Class VoipListenerSynthComponent
Voip Listener Synth Component
Inheritance
System.Object
VoipListenerSynthComponent
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.OnlineSubsystemUtils
Assembly: UE4DotNet.dll
Syntax
public class VoipListenerSynthComponent : SynthComponent
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static VoipListenerSynthComponent DefaultObject { get; }
Property Value
Type | Description |
---|---|
VoipListenerSynthComponent |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceIsIdling()
- Thread safe way to get whether this synth component still has buffered packets of audio to play back.
Declaration
public bool IsIdling()
Returns
Type | Description |
---|---|
System.Boolean |
Remarks
This function is used by the Voice Engine to clean up voice sounds when they are not playing back audio
to make space for other sounds to be rendered.
@returns true if this synth component is lollygagging/dawdling/out of audio to play.
New(UObject, Name)
Spawn an object of this class
Declaration
public static VoipListenerSynthComponent New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
VoipListenerSynthComponent |
Operators
| Improve this Doc View SourceImplicit(IntPtr to VoipListenerSynthComponent)
Convert from IntPtr to UObject
Declaration
public static implicit operator VoipListenerSynthComponent(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
VoipListenerSynthComponent |