Namespace UE4.OnlineSubsystemUtils
Classes
AchievementBlueprintLibrary
Library of synchronous achievement calls
AchievementQueryCallbackProxy
Achievement Query Callback Proxy
AchievementWriteCallbackProxy
Achievement Write Callback Proxy
ConnectionCallbackProxy
Connection Callback Proxy
CreateSessionCallbackProxy
Create Session Callback Proxy
DestroySessionCallbackProxy
Destroy Session Callback Proxy
EndMatchCallbackProxy
End Match Callback Proxy
EndTurnCallbackProxy
End Turn Callback Proxy
FindSessionsCallbackProxy
Find Sessions Callback Proxy
FindTurnBasedMatchCallbackProxy
Find Turn Based Match Callback Proxy
InAppPurchaseCallbackProxy
In App Purchase Callback Proxy
InAppPurchaseQueryCallbackProxy
In App Purchase Query Callback Proxy
InAppPurchaseRestoreCallbackProxy
In App Purchase Restore Callback Proxy
IpConnection
Ip Connection
IpNetDriver
Ip Net Driver
JoinSessionCallbackProxy
Join Session Callback Proxy
LeaderboardBlueprintLibrary
A beacon host used for taking reservations for an existing game session
LeaderboardFlushCallbackProxy
Leaderboard Flush Callback Proxy
LeaderboardQueryCallbackProxy
Leaderboard Query Callback Proxy
LogoutCallbackProxy
Logout Callback Proxy
OnlineBeacon
Base class for beacon communication (Unreal Networking, but outside normal gameplay traffic)
OnlineBeaconClient
Base class for any unique beacon connectivity, paired with an AOnlineBeaconHostObject implementation This is the actual actor that replicates across client/server and where all RPCs occur On the host, the life cycle is managed by an AOnlineBeaconHostObject
OnlineBeaconHost
Main actor that listens for side channel communication from another Unreal Engine application The AOnlineBeaconHost listens for connections to route to a registered AOnlineBeaconHostObject The AOnlineBeaconHostObject is responsible for spawning the server version of the AOnlineBeaconClient
OnlineBeaconHostObject
Base class for any unique beacon connectivity, paired with an AOnlineBeaconClient implementation By defining a beacon type and implementing the ability to spawn unique AOnlineBeaconClients, any two instances of the engine
OnlineEngineInterfaceImpl
Online Engine Interface Impl
OnlinePIESettings
Setup login credentials for the Play In Editor (PIE) feature
OnlineSessionClient
Online Session Client
PartyBeaconClient
A beacon client used for making reservations with an existing game session
PartyBeaconHost
A beacon host used for taking reservations for an existing game session
PartyBeaconState
A beacon host used for taking reservations for an existing game session
QuitMatchCallbackProxy
Quit Match Callback Proxy
ShowLoginUICallbackProxy
Show Login UICallback Proxy
TestBeaconClient
A beacon client used for making reservations with an existing game session
TestBeaconHost
A beacon host used for taking reservations for an existing game session
TurnBasedBlueprintLibrary
Library of synchronous achievement calls
VoipListenerSynthComponent
Voip Listener Synth Component
Structs
BlueprintSessionResult
Blueprint Session Result
PartyReservation
A whole party reservation
PIELoginSettingsInternal
Stores PIE login credentials
PlayerReservation
A single player reservation
Enums
EBeaconConnectionState
State of a connection.
EClientRequestType
Types of reservation requests that can be made by this beacon
EPartyReservationResult
The result code that will be returned during party reservation