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Namespace UE4.OnlineSubsystemUtils

Classes

AchievementBlueprintLibrary

Library of synchronous achievement calls

AchievementQueryCallbackProxy

Achievement Query Callback Proxy

AchievementWriteCallbackProxy

Achievement Write Callback Proxy

ConnectionCallbackProxy

Connection Callback Proxy

CreateSessionCallbackProxy

Create Session Callback Proxy

DestroySessionCallbackProxy

Destroy Session Callback Proxy

EndMatchCallbackProxy

End Match Callback Proxy

EndTurnCallbackProxy

End Turn Callback Proxy

FindSessionsCallbackProxy

Find Sessions Callback Proxy

FindTurnBasedMatchCallbackProxy

Find Turn Based Match Callback Proxy

InAppPurchaseCallbackProxy

In App Purchase Callback Proxy

InAppPurchaseQueryCallbackProxy

In App Purchase Query Callback Proxy

InAppPurchaseRestoreCallbackProxy

In App Purchase Restore Callback Proxy

IpConnection

Ip Connection

IpNetDriver

Ip Net Driver

JoinSessionCallbackProxy

Join Session Callback Proxy

LeaderboardBlueprintLibrary

A beacon host used for taking reservations for an existing game session

LeaderboardFlushCallbackProxy

Leaderboard Flush Callback Proxy

LeaderboardQueryCallbackProxy

Leaderboard Query Callback Proxy

LogoutCallbackProxy

Logout Callback Proxy

OnlineBeacon

Base class for beacon communication (Unreal Networking, but outside normal gameplay traffic)

OnlineBeaconClient

Base class for any unique beacon connectivity, paired with an AOnlineBeaconHostObject implementation This is the actual actor that replicates across client/server and where all RPCs occur On the host, the life cycle is managed by an AOnlineBeaconHostObject

OnlineBeaconHost

Main actor that listens for side channel communication from another Unreal Engine application The AOnlineBeaconHost listens for connections to route to a registered AOnlineBeaconHostObject The AOnlineBeaconHostObject is responsible for spawning the server version of the AOnlineBeaconClient

OnlineBeaconHostObject

Base class for any unique beacon connectivity, paired with an AOnlineBeaconClient implementation By defining a beacon type and implementing the ability to spawn unique AOnlineBeaconClients, any two instances of the engine

OnlineEngineInterfaceImpl

Online Engine Interface Impl

OnlinePIESettings

Setup login credentials for the Play In Editor (PIE) feature

OnlineSessionClient

Online Session Client

PartyBeaconClient

A beacon client used for making reservations with an existing game session

PartyBeaconHost

A beacon host used for taking reservations for an existing game session

PartyBeaconState

A beacon host used for taking reservations for an existing game session

QuitMatchCallbackProxy

Quit Match Callback Proxy

ShowLoginUICallbackProxy

Show Login UICallback Proxy

TestBeaconClient

A beacon client used for making reservations with an existing game session

TestBeaconHost

A beacon host used for taking reservations for an existing game session

TurnBasedBlueprintLibrary

Library of synchronous achievement calls

VoipListenerSynthComponent

Voip Listener Synth Component

Structs

BlueprintSessionResult

Blueprint Session Result

PartyReservation

A whole party reservation

PIELoginSettingsInternal

Stores PIE login credentials

PlayerReservation

A single player reservation

Enums

EBeaconConnectionState

State of a connection.

EClientRequestType

Types of reservation requests that can be made by this beacon

EPartyReservationResult

The result code that will be returned during party reservation

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