Class VREditorMotionControllerInteractor
Represents the interactor in the world
Inheritance
System.Object
VREditorMotionControllerInteractor
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.VREditor
Assembly: UE4DotNet.dll
Syntax
public class VREditorMotionControllerInteractor : VREditorInteractor
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static VREditorMotionControllerInteractor DefaultObject { get; }
Property Value
Type | Description |
---|---|
VREditorMotionControllerInteractor |
HandMeshComponent
Mesh for this hand
Declaration
public StaticMeshComponent HandMeshComponent { get; set; }
Property Value
Type | Description |
---|---|
StaticMeshComponent |
HandMeshMID
MID for hand mesh
Declaration
public MaterialInstanceDynamic HandMeshMID { get; set; }
Property Value
Type | Description |
---|---|
MaterialInstanceDynamic |
HoverMeshComponent
Hover impact indicator mesh
Declaration
public StaticMeshComponent HoverMeshComponent { get; set; }
Property Value
Type | Description |
---|---|
StaticMeshComponent |
HoverPointLightComponent
Hover point light
Declaration
public PointLightComponent HoverPointLightComponent { get; set; }
Property Value
Type | Description |
---|---|
PointLightComponent |
LaserPointerMID
MID for laser pointer material (opaque parts)
Declaration
public MaterialInstanceDynamic LaserPointerMID { get; set; }
Property Value
Type | Description |
---|---|
MaterialInstanceDynamic |
LaserSplineComponent
Spline for this hand's laser pointer
Declaration
public SplineComponent LaserSplineComponent { get; set; }
Property Value
Type | Description |
---|---|
SplineComponent |
LaserSplineMeshComponents
Spline meshes for curved laser
Declaration
public ObjectArrayField<SplineMeshComponent> LaserSplineMeshComponents { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<SplineMeshComponent> |
MotionControllerComponent
Motion controller component which handles late-frame transform updates of all parented sub-components
Declaration
public MotionControllerComponent MotionControllerComponent { get; set; }
Property Value
Type | Description |
---|---|
MotionControllerComponent |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
TranslucentLaserPointerMID
MID for laser pointer material (translucent parts)
Declaration
public MaterialInstanceDynamic TranslucentLaserPointerMID { get; set; }
Property Value
Type | Description |
---|---|
MaterialInstanceDynamic |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static VREditorMotionControllerInteractor New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
VREditorMotionControllerInteractor |
Operators
| Improve this Doc View SourceImplicit(IntPtr to VREditorMotionControllerInteractor)
Convert from IntPtr to UObject
Declaration
public static implicit operator VREditorMotionControllerInteractor(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
VREditorMotionControllerInteractor |