get; set; }
Property Value
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HeadMeshComponent
Declaration
public StaticMeshComponent HeadMeshComponent { get; set; }
Property Value
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PostProcessComponent
Post process for drawing VR-specific post effects
Declaration
public PostProcessComponent PostProcessComponent { get; set; }
Property Value
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ScaleProgressMeshComponent
Background progressbar scaling mesh
Declaration
public StaticMeshComponent ScaleProgressMeshComponent { get; set; }
Property Value
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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TranslucentCurrentUserScaleMID
Translucent dynamic material for the current user scale progressbar
Declaration
public MaterialInstanceDynamic TranslucentCurrentUserScaleMID { get; set; }
Property Value
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TranslucentFixedUserScaleMID
Translucent dynamic material for the user scale fixed progressbar
Declaration
public MaterialInstanceDynamic TranslucentFixedUserScaleMID { get; set; }
Property Value
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UserScaleIndicatorText
Declaration
public TextRenderComponent UserScaleIndicatorText { get; set; }
Property Value
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VRMode
Declaration
public VREditorMode VRMode { get; set; }
Property Value
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WorldMovementGridMeshComponent
The grid that appears while the user is dragging the world around
Declaration
public StaticMeshComponent WorldMovementGridMeshComponent { get; set; }
Property Value
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WorldMovementGridMID
Grid mesh component dynamic material instance to set the opacity
Declaration
public MaterialInstanceDynamic WorldMovementGridMID { get; set; }
Property Value
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WorldMovementGridOpacity
Opacity of the movement grid and post process
Declaration
public float WorldMovementGridOpacity { get; set; }
Property Value
Type |
Description |
System.Single |
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WorldMovementPostProcessMaterial
Post process material for "greying out" the world while in world movement mode
Declaration
public MaterialInstanceDynamic WorldMovementPostProcessMaterial { get; set; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static VREditorAvatarActor New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to VREditorAvatarActor)
Convert from IntPtr to UObject
Declaration
public static implicit operator VREditorAvatarActor(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns