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Class VREditorMotionControllerInteractor

Represents the interactor in the world

Inheritance
System.Object
UObject
ViewportInteractor
VREditorInteractor
VREditorMotionControllerInteractor
Inherited Members
VREditorInteractor.VRMode
ViewportInteractor.WorldInteraction
ViewportInteractor.OtherInteractor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.VREditor
Assembly: UE4DotNet.dll
Syntax
public class VREditorMotionControllerInteractor : VREditorInteractor

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static VREditorMotionControllerInteractor DefaultObject { get; }
Property Value
Type Description
VREditorMotionControllerInteractor
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HandMeshComponent

Mesh for this hand

Declaration
public StaticMeshComponent HandMeshComponent { get; set; }
Property Value
Type Description
StaticMeshComponent
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HandMeshMID

MID for hand mesh

Declaration
public MaterialInstanceDynamic HandMeshMID { get; set; }
Property Value
Type Description
MaterialInstanceDynamic
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HoverMeshComponent

Hover impact indicator mesh

Declaration
public StaticMeshComponent HoverMeshComponent { get; set; }
Property Value
Type Description
StaticMeshComponent
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HoverPointLightComponent

Hover point light

Declaration
public PointLightComponent HoverPointLightComponent { get; set; }
Property Value
Type Description
PointLightComponent
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LaserPointerMID

MID for laser pointer material (opaque parts)

Declaration
public MaterialInstanceDynamic LaserPointerMID { get; set; }
Property Value
Type Description
MaterialInstanceDynamic
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LaserSplineComponent

Spline for this hand's laser pointer

Declaration
public SplineComponent LaserSplineComponent { get; set; }
Property Value
Type Description
SplineComponent
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LaserSplineMeshComponents

Spline meshes for curved laser

Declaration
public ObjectArrayField<SplineMeshComponent> LaserSplineMeshComponents { get; }
Property Value
Type Description
ObjectArrayField<SplineMeshComponent>
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MotionControllerComponent

Motion controller component which handles late-frame transform updates of all parented sub-components

Declaration
public MotionControllerComponent MotionControllerComponent { get; set; }
Property Value
Type Description
MotionControllerComponent
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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TranslucentLaserPointerMID

MID for laser pointer material (translucent parts)

Declaration
public MaterialInstanceDynamic TranslucentLaserPointerMID { get; set; }
Property Value
Type Description
MaterialInstanceDynamic

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static VREditorMotionControllerInteractor New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
VREditorMotionControllerInteractor

Operators

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Implicit(IntPtr to VREditorMotionControllerInteractor)

Convert from IntPtr to UObject

Declaration
public static implicit operator VREditorMotionControllerInteractor(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
VREditorMotionControllerInteractor
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